Yzabel / November 23, 2016

Review: Tôru – Wayfarer Returns

Toru: Wayfarer Returns (Sakura Steam Series Book 1)Toru: Wayfarer Returns by Stephanie R. Sorensen

My rating: [rating=2]

Blurb:

Revolutionary young samurai with dirigibles take on Commodore Perry and his Black Ships in this alternate history steampunk technofantasy set in 1850s samurai-era Japan.

In Japan of 1852, the peace imposed by the Tokugawa Shoguns has lasted 250 years. Peace has turned to stagnation, however, as the commoners grow impoverished and their lords restless. Swords rust. Martial values decay. Foreign barbarians circle the island nation’s closed borders like vultures, growing ever more demanding.

Tōru, a shipwrecked young fisherman rescued by American traders and taken to America, defies the Shogun’s ban on returning to Japan, determined to save his homeland from foreign invasion. Can he rouse his countrymen in time? Or will the cruel Shogun carry out his vow to execute all who set foot in Japan after traveling abroad? Armed only with his will, a few books, dirigible plans and dangerous ideas, Tōru must transform the Emperor’s realm before the Black Ships come.

Tōru: Wayfarer Returns is the first book in the Sakura Steam Series, an alternate history of the tumultuous period from the opening of Japan in 1853 to the Meiji Restoration in 1868. This volume covers the year prior to the American Commodore Perry’s arrival in Japan and follows the hero and his young allies as they lead Japan through a massively compressed industrial revolution, dramatically altering that pivotal moment in history.

While Tōru and his dirigibles are fictional, the story unfolds against the backdrop of the “real” Japan of that period, with historical figures and their political environment woven into the tale, staying true to their motivations and agendas even as the alternate history warps their actions, history and a few laws of physics. Underpinning the adventure plot is a young man’s yearning for his father’s approval and an honorable place in his world.

Review:

[I received a copy of this book through NetGalley.]

More an alternate history novel than a truly steampunk one, “Tôru: Wayfarer Returns” deals with late feudal Japan faced with the potential intruding of American civilisation—more specifically, the last years of the Tokugawa bakumatsu, and the arrival of Commander Perry and his “black ships”. The idea: what if, instead of feeling inferior to this technology, Japan at the time had had an industrial revolution of its own, and had been able to withstand such demonstration of power?

Enters Tôru, a young fisherman who, after being shipwrecked, was saved by Americans, and spent two years in their country before coming back to Japan with books, blueprints, and lots, lots of ideas about how to revolutionise his country for the day Westerners come to impose their trade and culture on it. Things aren’t meant to be easy for him, first and foremost because bringing western books and machinery to these lands, and sneaking in at night, are deemed traitorous acts, punishable by death. When Lord Aya catches wind of this, his first reaction is to get the traitor executed. Except that ideas are contagious, and Tôru’s more than others.

This first volume in the “Sakura Steam” series shows how a handful of daimyôs and commoners manage to find common ground to dig the foundations of Japan’s industrialisation: first in secrecy, then by ensuring the support of some of the most powerful coastal lords, to make sure that when the Shôgun hears about this (and he will), they’ll have grounds to argue their case, machines to show off, and engineers to explain how said machines will allow their country to stand strong and proud. These rebels definitely go against the stream in many ways, by also allowing commoners and women to take part in engineering trains and dirigibles. And even though some characters are (understandably, considering their upbringing) against this, they do try and see how this could change the world, and acknowledge that such “unexpected people” will do good and have a place in this new order. Not to mention that Jiro the blacksmith, or Masuyo the noble lady, are pleasant characters to see evolve, and I liked when they had parts to play; even some of the more unpleasant characters, like Lady Tômatsu, had their redeeming features.

