Yzabel / March 13, 2016

Review: The Beauty, Vol. 1

The Beauty, Vol. 1The Beauty, Vol. 1 by Jeremy Haun

My rating: [rating=4]

Blurb:

Modern society is obsessed with outward beauty. What if there was a way to guarantee you could become more and more beautiful every day? What if it was a sexually transmitted disease?

In the world of The Beauty, physical perfection is only one sexual encounter away. The vast majority of the population has taken advantage of it, but Detectives Vaughn and Foster will soon discover it comes at a terrible cost. Now, they’ll have to find their way past corrupt poiticians, vengeful federal agents, and a terrifying mercenary out to collect the price on their heads.

Collects the first six issues of the critically acclaimed, Pilot Season winning series by writer/artist JEREMY HAUN (Constantine, Batwoman) and co-writer JASON A. HURLEY.

Review:

[I received a copy of this book through Netgalley, in exchange for an honest review.]

Creepy cover is creepy. I admit this is why I requested it for starters.

This book gathers issues 1 to 6 of this comics series, in which “the Beauty” is a STD that a lot of people go out of their way to catch. Because once you’re infected, thinning hair regrows, fat and flab disappear, wrinkles go away, and it’s like a new chance at youth and beauty. The catch? Just a slight though permanent fever. Nothing to write home about, right? Until some of the infected people start to cough blood and self-combust. Not so nice anymore.

Time for detectives Vaughn and Foster to get into the limelight and try to figure out what’s happening. They’re part of a unit specialised in the Beauty—there are some anti-Beauty/terrorist groups out there, and their job is to prevent bombs from blowing up, hostages from being killed, and so on.

To be honest, I felt a few things were missing from this comics. While the idea was deliciously gruesome, I would’ve liked to learn more about the mechanics of the illness itself: apart from the constant fever, what would possibly make people self-combust/go headexplody in a matter of a few seconds? In itself, scientifically-speaking, it doesn’t make much sense. Although the graphics involved kept making me shiver: there’s something about that black blood, those black veins snaking along slim members, those shadows around eyes that can’t see anything anymore and mouths opened on silent screams… Part of me couldn’t look at the drawings, and another apart felt compelled to look.

The story also follows a somewhat typical “cops investigating a case and finding a lot of red tape (or worse) on their road” plot. It’s both good and bad. Bad, as it makes for a not so original premise; good, because when it’s the kind of plot you want to read about (and I did), then you get what you were expecting.

I found the art in general pretty efficient: in carrying the action, in depicting the horror of the half-mutilated corpses (that black blood, I tell you!), in

The “good guys” were a little bland at first (seasoned cop with younger/beautiful partner), but I grew to like them over these 6 issues. Foster wants to do what he feels is right, even though he knows it may get him fired—and then comes a surprise of his own he has to contend with. Vaughn is a strong person who doesn’t hesitate to bend some rules when it’s necessary, and has a vested interest in this from the beginning, since she’s infected and hates it. And this is part of one of the themes explored throughout this series. Is beauty worth it when you know, every passing second of your life, every time you look in the mirror, that you’re only “beautiful” because you’re sick? Isn’t it worrying? The Beauty appeared two years ago in that universe, and as every “young” illness, who can tell how it’s going to evolve and possibly mutate? Obviously, here it’s all about beauty being a symptom, but it can easily be translated into what some people in modern society are ready to do, the lengths they’re willing to go to, in order to stay young and beautiful for as long as possible. And can they be blamed? Nobody wants to get old and wrinkled and flabby-looking. (Seriously—I’m not particularly beautiful, but when I hear someone say “only beautiful women fear getting old”, I can’t help but think “that’s not true, this fear is somewhere in each of us, though not with the same strength”.)

The authors also tried to develop their villains. It didn’t work so well for some (I really couldn’t care less about the psychopath with a mask who guts out and mutilates his victims), but it was good to see that it went well for others, like the shady CDC scientist who happens to have a wife and children, and then turns her coat when she realises everything’s gone too far and it’s her duty to help.

