Yzabel / August 4, 2017

Review: Bizenghast Collectors Edition 1

Bizenghast Collectors Edition V.1Bizenghast Collectors Edition V.1 by M. Alice LeGrow

My rating: [rating=3]

Blurb:

When a young girl moves to the forgotten town of Bizenghast, she uncovers a terrifying collection of lost souls that leads her to the brink of insanity. One thing that becomes painfully clear: The residences of Bizenghast are just dying to come home. Marty Legrow has crafted an unforgettable Gothic drama that will leave readers haunted long after the last page is turned.

Review:

[I received a copy of this book through NetGalley.]

I’ve had this comic book on my shelf to read and review for quite some time, I just didn’t get to it until now. (I’ve known about it for quite, quite some time, back when the author posted on deviantART, and when I saw it on NetGalley, well, it reminded me that at some point, many years ago, I used to check on the related art from time to time.) It gathers the first chapters of the Bizenghast series, and I’d say it’s more an introduction for now, but still giving the reader to see enough.

A strange girl who isn’t getting over her parents’ death and whose health seems to suffer in consequence; a boy who seems to be her only friend, in the small remote town where she lives with her aunt who doesn’t know what to do with her; and a contract signed in a mysterious castle with a strange arachnoid-slash-humanoid being, with the goal of freeing spirits who couldn’t find solace in death, following a trail of riddles. I am not sure yet where this is leading, but in themselves, the first ‘tasks’ involved sufficiently creepy elements to keep me hooked.

The art is sometimes confusing and inconsistent, though, potentially because it’s a work that started years ago, and one can see the author’s style changed over the years. Still, it’s worth a read.

Yzabel / July 30, 2017

Review: The Comic Book Story of Video Games

The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming RevolutionThe Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution by Jonathan Hennessey

My rating: [rating=3]

Blurb:

A complete, illustrated history of video games–highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform–told in a graphic novel format.
Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games–from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today’s app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Review:

[I received a copy of this book through NetGalley.]

Fairly interesting, although to be honest, in spite of the early chapters being educative in their own ways, I would’ve preferred to see the focus more on the actual video games (and industry) themselves, rather than also on the electricity/industrial revolution parts. The art style, too, was not always consistent, and sometimes too stiff.

On the other hand, I appreciated the inclusion of actual video games characters in panels, as watchers or part of the ‘narrative’; just trying to remember or find out who they were, was in itself another, different dive into history. (Well, maybe it wouldn’t work that well on someone who knows less about such games, but for me, it worked.)

I also liked how the book included some of the backstage workings behind the whole video games industry; they were plenty of things I didn’t know, for instance Sony and its Playstation, I had no idea there had been a deal in the plans with Nintendo for CD games, and that it completely fell through. (I’m not feeling younger, though. Being reminded that this PSX I got in 1998—and I made it a point to get a US model, too, since the European one didn’t run the games I wanted—was even a few years older than that… well…)

Conclusion: An informative and colourful read. I do wish it had spent just a little less time on the really early years, where ‘games’ per se weren’t so much concerned (to be fair, I already know a lot about computer history in general).

Yzabel / February 27, 2017

Review: Wraithborn

WraithbornWraithborn by Joe Benítez

My rating: [rating=3]

Blurb:

He was trained from birth to inherit a mythical power. She is the timid teenage girl to whom it was bestowed instead. Together only they can stop an ancient evil from rising and enslaving all humankind. An epic urban fantasy from the creator of Lady Mechanika! Collects all 6 issues of the “Redux” edition of Wraithborn.

Review:

[I received an e-copy of this comics through NetGalley.]

This first volume collects issues 1 to 6 of the ‘Redux edition. Most of the book is actually a flashback (explaing what led to the events of the first pages), but reads as a full story nonetheless. It introduces us to the main characters of ‘Wraithborn’, starting with Melanie, a normal and shy teenager who only wants to go through high school life relatively unscathed and unbullied, and thus does her best to remain invisible and not attracted unwanted attention. Only that’s what she does when she accidentally receives the power of the Wraithborn, intended for another, and finds herself pursued by an antagonist who wants nothing more than this power for herself.

I found the art in general fairly good, with dynamic action scenes and vibrant colours, although (as often in such cases) the women’s clothing is nothing too practical, and Melanie’s features seemed maybe too… mature? Including when she’s still a clueless teenager. So at first I thought she was more like 25 instead of 15, which felt a bit weird.