However, while this is all very exciting, I could never really shake my suspension of disbelief, because everything happened both much too fast and sometimes too slowly as well:
– The “rebels” should logically have been discovered sooner.
– And, more importantly, building railroad tracks, engines, a fleet of dirigibles, a telegraph network, etc, in secrecy, with the (limited) means of a handful of daimyôs, in less than one year, seemed too far-fetched to be believable. Granted, they had blueprints and all; on the other hand, all those engineers had to learn from scratch, only from those blueprints not even in Japanese, translated and explained only by Tôru who isn’t even an engineer, and… Well. Really, really hard to believe. Had it been done in a few years rather than a few months, I probably would have been, paradoxically, more excited about it.
– At times the narrative devolves into explanations about the political views during the Bakumatsu, the fixed place of samurai vs. commoners—which is interesting, but was dumped in between scenes. It would have been more welcome if better intertwined with the dialogue and action, which in turn would also have left more room to the characters to fully interact, giving us a better feel for them.
– It would’ve been more interesting IMHO to see a different “industrialisation”, and not a mere “westernisation” of Japan. Something that would’ve mixed traditional/feudal ways with modern weaponry, instead of having basically one or the other.
– Minor pet peeve: Tôru’s secret, which he takes great pains to hide, but is much too obvious to the reader, almost from the beginning.

Conclusion: I wish it had been more “believable” in terms of alternate history, and had provided a different path than the expected one.

Enregistrer

Enregistrer

Enregistrer

Enregistrer

Yzabel / March 14, 2014

Review: Emilie and the Sky World

Emilie and the Sky World (Emilie, #2)Emilie and the Sky World by Martha Wells

My rating: [rating=2]

Summary:

A Girl’s Own Adventure in the spirit of Jules Verne.

When Emilie and Daniel arrive in Silk Harbor, Professor Abindon, an old colleague of the Marlendes, warns them that she’s observed something strange and potentially deadly in the sky, a disruption in an upper air aether current. But as the Marlendes investigate further, they realize it’s a ship from another aetheric plane. It may be just a friendly explorer, or something far more sinister, but they will have to take an airship into the dangerous air currents to find out.

Emilie joins the expedition and finds herself deep in personal entanglements, with an angry uncle, an interfering brother, and an estranged mother to worry about as well as a lost family of explorers, the strange landscapes of the upper air, and the deadly menace that inhabits the sky world.

Review:

(I got an ARC copy from NetGalley. At the time, the book wasn’t published yet, but it took me some time to get to it. Some things may have changed between the version I have, and the actual, final version.)

One thing I have to get out of the way: I didn’t read Emilie and the Hollow World, the first installment in this series. Although each story seems to be self-contained, it was obvious that some elements from book #1 permeated book #2, partly through brief recapping here and there; and so I may or may have not missed a few things.

This story follows a classical adventure format, its world and themes reminiscent of classical works as well (the—lovely—cover, among other things, made me think of the old Jules Vernes books I had when I was a child). Airships, explorers, scientists with a dash of magic to their craft, and young people wanting part of the big adventure: these can and will certainly appeal to a younger audience. Bonus points, also, for the aether-ship creature, who truly was alien (not humanoid, as in too many novels), and for including the communication/language barrier. I tend to be highly skeptical of “aliens” with whom communicating is awfully easy in every aspect.

On the other hand, I found the story easily predictable (the missing expedition mentioned in the first chapters of the book was kind of a giveaway), and I think even younger readers would have the same feeling. The chapters leading to getting into the aether currents were too slow to my liking; I guess I wanted the Big Adventure to start faster—that’s why I pick adventure stories. (As I mentioned, I didn’t read book #1, but I suppose someone who has would want things to start faster?)

But those are smaller qualms: after all, sometimes we just want predictable, and in such genres, it’s not that much of a problem per se. The real issue for me were the characters, whom I just didn’t connect with: they felt brushed over, shown on the surface only, when clearly something deeper was going on for some of them, and I would’ve liked to see more in that regard. Emilie struck me as too mean and petulant regarding her brother; granted, they seemed to share history, but they’re still young (Efrain must be, what, 10?), and it was weird, because they somehow felt like they shared twenty years of resentment. As a result, Emilie wasn’t particularly likeable—at least, not like the adventurous, smart and resourceful girl I imagined her to be when I started reading. Same with the Professor and Miss Marlende: the tension between them was never really explained (though I could feel very early who they were), and it would’ve been interesting to know how exactly things became that way.

In itself, it was a fairly nice story, but one I’ll probably forget fast.