In spite of the few things I mentioned, I could easily enact my my suspension of disbelief here, and enjoy the art and the story. I’d definitely like to read issues 7 and beyond, if only to know what’s going to happen: the end is half-cliffhanger, half tying quite a few things, so I’m wondering where it’s going to go from now on.

Yzabel / February 26, 2016

Review: The Imitation Game

The Imitation Game: Alan Turing DecodedThe Imitation Game: Alan Turing Decoded by Jim Ottaviani

My rating: [usr 4]

Blurb:

English mathematician and scientist Alan Turing (1912–1954) is credited with many of the foundational principles of contemporary computer science. The Imitation Game presents a historically accurate graphic novel biography of Turing’s life, including his groundbreaking work on the fundamentals of cryptography and artificial intelligence. His code breaking efforts led to the cracking of the German Enigma during World War II, work that saved countless lives and accelerated the Allied defeat of the Nazis. While Turing’s achievements remain relevant decades after his death, the story of his life in post-war Europe continues to fascinate audiences today.
 
Award-winning duo Jim Ottaviani (the #1 New York Times bestselling author of Feynman and Primates) and artist Leland Purvis (an Eisner and Ignatz Award nominee and occasional reviewer for the Comics Journal) present a factually detailed account of Turing’s life and groundbreaking research—as an unconventional genius who was arrested, tried, convicted, and punished for his openly gay lifestyle, and whose innovative work still fuels the computing and communication systems that define our modern world. Computer science buffs, comics fans, and history aficionados will be captivated by this riveting and tragic story of one of the 20th century’s most unsung heroes.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

A good general biography of Alan Turing. Not going into many details, as this wouldn’t be really convenient in graphic novel form anyway, but comprehensive enough to encompass the most important aspects of his work.

Sometimes this comics reminded me of “Breaking the Code”—I guess that was because of the different narrators, and possibly also the interrogator’s questions hinting at Turing’s homosexuality, although the focus was less on that here than it was in the play. Interestingly, those “hints” were most often dismissed by the people telling about Turing’s life: his mother (apparently naively) understanding this was about girls, Clarke and others basically shrugging it off (“he wasn’t the only one, and we didn’t care anyway because we were in Bletchley Park to work, not to worry about such things”), a colleague wondering why the hell Alan even broached the subject yet being his friend and working with him pretty fine all the same, etc. This aspect of Turing’s life is always difficult to deal with, IMHO: it shouldn’t matter so much, what matters is hius work, but since it was illegal in the UK at the time, it’s just not something one could overlook, as it impacted his life nonetheless.

Noteworthy is also how his work in Bletchley Park had to be downplayed, and how it had been the same for all the cryptanalystes, scientists, “wrens” and other people involved. Since it was classified information, none were allowed to tell, even after World War II was over, what kind of work exactly they had done. Some were finally allowed to reveal it decades later, after the classified bit was lifted, while others died without never having opened their mouths about it. I felt this was important, as Turing may have been more respected by his peers if he had been able to list his achievements in that regard (and the trial seems to reflect that, with those against him looking at him in belittling ways, as if he had just done “some work” and not been part of something bigger, something much more important—as if all that defined him was that “gross misconduct with another man”, and the rest wasn’t worth being mentioned).

The format is a bit strange, in that, as mentioned above, the story follows Alan’s voice as well as that of another person (his mother, his friends…) and an interrogator. It is disconcerting at first, however the use of different colours (Alan’s voice in yellow, his mother’s in pink, for instance) allows to differenciate between them. Obviously enough, this format follows that of the Imitation Game itself, where a man A has to convince an interrogator that he’s not a man, while a woman B has to convince the same interrogator A is lying and she’s telling the truth. (I say obviously, because I just can’t see how such a narrative set of voices would’ve been chosen at random.)