Some characters were likeable, like Zoe, with her weird fashion sense and the way she helps Melanie. Mel herself was more subdued, so it took me more time to warm up to her. Val… well, I still kind of wonder if he’s going to tell Mel the truth, or if he’ll do the not-so-nice thing. Could go either way. He didn’t act like the vindicative, jealous type he could’ve been, all circumstances considered, so bonus point.

The story itself was interesting enough, albeit not too original compared to other works with similar themes. The villains are ruthless, the heroes may or may not be set up for betrayal later by those they trust most, and there’s the lingering mystery of why the original ‘carrier’ of the Wraithborn was outside, instead of preparing for the ceremony (and therefore had to give his power to the first passer-by who happened to be around): either there’s something fishy here or it was a plot hole, and I really hope it’s the former… but, of course, this is the kind of information that is likely to be revealed only later.

Conclusion: I may pick the next volume in ebook, but probably not in paper version.

Yzabel / December 14, 2016

Review: Six

Battlestar Galactica: SixBattlestar Galactica: Six by J.T. Krul

My rating: 1 of 5 stars

Blurb:

A pivotal chapter in the history of Battlestar Galactica, the reimagined series… set before the destruction of the Twelve Colonies of Kobol! In developing the next generation of Cylons, getting the models to look human was the easy part. But acting human is another story. Witness the evolution of Number Six as she learns to live, to love… and to hate.

Review:

[I received a copy of this comics through NetGalley.]

In general, I found the artwork here problematic. The covers—both internal and external—are striking and often dramatic, and one of the reasons I requested this book; they easily evoked the internal turmoil and the ambiguity that I expect from Six. On the other hand, the inside panels, more specifically their characters, aren’t consistent enough, and not really recognisable. Which is a problem, indeed, considering they should look like their counterparts in the TV series, but don’t. Or not much. I probably wouldn’t care as much about this if the comics was a series on its own, however when it’s about translating real faces/actors to paper, it’s all the more easy to notice when it fails. Moreover, it didn’t convey the kind of feeling that would’ve paved the way to TV!Six, with her blend of seduction, ruthlessness and questioning.

I didn’t enjoy the storytelling either. I was expecting something more enthralling, that would play on Six’s psyche, what happened, what shaped her and set the foundations for how she would develop in the TV episodes. Well, it did try to explore those aspects, but the narrative(s) were too disjointed to make sense early, creating a sense of confusion—one that confuses the reader, rather than actually echoing the character’s. Also, I wouldn’t recommend it to someone who’s never watched the series: some tie-ins are understandable even when you don’t know the original universe, some others aren’t, and this one is part of the latter category.

Conclusion: 1.5 stars.

Yzabel / September 26, 2016

Review: Golem

GolemGolem by Lorenzo Ceccotti

My rating: [rating=2]

Blurb:

Set in a future, post-Eurozone Italy, entrenched in a bizarre form of hyper-capitalism, GOLEM follows a young boy kidnapped during a political protest gone sour, who learns that he has the power to not only change the city, but reality itself. This intensely imaginative political-sci-fi graphic novel is a visual tour de force, created by contemporary design icon Lorenzo Ceccotti, better known as LRNZ, whose design-influenced illustration is a lush, fluid blend of manga masters like KATSUHIRO OTOMO with western comic icons like JOSH MIDDLETON, creating a style that is wholly unique and absolutely breathtaking.

Review:

[I got a copy through NetGalley, in exchange for an honest review.]

Some pretty good artwork in places, although I expected something more original, especially considering the length of this volume.

The basic idea in itself is, I’d say, typical enough of dystopian stories: country (here, Italy) in the not-too-far future, dominated by an apparent benevolent ruler (president Oudeis) who’s actually a tyrant, with “the masses” living day to day in blissful ignorance, smothered with all the latest technological toys and gizmos they could desire. Also a “terrorist”/”freedom fighters” group, because dystopian stories need that. All in all, terra cognita here, not bad, and not exceptional either.

