Virtual Disease in a Virtual World
Even though I haven’t found many sources yet to confirm this, it looks like World of Warcraft now has to deal with a disease spreading to other players’ characters, and bearing the charming name of “Corrupted Blood”. Here’s what pigz at Shacknews has to say about it:
Blizzard adds in a new instance, Zul’Gurub. Inside is the god of blood, Hakkar. Well, when you fight him he has a debuff called Corrputed Blood. It does like 250-350 damage to palyers and affects nearby players. The amazing thing is SOME PLAYERS have brought this disease (and it is a disease) back to the towns, outside of the instance. It starts spreading amongst the genral population including npcs, who can out generate the damage. Some servers have gotten so bad that you can’t go into the major cities without getting the plague (and anyone less than like level 50 nearly immediately die). GM’s even tried quarantining players in certain areas, but the players kept escaping the quarentine and infect other players.
As a person who’ve dabbled in MMORPGs for a few years, although I’ve never played WoW, I find this quite fascinating. Is this an intended feature that’s working too well, or a serious coding bug, if there’s ever any difference between the two, in this case? We’ve all heard of viruses that spread from computer to computer through the internet, and of course of biological viruses, but this is a premiere to me; I don’t think that any online game has seen such collateral damage occur, and while it can sure be fascinating from a purely roleplaying point of view, it also has the potential to be a serious bother to players.
I now wonder how Blizzard will handle the matter, yet above all, I wonder how this could happen. What piece of code was needed for the Corrupted Blood to become so virulent? How come that such an event could occur in what’s supposed to be a completely human-controlled environment? Somehow, I can’t prevent but thinking that this is a perfect example of chaos in motion. It’s so similar to real life that it’s almost frightening.
(Link found through Clickable Culture)
Currently perusing and comparing webhosting services, I went off a tangent in my head about how my perception of the internet has evolved since I started using it…I’m not one of the early children of the web, but I’m not too new to it either. My first contact with it was in 1997, when our teacher in Applied English class decided that we had to be open to the world, and dragged us at the school library for a few sessions on the computers. From 1997 to 1999, I went on accessing websites sporadically from college computers, when I had some time to surf; my main researches at the time were on the Sefer Yetzirah, the Book of Enoch, and websites related to Mage: The Ascension, so my use of the internet was a very basic one. Later on in 1999, the friend who was to become my boyfriend convinced me to take an e-mail address at the university, which I did: I had discovered the joys of e-mailing! From there, my horizons expanded, and by year 2000, I would access the web everyday, or almost.I suppose that all of us who went to gradually use this tool had our little lightbulb moments, as well as stupid beliefs on which we stood corrected later on. Here are some of the things I remember, mainly from these 1997-1999 years. In a way, it’s very funny:
The reason why I haven’t blogged about anything insightful since Thursday is the image on the left, and I must simply admit that s much as I wanted to finish my next planned entry yesterday evening, I’ve been too dead tired to go on with it. In any case, I’m glad I went to the European Fair no matter what.
A little musing on my mind today: in the case of fiction (since I assume that it’s not really appliable to non-fiction works), do some of you also happen to sketch their characters, or even landscapes, actions, and so on, instead of directly describing them in your books? This is regardless of style and skill, and only as a personal way of fixing your ideas, not as artwork in itself.My own style isn’t what you could call “realistic” (my influences mainly come from comics and manga, as well as a certain type of vector works), but I’ve found that more often, sketching helps me to write better descriptions, as what I want to show is clearly pictured in my mind already. Moreover, in the case of action scenes, it’s also a good exercise for me to see if said action can be performed by a human body, or is just looking nice in my own perception. If the latter can seem laughable, sometimes it really isn’t, and has already allowed me to avoid… many mistakes.