The drawing style, unfortunatey, didn’t do much for me, and often detracted from what the book was showing, and from some of the ways it went about exploring what may have been Turing’s thoughts: wandering in his own mind, following a trail of paper leading to other great minds like Ada Lovelace and Charles Babbage, all the while with Turing’s colleagues and friends trying to follow him, follow the trail, but clearly never managing to really catch up… I found it to be an interesting representation of what may otherwise have been tedious. (There’s some science in there, too, and it can easily become confusing to someone who’s not overly familiat with concepts behind Turing’s works.)

Drawing style not withstanding, this was a pretty interesting book, and a good introduction to Turing’s life. There are plenty of references at the end for those who’d like to read more (including Hodges’s “Alan Turing: The Enigma”). 4/5 stars.

Yzabel / January 10, 2016

Review: Grumpy Cat Volume 1

Grumpy Cat, Volume 1Grumpy Cat, Volume 1 by Ben McCool

My rating: [rating=2]

Blurb:

Dynamite proudly presents the comic book misadventures of Grumpy Cat, featuring “The World’s Grumpiest Cat” and her brother, Pokey! With her ever-present pout and sassy disposition, Grumpy Cat has won the hearts of people everywhere. Now, her unbearable cuteness and infectious sourpuss are featured in an all-new, all-sensational collection of comic stories, sure to make fans of all ages laugh! If you love the memes, the videos, and that irresistible scowl, then get ready for the wildly fun antics of Grumpy Cat and Pokey!

Review:

[I received a copy of this novel through NetGalley, in exchange for an honest review.]

Cute graphics, and the familiar expression of “Grumpy Cat” was well-rendered, but in terms of stories, this book didn’t do much for me. It was funny… but no more than that. It made me smile… but no more than that either.

The interactions between Grumpy and Pokey were of the silly kind (in a nice way): Pokey as the over-enthusiastic and a little simple-minded cat, wanting to have adventures with the neighbouring dog among others, and Grumpy being the sarcastic, deadpan-snarking sister (I never knew whether GP was a male or a female—well, it’s a female here, apparently). The whole book has a Garfield vibe, and I think this is clearly on purpose: Grumpy needs her coffee, the dog is as stupid as Odie, Garfield has Nermal while Grumpy has Pokey… also Pokey kind of sounds like Pooky, Garfield’s teddy bear. Not sure whether this is more homage or merely trying to use the success of both the GP meme and Garfield. Garfield, in any case, is much better in my opinion.

The graphics, as said above, were cute, and pretty good in general. I got an ARC “only”, so a few pages were a bit blurry and hard to read, even on my computer (full screen PDF) and not on my tabler; however, I don’t have any doubts that the paper version shall not display such defects.

Was it a good idea to translate this into comics form? I’m honestly not sure, Maybe it’ll work for some readers; as far as I’m concerned, though, I think Grumpy Cat is definitely better suited to demotivation posters and meme images in general, and doesn’t lend itself so well to anything longer (even if it’s only a few pages long).

It was a light, somewhat funny read, but one I’ll quickly forget. I’m going to look at my Grumpy Cat GIFs instead.

Yzabel / December 12, 2015

Review: Sandman Overture

Sandman Overture Deluxe EditionSandman Overture Deluxe Edition by Neil Gaiman

My rating: [rating=5]

Blurb:

Twenty-five years since THE SANDMAN first changed the landscape of modern comics, Neil Gaiman’s legendary series is back in a deluxe edition!

THE SANDMAN: OVERTURE heralds New York Times best-selling writer Neil Gaiman’s return to the art form that made him famous, ably abetted by artistic luminary JH Williams III (BATWOMAN, PROMETHEA), whose lush, widescreen images provide an epic scope to The Sandman’s origin story. From the birth of a galaxy to the moment that Morpheus is captured, THE SANDMAN: OVERTURE will feature cameo appearances by fan-favorite characters such as The Corinthian, Merv Pumpkinhead and, of course, the Dream King’s siblings: Death, Desire, Despair, Delirium, Destruction and Destiny.

Review:

[I received a copy of this book through Edelweiss, in exchange for an honest review.]