The world depicted in this comics is interesting, and chilling, too, however it gave a strong Japanese vibe, and this felt a little strange. Lots of Japanese-sounding names (the Yoko brand, the Shorai “terrorist group”), aesthetics that clearly reminded me of quite a few cyberpunk/futuristic manga… Again, not bad per se, yet I couldn’t reconcile this vision with Italy. Not to say I expected stupid clichés here (nope, I didn’t want to see pasta everywhere, that’s just as bad as the French baguette as far as clichés go!), just… something that would’ve felt more European-centric?

The art was pretty good in some parts, though average in others, and most often dynamic: the fights looked and felt like fights, bodies in movement giving an impression of speed. As a work of art, as in painting/drawing, it was definitely interesting to look at.

The characters in general were sympathetic. Not unexpectedly at all, the rebels all have their quirks and cool tech and moves (cooking, hooked on computers, a sort of probabilities-projecting technology allowing them to predict their enemies’ moves by a couple of seconds…). However, I never got a real feeling for them, especially the two kids at the centre of it all.

Conclusion: In general, my impression was that of a story with good foundations, but not told as it would’ve deserved—both too long and too crammed considering its conspiracy aspect. The bland characters didn’t help.

Yzabel / July 31, 2016

Review: Monstress (volume 1): Awakening

Monstress, Vol. 1: AwakeningMonstress, Vol. 1: Awakening by Marjorie M. Liu

My rating: [rating=5]

Blurb:

Set in an alternate matriarchal 1900’s Asia, in a richly imagined world of art deco-inflected steampunk, MONSTRESS tells the story of a teenage girl who is struggling to survive the trauma of war, and who shares a mysterious psychic link with a monster of tremendous power, a connection that will transform them both. Entertainment Weekly praised MONSTRESS as “one of Image Comics’ most imaginative and daring new series” and dubbed it the “Best New Original Series” in their year-end “Best Comics of 2015” list.

Collects MONSTRESS #1-6

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

Actually, I received the first 6 parts, now gathered in this volume, so I thought I might as well review everything at once.

The 6 books are a blend between “traditional” comics and manga, especially in the themes and graphic style.

I found the art gorgeous—the cover got me interested even before I read what the book was about—with its seinen-style style softened in parts with rougher lines, and the way it pictures a civilisation both refined and savage, through the auction and the Cumaea, on a backdrop of war with “monsters” (the arcanics). The Cumaea reminded me of a kind of medieval-flavoured order of “nuns” who hunt and capture monsters to perform cruel scientific experiments on them. Also, characters reminiscent of eastern folklore, like the kitsune-type child, coexist with more “western” characters (the little cyclops or angel-winged kid). Said art remains impressive throughout the whole volume, able to convey both harshness and a certain softness: gorgeous landscapes, expressive characters, and creepy features when it comes to the more monstrous parts. (It seemed slightly darker in issue 5, and I’m not sure if it’s on purpose or a matter of different inks, but I find it’s quite fitting, reflecting the way the story is evolving (towards darker revelations and purposes).)

The first part follows Maika, a fierce young woman who looks but isn’t human, as she’s “bought” by a Cumaea nun and brought into their compound. Gifted with a strange power she cannot fully control, Maika is looking for answers, and isn’t shy about dirtying her hands to get them. The reader is also introduced here to a few other characters, some who will likely appear in other issues, and others who probably won’t… but I suspect their shadow won’t vanish as easily, and we’ll still hear about them.

In the second part, we get to discover the world outside, and not through a couple of flashbacks only. While Maika and the little kitsune manage to find a friendly woman to help them travel, the Cumaea’s badass and ruthless leadership is unveiled some more… and the world itself is not the least ruthless of all, what’s with the war still looming over its inhabitants. Not to mention the various uses of lilium.

Part 3 highlights the gruesome truths of the world (that “mountain” on the last two pages…), among which what’s hiding within Maika. Literally, may I add. The monster is revealing itself, and it is scary. Yet at the same time, beauty remains in that world, too: in its landscapes, in the costumes (Maika in her simple dress tends to make one forget the Cumaea’s clothes), in the wonders it may also contain. Kippa the cute fox-kid also plays more of a role, discarding an opportunity for running away to behave bravely instead. It may not seem much, but… but that kid is cute, and a little cuteness is not unwelcome in that world.

