Review: Golem

Yzabel / September 26, 2016

GolemGolem by Lorenzo Ceccotti

My rating: [rating=2]

Blurb:

Set in a future, post-Eurozone Italy, entrenched in a bizarre form of hyper-capitalism, GOLEM follows a young boy kidnapped during a political protest gone sour, who learns that he has the power to not only change the city, but reality itself. This intensely imaginative political-sci-fi graphic novel is a visual tour de force, created by contemporary design icon Lorenzo Ceccotti, better known as LRNZ, whose design-influenced illustration is a lush, fluid blend of manga masters like KATSUHIRO OTOMO with western comic icons like JOSH MIDDLETON, creating a style that is wholly unique and absolutely breathtaking.

Review:

[I got a copy through NetGalley, in exchange for an honest review.]

Some pretty good artwork in places, although I expected something more original, especially considering the length of this volume.

The basic idea in itself is, I’d say, typical enough of dystopian stories: country (here, Italy) in the not-too-far future, dominated by an apparent benevolent ruler (president Oudeis) who’s actually a tyrant, with “the masses” living day to day in blissful ignorance, smothered with all the latest technological toys and gizmos they could desire. Also a “terrorist”/”freedom fighters” group, because dystopian stories need that. All in all, terra cognita here, not bad, and not exceptional either.

The world depicted in this comics is interesting, and chilling, too, however it gave a strong Japanese vibe, and this felt a little strange. Lots of Japanese-sounding names (the Yoko brand, the Shorai “terrorist group”), aesthetics that clearly reminded me of quite a few cyberpunk/futuristic manga… Again, not bad per se, yet I couldn’t reconcile this vision with Italy. Not to say I expected stupid clichés here (nope, I didn’t want to see pasta everywhere, that’s just as bad as the French baguette as far as clichés go!), just… something that would’ve felt more European-centric?

The art was pretty good in some parts, though average in others, and most often dynamic: the fights looked and felt like fights, bodies in movement giving an impression of speed. As a work of art, as in painting/drawing, it was definitely interesting to look at.

The characters in general were sympathetic. Not unexpectedly at all, the rebels all have their quirks and cool tech and moves (cooking, hooked on computers, a sort of probabilities-projecting technology allowing them to predict their enemies’ moves by a couple of seconds…). However, I never got a real feeling for them, especially the two kids at the centre of it all.

Conclusion: In general, my impression was that of a story with good foundations, but not told as it would’ve deserved—both too long and too crammed considering its conspiracy aspect. The bland characters didn’t help.