Seldom have I regretted having only a PDF copy instead of a paper one—I can usually shake off the regret and unease easily enough. My bank account will NOT love me in weeks to come, all the more since I am now also sorely tempted to get the Sandman omnibus.

I discovered the Sandman comics when I was 18 or so. I used to get French translations from a second-hand books store whenever I had the money (same with the Death comics), and even though I never owned many of them, and ended up selling them later because I 1) had to move, 2) wanted to get them in English instead, I also never stopped wanting to go back time and again to this world.

“Overture” doesn’t disappoint. Gathering the six issues of the eponymous story, it’s a festival of different styles, whether in drawing, colouring, layout or lettering, working all together to create that peculiar yet delightful atmosphere of being in a dream, thrown into ever-changing landscapes where reason always comes with madness, or is it the other way round? Paradoxical staircases. Panels rotating until they come full-circle. Characters in full colour on one page, then switch to pastels or whites on the next, to accomodate a change in the narrative… or—again—is it the other way round?

And however, if you pay closer attention, you realise that it all makes so much sense, and isn’t merely a blend of nonsensical scenes “meant to look like a dream”. Colours, images and forms echo each other, reminding you of something from the previous chapter, or foreshadowing a chapter yet to come. It is truly fascinating. Also, my neck hurts now, because not being able to turn a book around in my hands, I turned my head downwards to look at my screen. I kid you not.

Noteworthy as well is how the book echoes other Sandman stories, in another of those going-full-circle structures I mentioned aboves. Chronologically-speaking, “Overture” comes before “Preludes & Nocturnes”, and can be read independently; but knowing what happened in the Sandman-verse in general, even roughly, will definitely help enjoy this comics even more, as the latter references quite a few characters, events and scenes (I’m positive I missed more than one, too). Remember the crazy ole lady. Remember the Dream of a Thousand Cats. Remember that final word of ‘Hope’. Ever wondered how Dream came to be so weak that he could be imprisoned, in the very first comics? Right. And so many others.

I need this book in physical form. Plain and simple.

As a side note: it also contains a few add-ons in the shape of interviews and Q & As about drawing and lettering, among other things. Those are worth reading just as well, as they cast light on the artists’ choices.

Yzabel / November 22, 2015

Review: Death Vigil (Volume 1)

Death Vigil: Volume 1Death Vigil: Volume 1 by Stjepan Šejić

My rating: [rating=4]

Blurb:

Gifted? Join the Death Vigil in their ongoing war against the ever-growing power of the Primordial Enemy! Only catch is you have to die first. Become a corporeal immortal Death Knight and obtain reality-altering weaponry in the never-ending battle between good and evil.

Review:

[I received a copy of this comics through NetGalley, in exchange for an honest review.]

This volume gathers issues 1 to 8, and while it’s not necessarily the most original take on the concept (the Reaper as a sort of goth girl + the scythe), I pretty much enjoyed it no matter what. Because, well, let’s be honest: I like goth chicks with scythes. Also I always have a soft spot for necromancy in general. And when it comes to toying with tropes.

I really liked the artwork and colours, although sometimes it was hard to differentiate between characters when their hair weren’t distrinctly black or white, and the author/artist went a bit heavy-handed when it came to cramming a lot of details in a panel. Granted, I read a PDF copy, which didn’t help (especially with panels on two separate pages—I had to change my display). It wasn’t such a big problem in the long run, just at times. Overall, the art grabbed me.

The scenario itself was somewhat simplistic: the Vigil (good guys) vs. the Necromancers (bad guys), complete with mysterious writings in the hands of a semi-crazy scientist/archaelogist bent on transcribing them. Nothing too original, but… it still worked. Sometimes you don’t need uber-original to be happy. There was action, and monsters, and cute monsters (Mia!), and Necromancers (some stupid, some definitely creepy), and puns (cheesy, but I’ve been known to be a much worse punster at times). Bad puns galore and characters dealing in death and horror, yet keeping a sense of humour? Count me in. Necromancers being both badass yet also highly ridiculous in how they always (always: even Sam, one of the main characters, keeps remarking about it) take their shirts off before running to battle? I am a simple being; this kind of stuff amuses me. It may be dumb, but it worked as far as I was concerned, possibly because I was in the mood for it.