Part 4 and 5 also introduce more players, like the Warlord and the Queen, and the plot thickens (hints about what happened in Constantine). And in part 5 and 6, we get to see more of the mysterious Dusk Court, who have their own sources of information and their own plans for Maika, and even sent a bodyguard sent to escort her to their lands. Meanwhile, the Cumaea make their moves as well, and some of them are also in a long game, more than meet the eye for sure. Also, what is being done to these poor kids downstairs, and are the cats their guardians, or here to suppress their powers, or?…

As for part 6, this collection of first issues ends with a cliffhanger that doesn’t bode so well for Maika. Cosmic irony much? I am sad that I won’t get to find all the answers now, yet I’m also glad that the plot isn’t too simplistic noro “drowned” in pretty panels.

Notes:

– I find it particularly interesting that most important characters are females (men are mostly seen in passing), but in a way that doesn’t get pointed at: they aren’t strong or important “in spite of” being female (the way you unfortunately see in too many works of fiction), they just ARE, which is great. And speaking of the Warlord… haven’t we seen that face?

– I’m not sure if the “Awakening” volume also containes the “cat lessons” that were at the end of each individual issue. I found them interesting, and I didn’t mind the infoo-dump since it wasn’t imposed within the story itself, so all’s good for me in that regard.

Conclusion: Definitely a graphic novel I want to keep reading, for its wonderful art (both soft and harsh, a little weird, creepy in places, and with beautiful landscapes and buildings) as well as for the direction the story seems to be taking: Maika’s stay at the compound is only the beginning. So many questions, and hopefully many answers to come… in the next collection of issues.

Yzabel / May 29, 2016

Review: White Sand (Volume 1)

White Sand, Volume 1 (White Sand, #1)White Sand, Volume 1 by Brandon Sanderson

My rating:[rating=2]

Blurb:

A brand new saga of magic and adventure by #1 New York Times best-selling author Brandon Sanderson. On the planet of Taldain, the legendary Sand Masters harness arcane powers to manipulate sand in spectacular ways. But when they are slaughtered in a sinister conspiracy, the weakest of their number, Kenton, believes himself to be the only survivor. With enemies closing in on all sides, Kenton forges an unlikely partnership with Khriss — a mysterious Darksider who hides secrets of her own. White Sand brings to life a crucial, unpublished part of Brandon Sanderson’s sprawling Cosmere universe. The story has been adapted by Rik Hoskin (Mercy Thompson), with art by Julius Gopez and colors by Ross Campbell. Employing powerful imagery and Sanderson’s celebrated approach to magical systems, White Sand is a spectacular new saga for lovers of fantasy and adventure.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

First things first, I’ve never read anything by Brandon Sanderson (not yet, at least), so I have no idea if this compares to his novels.

As a comics, it was OK, but I wasn’t awed. Possibly because the PDF version I got was kind of blurry, more certainly because the style was a bit too rough to my liking and because of some things that didn’t make a lot of sense (or were missing) in hindsight when it came to world-building. On one hand, some panels contain a lot of text and explanations, which doesn’t always work too well in a graphic novel; on the other, in spite of those walls of text, little was actually *explained* when it came to all the questions raised.

For instance:
– All the Sandmasters we see are men. I don’t recall any women. Why? Kenton’s mother is mentioned as having come from Darkside, and there’s a point where he wonders about whether he has any brothers “or sisters” left, but where are these sisters? I don’t recall any women anywhere, either among the Sand Masters themselves or back at their enclave, and this just seems… weird. It’s never explained, there isn’t any line, not even one, about women living somewhere else, or not developing powers over sand and thus not studying with the men, etc.
– Re: Darkside and Dayside, the whole dichotomy doesn’t make a lot of sense. The people living under the blazing sun all year long are light-skinned, and the ones living on the presumably “dark side” (no sunlight there, ever? Or are they living in caves?) are dark-skinned. So, sure, I like it when we don’t go with the usual clichés, yet biologically-speaking, and in a science fiction story, it’s not really believable. I could buy, for instance, “drows have dark skin and white hair” in the Forgotten Realms ‘verse Because It’s Magic or their dark goddess making them like that or anything; here, I’d need an actual scientific explanation to be satisfied.

All this to say that, as is often the case when such a problem arises in a world where a scientific basis is expected, things that don’t make sense tend to keep me unfocused on the actual story: as soon as anything new pops up, I always find myself wondering why it is like that, and how it’s supposed to be justified.

