Yzabel / May 29, 2017

Review: Upside Down

Upside Down: Inverted Tropes in StorytellingUpside Down: Inverted Tropes in Storytelling by Monica Valentinelli

My rating: [rating=4]

Blurb:

Upside Down: Inverted Tropes in Storytelling is an anthology of short stories, poetry, and essays edited by Monica Valentinelli and Jaym Gates. Over two dozen authors, ranging from NYT-bestsellers and award winners to debut writers, chose a tired trope or cliche to challenge and surprise readers through their work.

Read stories inspired by tropes such as the Chainmaille Bikini, Love at First Sight, Damsels in Distress, Yellow Peril, The Black Man Dies First, The Villain Had a Crappy Childhood, The Singularity Will Cause the Apocalypse, and many more…then discover what these tropes mean to each author to find out what inspired them.

Review:

[I received a copy of this book through NetGalley.]

3.5/4 stars; I liked quite a few of these short stories, none of them made me roll my eyes, and to be fair, the essays at the end of the book were also quite interesting.

My favourites:

* “Single, Singularity”: While it doesn’t really invert the trope it’s based on, I’m a sucker for AI stories, and this one was both thrilling, and chilling in its ending.

* “Seeking Truth”: The ‘blind psychic’ trope, subverted in that here, the blind person is extremely skilled at reading other people, no need for special powers for that.

* “Can You Tell Me How to Get to Paprika Place?”: A mix of Sesame Stree-like TV shows and jaded ex-super soldiers trying to go home. Very nostalgic, perhaps a wee bit long, but a good read nonetheless.

* “Chosen”: A comic twist on ‘the Chosen’, with jabs at tropes like the gun-toting weapons maniac, the Buffy-like teenager fighting demons, and pedantic occultist scholar. This one was really fun.

* “The White Dragon”: A different take on the ‘yellow peril’, in a 1920s San Francisco (also, I liked revisiting that city in such a light, now that I’ve finally been able to actually travel there).

* “Her Curse, How Gently It Comes Undone”: The Witch and the Damsel In Distress, poised against each other, each with their wiles and strengths, and with the story playing on the trope of men rescuing the Damsel… only they’re not the right people to do the job.

* “Burning Bright”: I really liked the main character here, just the right mix of slightly hinged and yet fairly grounded at the same time.

* “Santa CIS (Episode 1: No Saint)”: This story plays well on both the Santa Claus/Christmas and ‘old soldier goes back to war’ tropes.

* “The First Blood of Poppy Dupree”: At first I thought this would be about werewolves, and it turned out it was something else, which I liked.

* “Until There is Only Hunger”: A strong story, with a definite end-of-the-world feeling, dwindling hope mixed with growing despair, and characters trying to find whatever comfort they can, although this rings more and more hollow. Bonus point for characters not being typical cis/hetero/white.

* “Drafty as a Chain Mail Bikini”: I suspected where this one was going, but I liked it, and it made me laugh.

* “The Tangled Web”: Love at first sight and romance woes… but not among humans, which lent a different dimension to this story.

The essays: definitely read those. They deal with the Hero’s Journey, its limitations, the Heroine’s Journey, its limitations as well, and push further, when it comes to trans and gay/lesbian heroes, which is really needed. Because let’s be honest: it’s already difficult to find a good story where a woman is not reduced to accomplishment = family/motherhood/taking care of others, but it’s even worse when you’re non-binary.

Yzabel / October 20, 2016

Review: Death By Cliché

Death by ClichéDeath by Cliché by Bob Defendi

My rating: [rating=3]

Blurb:

To Sartre, Hell was other people. To the game designer, Hell is the game.

Damico writes games for a living. When called in to rescue a local roleplaying game demo, Damico is shot in the head by a loony fan. He awakens in a game. A game full of hackneyed tropes and clichéd plots. A game he was there to save, run by the man who murdered him just moments ago. A game that has just become world-swap fantasy. Damico, to his horror, has become the heart of the cliché.

Set on their quest in a scene that would make Ed Wood blush, Damico discovers a new wrinkle. As a game designer, he is a creative force in this broken place. His presence touches the two-dimensional inhabitants. First a peasant, then a barmaid, then his character’s own father…all come alive.

But the central question remains. Can Damico escape, or is he trapped in this nightmare? Forever.

Wait, what? This is a comedy? Ignore all that. Death by Cliché is a heartwarming tale of catastrophic brain damage. Share it with someone you love. Or like. Or anyone at all. Buy the book.

Based on a true story.

Review:

[I received a copy of this book from the publisher.]

I’m on the fence regarding this novel, as some parts were fun, but some others made fun of gamers in a way that I would expect from someone who doesn’t play—as in, clichés that weren’t so funny as demeaning.

Damico, game designer, finds himself trapped in a tabletop RPG scenario, as a non-player character, after he got shot in the head by a loony Dungeon Master. (Which in itself is a bad cliché already, but that may be me being a wee bit sensitive after years trying to debunk myths in my hometown, like “oh you’re a gamer, so you must be weird and deranged”. Meh.) It’s only a game, right? Right. So it doesn’t matter if all those cardboard characters—peasants, the Evil Overlord, the buxom tavern wench…—get to die, because they’re just ink on paper, or in the head of the game master. Except they’re not, not exactly; and conversely, if they are, does it mean that Damico is dead, and nothing more than ink as well?

And this is one of the strong points of “Death By Cliché”. Sure, it’s nothing the literary world hasn’t seen before (what is real, what defines reality, what defines humanity…), yet it doesn’t matter: it remains an interesting theme. The humorous approach doesn’t detract from this kind of “serious” questioning, and at the same time is enjoyable, because, well, it’s fun.

The clichés I’m a bit undecided about, as mentioned previously. The book is packed with them, which is totally expected with such a title and premise, and some of them work really well. If you are, or used to be, a gamer, odds are you’ve encountered a lot of them, whether places, situations or people. It pokes fun at the tired fantasy tropes (the evil lord, the long days of travel—sorry, I’m not a “travel fantasy” person— the fabled Artefact, the cliché large-breasted tavern girls, and so on). Plenty of themes to play with, and it’s obvious the author had lots of fun with those. Also, the feeling of reliving some old gaming sessions, or discussing those with an old friend. I’m positive that every gamer, at some point, even the most serious/storytelling-type/roleplaying ones, gave in at some point to some jolly good cliché or silly action. This is part of what makes such games funny, after all.

Some tropes didn’t work as well for me; but then, they’re clearly the ones that tend to make too much fun of gamers in general, and can easily be construed as more derogatory than mere fun. You know, the “oh but it’s just for fun, don’t get angry” thing, to cover a hurtful comment/joke. That’s the kind of the impression I got.

The writing style was often tongue-in-cheek, sometimes deliberately breaking the fourth wall. I tend to like this, so it made me smile. I couldn’t care less about the chapter quotes, though; the first three or so were cool, the rest quickly became tedious.

Conclusion: As expected, a lot of clichés, that may have been exploited better; but all in all, it was a fun ride.

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