Apart from the art and from smiling at the puns and all, what I also liked was the diversity. The people gravitating about Bernadette the Reaper were a family of sorts, all of different backgrounds and age, with strong bonds. A lot of female characters, too, and not the damsel-in-distress type: Marlene saves the day more than once, Grace looks frail yet is everything but, Clara actually gets back on her feet fairly quickly and embraces her power (which is fun, even though at first sight her weapon seems useless) instead of remaining “the typical clueless newbie who needs to learn all the ropes from Big, Burly Senior Male Characater”… That was refreshing.

Speaking of powers, while the scythe, knives and spade+pickaxe combination remain more “classical”, there’s also an interesting gallery here. James is a MMORPG player and his weapon is a deck of cards, which he uses as if he were playing Magic. Clara’s a feather which can do other things than just write. Chiyoko and Vlado can’t speak each other’s language, but their powers work really well together, and they have developed other means of communicating.

I’ll gladly pick the next volume. The subplot revolving around Clara, the mystery around Bernadette’s origins, Sam and his relationships with his tools (and also the hand)… Those make me want to know more.

Yzabel / October 3, 2015

Review: Tin Stars (Descender #1)

Descender, Vol. 1: Tin StarsDescender, Vol. 1: Tin Stars by Jeff Lemire

My rating: [rating=3]

Blurb:

Young Robot boy TIM-21 and his companions struggle to stay alive in a universe where all androids have been outlawed and bounty hunters lurk on every planet.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

Some time in the far future, the worlds of the United Galactic Council are attacked by unknwon robots soon nicknamed “Harvesters”. Ten years later, after robots were outlawed and culled, a child-companion by the name of Tim-21 wakes up alone in a deserted mining colony, only to find out that the kid he was assigned to is gone. Tim doesn’t know yet that he may be the key to unlocking the secret behind the Harvesters, and potentially to fight them in case they ever return, which is why Captain Telsa and former robotics genius Quon try to find him before others do. Others who would like nothing more than to scrap him.

An enjoyable comics, even though it’s not the most original story I’ve read so far in term of such themes and how they’re being explored: the now fallen scientist, the sexy military officer following in her father’s steps, a cult bent on exterminating robots… Tim’s memories were quite interesting, as they touch upon his relationship with his foster family, and what it meant to him, but I can only hope they will be explored further in a next volume, since it’s definitely worth more. A couple of things didn’t make too much sense, too; for instance, why does Tim—a robot-companion created for *cgildren*—carry an embedded weapon? (Unless it’s related to how robots came to be, but even then, it doesn’t stand to logics to leave them with such weapons when everything else, like their height and AI programs, could be changed.)

I quite liked the artwork (watercolour illustrations); I found it really beautiful for close-ups, though a bit confusing when it came to larger-scope scenes. Some fonts were also hard to read, and didn’t fit too well with the overall mood set by the graphics.

This first volume ends on a cliffhanger that may have lots of potential in the next one, so here, too, I hope the story will find a good way to explore this new twist.

2.5/3 stars

Yzabel / July 26, 2015

Review: Pawn Shop

Pawn ShopPawn Shop by Joey Esposito

My rating: [rating=4]

Blurb:

Pawn Shop is an original graphic novel about the intertwining lives of four strangers in the ecosystem of New York City, connected by the streets they walk on and the people they touch. Following a lonely widower, a struggling Long Island Railroad employee, a timid hospice nurse, and a drug-addled punk, Pawn Shop explores the big things that separate us and the little moments that inexplicably unite us.

Written by Joey Esposito (Footprints) and drawn by Sean Von Gorman (Toe Tag Riot), Pawn Shop is a slice-of-life tale that weaves together separate lives to celebrate the ever-changing nature of New York City and the people that make it the greatest city in the world.