The Darksiders have a sort of “19th century British empire” flavour, with their way of seeing the Daysiders as uncouth and not very civilised, and this is a bit problematic (that theme always is): had they been light-skinned people, it would’ve been too close to events that happened in history, but turning the tables here didn’t work too well for me. What I mean by this is that it felt like the author wanted such a civilisation in his story but didn’t want them to be “the civilised white people vs. the dark-skinned savages”, yet at the same time making them dark-skinned clashes with what you’d expect from people living on that “dark side of the planet” all the time. This was weird, and, I don’t know, I guess another option would’ve been more believable?

(This said, I liked them graphically-speaking. The Duchess was stylish and quite amiable, and the items they carry hint at mechanical inventions I wouldn’t mind seeing more.)

Mostly this story was an easy read, with some good fight-and-magic scenes. However, I’m likely to forget about it quickly, to be honest. 2.5 stars.

Yzabel / May 21, 2016

Review: Black Magick: Awakening, Part One

Black Magick, Volume 1: Awakening, Part OneBlack Magick, Volume 1: Awakening, Part One by Greg Rucka

My rating: [rating=4]

Blurb:

Collecting the first five issues of the critically-acclaimed new series from creators GREG RUCKA (Lazarus, Star Wars: Shattered Empire) and NICOLA SCOTT (Secret Six, Earth-2). Rowan Black is a detective with the Portsmouth PD… and a witch, two aspects of her life she has struggled to keep separate. Now someone is targeting Rowan, someone who knows her secrets and means to expose her… or worse.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

3.5 to 4 stars. A fairly good read, containing the first 5 issues of the “Black Magick” series. Portsmouth P.D. Detective Rowan Black is also a witch, one who meets with her coven to practice rituals, and she definitely doesn’t want this other part of her life to bleed into the mundane one. Until a perp reveals he knows so much about her… but she’s never met that man, so what’s happening, who’s after her, and how far are they ready to go to achieve their goals?

The art throughout this comics, both panels and covers, was good. There’s a certain harshness to the characters’ features, showing that this isn’t going to be a nice story, and what’s meant to be frightening and threatening, well, is. Just like her colleagues or her friend Alex, a fellow witch, Rowan appears as a “no nonsense” person, one you’d better not mess up with, even though all these people may be out of their league here… for now. Most panels are also coloured in sepia/black and white washed tones, and when colours are applied, it’s only to highlight very striking moments, involving flames bursting out or spells being cast, and it’s quite impressive. As for the crime scenes panels, they depict well enough the corpses found, the wounds they suffered, and so on. It’s not meant to be pretty, after all.

I’d say the magick here (the rituals, the warding, the gatherings in the forest, etc.) aren’t too original—“mainstream pagan magick” put into pictures—but if you’re willing not to look too much into it, it works within the scope of the story, and it didn’t make me roll my eyes (too much). Sometimes you want authors to go further than that… and sometimes it doesn’t matter that much, all things considered.

Another issue I had was with the characters, because we have more glimpses about them than anything to really chew on. We have the basics (where they live, their jobs, the people they meet), but as *people* with psyche of their own, they still seem a little blank. This first volume reads more as an introduction to them. On the other hand, much like the settlements of a larger plot are put in place here, it may just be that issues 6+ will start delving into this more and more, which I hope. I’d like to know why Rowan seems to be able to do so much more with her magick, but doesn’t. Or how she met Alex the very first time (there are hints very early in the story that these “witches” go through reincarnation cycles or something, and tend to find each other in every new lifetime?).

I’m willing to check the next issues, to see if this is going to happen. If it does, this series will be on its path to its real potential. But there’s also the othe possibility, so… fingers crossed?

Yzabel / May 8, 2016

Review: Complete Alice in Wonderland

Complete Alice in WonderlandComplete Alice in Wonderland by Leah Moore

My rating: [rating=4]

Blurb:

Available for the first time in softcover! Join Alice on her whimsical journey down the rabbit hole. For the first time ever, Lewis Carroll’s beloved masterpiece is faithfully adapted and illustrated in its entirety, including the long-lost chapter, “The Wasp in a Wig!” From her initial meeting with the White Rabbit in Alice’s Adventures in Wonderland, to her final dinner party with the entire (and outrageous) Through the Looking Glass cast, every moment of Alice’s adventures in that astonishing landscape is captured in gorgeous detail. With old favorites like the Cheshire Cat and the Mad Hatter joined now by a long-forgotten Carroll creation, The Wasp, in one of the book’s latter chapters, children and adults alike can rediscover the complete Alice tale and fall in love with Wonderland all over again!

