Self-Printing In A Virtual World
I know I haven’t done much in terms of blogging this past week, but this is something I plan on remedying to. Somehow, this mini-break was a good thing anyway.
In the meantime, I’ve found (completely by chance) a few interesting things in Second Life. I’ve had an account there since the summer of 2004–I like building houses and creating clothes, it helps in furthering my graphic-related abilities–and although I’m a casual player most of the time, there are moments when I like to explore and see what the world has to offer. This is how I stumbled over a system called THiNC, that allows a player to create and distribute their own book in world.
It’s not regular writing, of course. The book itself must be made of textures, which means that one needs to prepare it offline in images before uploading it all, and this can take a lot of time. Albeit very basic, the result is interesting enough–a book that can appear as an item, and which pages can be flipped. Nothing to do with simple text, since the author can give it whatever look and paginating s/he wants.
Another interesting tidbit: last summer, Cory Doctorow allowed his book Someone comes to town, someone leaves town to be distributed in Second Life, under the shape of an animated book and under the Creative Commons license.
Reading this way is special, to say the least, and I’ll still prefer printing a PDF of the book; on the other hand, it’s interesting to see that the online boundaries of writing don’t stop at websites and blogs, but also extend to other means of distribution.
This week-end, I went back to sweet hometown and met with friends I hadn’t seen in a few years. Knowing who we are and what our common background is, there was no doubt that it would end with a tabletop RPG session, and no surprise here, it happened. One of my friends had in fact built his own little world, complete with maps and background history, which is the universe we played in. It reminded me of a comment left on this blog some time ago, about handing out my characters to players, placing them in specific situations, and seeing how it goes.
It’s a new year, it demands a new, good start in writing, and since I’ve discovered two months ago that planning is a good thing for me when it comes to novels, I’ve decided to invest money into one of these “planning” software for writers. A few demo and trial versions later, after having get out of the way the programs that more or less help in coming up with ideas and not found any free software that would strike my fancy, I’ve come to the conclusion that Power Writer may be my thing. It’s the only one I’ve tested so far that is complete enough, while not leaving me much room to get side-tracked (read: some products leave room to note files, but if I write down ideas this way, I forget half of them along the way, when I don’t forget where I’ve left the note files themselves).