Review:

[I received a copy through NetGalley, in exchange for an honest review.]

Four people in New York, whose lives intersect, briefly connect, are more or less related to each other, through a common denominator: a simple pawn shop, in which old memories come to life, long-lost items surface again, from one hand to the other, for various reasons. Some honest, some not. Some out of need, some just by chance.

Harold, Arthur, Jen and Samantha all live different lives, coming from different backgrounds, but all marred with regrets. Regrets about not proposing sooner to a wife who died too soon after the wedding. About not daring confessing to the person who matters most. About letting someone else control your life because of just one bit of leverage. About trying to do what’s best for your family, to the point of neglecting your own life—yet you cannot let go, and if you do, guilt is only waiting at the corner.

I didn’t enjoy the art, I admit, but the stories were interesting, as well as the way they connected: through just enough little coincidences, but not enough to look as if they were too many or too unbelievable. For instance, it wasn’t illogical for Samantha to meet or at least see those people who always travelled the same subway line at the same time every day. For Arthur to see her, since he worked as a nurse to help her ailing brother. Or even for Jen to bump into Harold upon exiting the pawn shop.

I may have liked to see a little more about their lives, especially Jen’s, as her boyfriend implied that one word from him could destroy her life (in the end, we won’t know if he did or not). Or maybe there’ll be a second volume to tell us more about these characters? I don’t know. It both feels pretty complete as is it, with this “want” more a whim on my part than out of any fault of the book.

Fairly interesting, in any case, and very touching when it came to human feelings and how even little things can cause a lot of changes to happen. Changes that are life-altering, though not necessarily in a grand way: subtlety can have just as much weight, after all.

3.5 stars.

Yzabel / July 25, 2015

Review: Tortured Life

Tortured LifeTortured Life by Dan Watters

My rating: [rating=4]

Blurb:

Richard is having a bad year. He’s lost his job, lost his girlfriend, put on weight… and developed the ability to see the deaths of everyone around him. Plagued by horrific premonitions, he decides to end it all, but there are old and powerful forces at work that have their own plans for his power. Pitched into a world of eldritch horror that lurks just beneath the surface of London’s civilized veneer, the only chance Richard has of finding peace is to unravel the mysteries of his own past. He’s having a really, really bad year.

Review:

[I received a copy through NetGalley, in exchange for an honest review.]

A harsh but fascinating story about Richard, a young man who’s able to see how people around him will die. It starts with animals, then expands to everybody he meets, ending up in him retreating from the world and the horrors he keeps seeing. Until the day he meets Alice, and crosses path with the Bloodyman, leaving a trail of dead people behind him.

This comic book weaves several themes, not only death and the ability to see it; scientific experiments are one of those, and while this may seem like an odd mix at first, the plot manages to gather them all up in a way that actually makes sense. It is terrifying and bittersweet; bringing slivers of hope, only to have them smothered by more despair and helplessness. Richard struggles to understand what’s happening to him, yet every time a bit is unveiled, something or someone else is taken from him, until only the dead remain. The dead, and truth.

I also liked that the beginning doesn’t dwell too long on what Richard’s life had been before: just enough to see what he lost, and how he then started losing himself, before everything starts going down the drain for good.

Although the artwork is sometimes stiff, it still definitely conveys all the gruesomness of death, murder, dismembered bodies and rotting guts. The Bloodyman is creepy as hell, humming tunes as he goes about killing again and again, clearly methodical in the madness he’s lost himself in long ago. The bittersweet ending may or may not be a good thing; personally, I quite liked it, as I wasn’t sure what other outcome could have sprung out of this story (at least, a totally happy ending didn’t seem fitting).

3.5 stars, rounded to 4.