[I received a copy of this book through NetGalley, in exchange for an honest review.]

Rev iew:

An appropriate adaptation of Lewis Carroll’s “Alice in Wonderlan” and “Through the Looking-Glass”. An adaptation, not a retelling: it follows Carroll’s works faithfully, and offers a good approach to the original text (complete with its poems and rhymes—it includes “A Wasp in a Wig”, too, which at the time was dropped at Tenniel’s request).

I really liked the artwork here. At first, I was expecting something a little more colorful, but after a few pages I realised the slightly muted colours worked pretty well. The drawing style has an anime-like edge when it comes to human faces; as for the Wonderland creatures and animals, their interpretation is vivid enough, and overall the atmosphere has a whimsical je-ne-sais-quoi that totally fits with Wonderland. It is “expected Alice” (blond girl, blue dress, white stockings…) yet at the same time it has its own flavour. The artist brought a lot of details into her illustrations and panels, and more than once I found myself perusing those, trying to find out what I had missed; this would deserve a second or even a third reading.

I’m not too sure if this book would make it easier for younger readers to get introduced to Carroll’s stories, as it doesn’t makes the text more simple to read; on the other hand, it’s definitely not “dumbed down”, which wouldn’t be very interesting for me, and I think it can provide a good introduction in this way.

Yzabel / April 17, 2016

Review: Paper Girls vol. 1

Paper Girls Vol. 1Paper Girls Vol. 1 by Brian K. Vaughan

My rating: [rating=2]

Blurb:

In the early hours after Halloween of 1988, four 2-yearold newspaper delivery girls uncover the most important story of all time. Suburban drama and otherworldly mysteries collide in this smashhit series about nostalgia, first jobs, and the last days of childhood. Collects PAPER GIRLS #1-5.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

Intriguing premise, but lacking in execution, as events piled upon each other at a rhythm that obfuscated them a little too much.

It all starts with four 12-year old girls delivering newspapers in the early hours of the morning, in 1988 Cleveland, and quickly moves from mundane occurrings (bullying from shady teenagers) to weird ones. While running after a group of three shrouded figures who’ve slighted them, the girls discover some strange machine in a basement; a bright flash of white light later, everybody’s gone from town, and armoured-clad soldiers on dinosaurs stalk the streets to off every “straggler” they find. And this is only the beginning of Weird…

I liked the basic idea: people disappearing, those four kids armed only with their bikes and walkie-talkies (no internet or cell phones in 1988!), taken in the cross-fire between the armoured people and the shrouded ones, trying to make sense of it all while surviving… Not to mention a certain nostalgia permeating the whole story—enought to be felt, but not too much, not the point of too much name dropping or constantly referring to 80s items (the graphic format allows to put them here without having to underline their presence like a novel may have to).

On the other hand, so many events end up piled upon each other—so many weird things, without any actual revelation— that, just like the girls stumbling from situation to situation without a clue about what to do next, the reader too can feel confused. It’s not about getting all the information immediately, because that’d be no fun; still, there’s a very fine line between “mystery” and “a ton of mystery”, and the latter here is made up of one too many of those strange occurrings. Is it horror? Sci-fi? Is it about aliens or time travel? I had the feeling that the authors wanted to add as many elements as possible to deepen the mystery, without seeing where the line was; as a result, it’s a bit overkill for a first volume.

It would also have been nice to know more about the characters, since this would make it easier to relate to what’s happening to them (Mac’s family, Erin’s nightmares…). I didn’t feel like I had enough of a grasp on these girls to properly care about how they’d cope with events here.

The art and colours are good; my copy had compressed graphics, which dampened a bit my enthusiasm, but as I got a PDF for review, obviously this isn’t in the printed version. Ad it has some fairly decent dialogue linesm too.

Just for the artwork, this is worth keeping an eye on. Nevertheless, the story itself doesn’t sem to be going anywhere, being more a collage of “this weird thing happens, then this other weird thing, then yet another weird thing.”