Yzabel / August 31, 2014

Review: Ash and the Army of Darkness

Ash and the Army of DarknessAsh and the Army of Darkness by Steve Niles

My rating: [rating=2]

Summary:

The battle has been fought and won. Ash battled and defeated the Deadite image of himself and saved the world. Now all he wants to do is get home and have a normal life. Too bad he messed up the Book of the Dead incantation. Will Ash ever escape the land of the Deadites? Will he ever find his girl? Will he ever remember the last part of the incantation? Now an army of unbelievable horrors rules the land and only Ash can annoy them!

Review:

(I received a copy of this book from NetGalley, in exchange for an honest review.)

This volume collects issues 1 to 8 of the comics, which pick up right after where the Army of Darkness movie left off—at least, if memory serves right. Ash is pulled back in 1300 to face more Deadites and a renewed threat, this time because the one he left the Book of the Dead with might not have been the best choice. (Not that anyone would have been a best choice: it seems the book has a will of its own.)

I found the book somewhat close to what I remember of the movies—Ash being both badass and somewhat stupid at times (the Faceless Man part is quite a good example of that, and I can say I wanted to facepalm just as much as the other character involved). However, I regularly felt that more could have happened, and that the plot didn’t move that fast, although the action scenes were drawn in a fairly dynamic way. The PDF copy I got had very clear lettering; on the other hand, some panels appeared a little bit blurry, and I don’t know if this is on purpose, or just a scanning problem due to this being an ARC. As for Ash, sometimes he really looked like the one from the movies, but not always; that was disconcerting.

An OK read for me, though a somewhat forgettable one. I’m not sure I’d pick the next volume.

Yzabel / August 13, 2014

Review: Fiefdom

Fiefdom: A Kingdom NovelFiefdom: A Kingdom Novel by Dan Abnett

My rating: [rating=3]

Summary:

The last of humanity has taken refuge in hibernation at the poles, hiding from the giant invading insects that have conquered the Earth. Defending these outposts against bug attacks are genetically engineered dog soldiers, loyal and unquestioning to the Masters’ voices in their heads. At least they were, but things have changed on the Earth. The Masters voices have gone and a new peace has arrived in the northern hemisphere. The legend of a masterless rogue soldier from the distant South has spread, and in the new Fiefdoms of old Germany something very dangerous is about to happen.

In a not-too-distant future, amongst ruins in the the ancient city of Berlin the Aux’s live in clans, fighting amongst themselves. Their ancient enemey, Them – giant marauding insects, are a folk memory. Young Evelyn War however will be the first to realise that this quiet is not what it seems, that the Auxs themselves, having been bred for hand-hand combat in a war long-thought to be over, and now idling violently in peace in the subways and collapsing buildings in Europe, must set aside their petty hostilities if they are to face the battle to come. Evelyn is the only one to see the oncoming storm, but the clan leaders and her elders do not believe her warnings, and time is running short.

Review:

(I got an ARC through NetGalley, in exchange for an honest review.)

My review comes a little late, I should’ve read this novel in June or July, and posted back then. Ah, well…

Mixed opinions on this one. It’s set in the world of the comics Kingdom, but decades after their events. I never read the comics, so I probably missed a few interesting things, or didn’t “get” everything right; I honestly can’t tell. On the other hand, since I approached the novel with an unknowing eye, at least I can tell what would work for new readers, and what wouldn’t. Or so I hope.

The setting is definitely a post-apocalyptic one. At some point, “Them” (giant insects of sorts—possibly alien?) came to Earth; to hunt them down, the humans engineered dog-human hybrids, the Aux, powerful fighters meant to obey the voice of their “Masters”. One of them in particular, Gene the Hackman, became quite the legend, to the point that every tale told by the Aux today, gathered in packs in the old Berlin underground stations and tunnels, start with a recap of what he did. The weather changed (or was changed), leading to a “Time of Ice” that made Earth too cold for the insects, and drove survivors underground. I think this is the gist of the background story behind this world, and if it indeed is, then the book is clearly understandable from a new reader’s point of view.

I wrote “mixed opinions” earlier on, though, because Kingdom also has a deterrent potential, depending on what you’re looking for in it. So I’m going to proceed in a “what I liked/disliked” fashion, and let readers decide if this would be their cup of tea or not.

What I liked:

* The Aux live according to a pack mentality loosely based on dogs’. Not wolves, for a change, but dogs. Their mythology, their beliefs, have evolved along such lines. They display attitudes and personalities of fierce warriors, with both male and female being sent to “scrap” (kill the insects), but deep inside, there’s still talk of “Masters”, of “keeping Them off the lawn” (in a way, that was almost cute). It’s indeed as if they were dogs given a human voice to speak of what their owner expected of them, and they don’t take kindly to those who go “feral”, start forgetting their duties.

* The names: every Aux has a name reminiscent of a famous writer/poet, sometimes being exactly the same, sometimes not, but always with a hint of what they stand for: Ezra Pound, Evelyn War, Makewar Thackeray, and so on. This brought a smile to my face more than once, although I’d have liked to know why they had such names.

* The Berlin setting. I like underground stations in general, but I don’t know Berlin, so I was both in familiar territory and in one a little different from the usual Anglo-Saxon cities I read about in novels. The third person narrators are Aux, and they see everything through their own eyes, obviously. I liked that little game of reading a description and piecing things up to determine what was its original function. The station plans, for instance. Or the “voice of the Master” that is actually an old recording of which tunnel each train had to run in.

* The Aux mythology, their tales of Gene the Hackman who walked the earth to kill “Them”:

Gene the Hackman, top dog, him done the great Walk Around. Not for him the darkness, not for him the cold, not for him the Time of Ice. Gene the Hackman, him got whet. Gene the Hackman, him got whet and walked the Earth and him killed Them.

He’s a role model for them all, but the tale-teller, Edward Leer, had a way to use his Gene stories to weave new tales, and adapt them to the pack’s current predicament.

* The Aux speech patterns. They talk in mangled, broken English that fits well with their origins: simple words (just like the ones you’d use to order dogs around), a lot of playing on words (get wet/get whet—although that one doesn’t work with the “hw-” feature in my own accent), yet that also gave every dialogue a strange musical lilt. It enhanced the oral quality of their culture, as well as their existence as warriors bred for one thing only, and now living as if the threat was still here, while slowly losing their ways. (Once-revered Hearers, those who received orders from the Masters, aren now despised, just like those who believe in their words.)

What I disliked:

* I never got a clear idea of what the Aux looked like. At first I imagined them 100% human-looking, only with a pack mentality, but this seemed a little too… clean? to my liking. They have hands and legs (they wear gloves, trousers, can use crowssbows…) so they don’t have paws, but are their faces hybrid of dog and human, or not? I could never tell.

* Things got repetitive after a while, with the pack moving around looking for alliances and getting into various fights. The story ran in circles, much like them, which in terms of matching patterns did fit, but wasn’t so interesting in terms of plot.

* This included the broken English, a make-it-or-break-it deal in my opinion. It was pleasant to my “mental ears” in the beginning, but in the end, I wished the characters sometimes used different expressions for a change, not always “time to get whet” or “there’s strength in numbers”.

* I still don’t know if it’s a standalone stories, or the beginning of a series. The story took its sweet time to get to the ending. Then, once said ending was here, I thought it was too abrupt, and both too open and too closed at the same time: we can easily imagine what will come next, and it seems like there aren’t that many possibilities left for the Aux.

* I would’ve enjoyed more details about the world. The Aux never talk about packs outside Berlin, in other cities. We don’t know if the Masters are still here, nor how the Hearers managed to listen to them (was it some different chemistry in their brains?). What is this “Auxtralia” mentioned once? (It sounds like Australia, but that would be way too far considering the Berlin setting.) Why did they have writers’ names, was it some tradition initiated by the Masters? I guess someone who’s read the comic books will have some of those answers, but I didn’t, and I was a little frustrated.

Overall, though I kind of enjoyed this book, I wasn’t awed. I liked its atmosphere, but not so much its plot.