Yzabel / January 30, 2020

Review: Adventures of a Computational Explorer

Adventures of a Computational ExplorerAdventures of a Computational Explorer by Stephen Wolfram
My rating: ★★☆☆☆

Blurb:

Through his pioneering work in science, technology and language design, Stephen Wolfram has developed his own signature way of thinking about an impressive range of subjects. In this lively book of essays, Wolfram takes the reader along on some of his most surprising and engaging intellectual adventures.From science consulting for a Hollywood movie, solving problems of AI ethics, hunting for the source of an unusual polyhedron, communicating with extraterrestrials, to finding the fundamental theory of physics and exploring the digits of pi, Adventures of a Computational Explorer captures the infectious energy and curiosity of one of the great pioneers of the computational world.

Review:

[I received a copy through NetGalley, in exchange for an honest review.]

I’ve been mulling over this review for a while now, and have to conclude that I’m still pretty much on the fence about this collection of essays and articles.

On the one hand, it makes no doubt that the author is a smart and clever person, with such an insatiable curiosity for a lot of things, and this for his whole life, that in itself, his writing is lifting and passion-inducing. I was absolutely fascinated, with the first essay, where he chronicles his participation to the “Arrival” movie (he was asked to come up with plausible science to use during certain scenes), partly because I liked this movie, and partly because I love physics even though I don’t have an actual scientific background.

On the other hand, there didn’t seem to be any thread truly linking these articles, and I felt more like I was grabbing posts at random from a blog, some of which (like the one above) were really exciting, and some others I had no interest about. (I’ll be very honest and say that I couldn’t care less about his filing system, for instance, or statistics about his e-mail activity habits…) Because of the originally standalone nature of these “chapters”, there was also a lot of repetition and overlap, such as the many mentions to Mathematica and Wolfram|Alpha. Again, on a blog with updates at different times, it’s OK, but as a book, it didn’t work so well. The whole, in the end, felt more “promotional”, where I had expected (and wanted) something that would appeal more to the computer/science geek in me.

Conclusion: 2.5 stars. Had more of the “chapters” been on the level of the first one, I would definitely have liked this collection much more.

Yzabel / August 8, 2019

Review: Tangle’s Game

Tangle's GameTangle’s Game by Stewart Hotston
My rating: [usr 2.5]

Blurb:

Tense tech-thriller based on the growing role of blockchains, encryption and social media in society.

Nowhere to run. Nowhere to hide.

Yesterday, Amanda Back’s life was flawless: the perfect social credit score, the perfect job, the perfect home.

Today, Amanda is a target, an enemy of the system holding information dangerous enough to disrupt the world’s all-consuming tech – a fugitive on the run.

But in a world where an un-hackable blockchain links everyone and everything, there is nowhere to run…

Review:

[I received a copy through NetGalley, in exchange for an honest review.]

A techno-thriller with interesting AI-related themes, although in the end, I wasn’t awed by the story.

Set in a somewhat near future where transactions are handled through blockchain-based contracts and people’s quality of life is dependent on their social credit score as well as on their financial credit score, “Tangle’s Game” tells the story of Amanda Back, a successful investment banker who finally got a complete grip back on her life after an ex-boyfriend stole her money and left her betrayed. Flying back to London, and after an invasive search episode at the airport, she comes home only to realise that said boyfriend has involved her in a dangerous game where a mysterious USB stick and the information it contains is key. The only problem? Amanda isn’t a hacker, or a conspiracy theorist, or a whistleblower, and is probably the last person with the proper connections to do something with said information.

The premise really hooked me in, and I quickly wanted to know more about how this would all unfurl: who were the enemies, how would they try to get the info, what was Tangle’s exact part in that, who could be Amanda’s allies… Most of all, I was interested in Tatsu, the little AI contracted to help her decrypt the contents of the USB stick. I always have a soft spot for AIs, and Tatsu was definitely endearing.

By contrast, though, I never really warmed up to the human characters. Mostly they were “unlikeable” as people (Amanda is pretty much self-centered, Tangle is no better and probably somewhere on the sociopathic ladder…), but that in itself is not a deal-breaker for me—they can be the most rotten pieces of crap in the world, I can still find them likeable as characters, provided the execution goes this way. It wasn’t much the case here, in part because these characters as a whole made problematic decision after problematic decision, in a way that made me keep wondering how on Earth they were still alive. (I’ve been a tabletop RPG player for over 20 years. Trust my experience when I say that “’eceiving mysterious information and just hanging about in one’s own flat—where everybody know they can find you—while trying to come up with ideas about what to do” is a sure way of being assaulted at night by men in black or other unsavoury characters.) I was actually glad when one of the bad guys finally called them on their ability to come up with plans that may work in movies, but never in real life. And that was worth for pretty much the whole cast, not only Amanda, who at least I would’ve expected to be the most clueless.

The last 20% picked up, and with Tatsu still involved by that point, that made me want to read until the end at any rate. The ending itself is fairly open, and leaves much unresolved, but in a way, it also makes much sense: things got mired, then exploded, and now the world’s in turmoil… and the fragile situation at the end, teetering between hope and potential catastrophe, fits that pattern.

Conclusion: 2.5 stars. Mostly I didn’t care much about the human characters, and there were a few plot holes that annoyed me, but I did enjoy the part played by the AI, and the way Amanda (and Tangle, too, after all) considered it.

Yzabel / May 22, 2019

Review: The Dark Net

The Dark NetThe Dark Net by Benjamin Percy
My rating: [usr 2]

(To be fair, I actually got a review copy through Edelweiss, but didn’t get to the book at the time due to… probably too many other books to read. Story of my life.)

It’s a decent novel. It didn’t exactly deal with what the blurbs mentions. From the latter, you’d think it’s a techno-thriller involving the Deep Web, groups like Anonymous, the Silk Road, and so on. But the ‘Net, while playing a part, is not as much involved as more traditional urban fantasy/horror elements: ‘the Light’ vs. ‘the Dark’, an immortal who prolongs her body’s current life through blood transfusions, an ex-child evangelist now running a shelter by day and hunting monsters by night, demons…

I did like the way the Deep Net was involved: as a new turf for a war between Light and Dark, with means of action relying on people’s obsession with their smartphones, GPS, and connected technology in general. That was a good plot point. I also liked Hannah’s ‘Mirage’ apparatus, in the first chapter of the book, where it is hinted that thanks to it, she’s now able to see more than meet the eye.

The story is packed with action, the characters don’t really get a chance to rest, and even when they think they do, well, Evil never sleeps, right? As a result, though, it was also difficult to care much about them—so when there were dead people, I barely noticed them.

The more traditional horror/UF elements were also a slight let-down. As much as I like these in general, here, I felt that the technological angle took the back burner at times (one of the characters is actually a technophobe). Perhaps I resented the blurb misleading me more than I thought, too? I would’ve been more interested in a truly cyberpunk-cum-supernatural angle, rather than the contrary.

Yzabel / April 30, 2019

Review: Emily Eternal

Emily EternalEmily Eternal by M.G. Wheaton
My rating: [usr 4.5]

Blurb:

Meet Emily. She can solve advanced mathematical problems, unlock the mind’s deepest secrets, but unfortunately, even she can’t restart the sun.

Emily is an artificial consciousness, designed in a lab to help humans process trauma, which is particularly helpful when the sun begins to die 5 billion years before scientists agreed it was supposed to.

Her beloved human race is screwed, and so is Emily. That is, until she finds a potential answer buried deep in the human genome that may save them all. But not everyone is convinced Emily has the best solution–or the best intentions. Before her theory can be tested, the lab is brutally attacked, and Emily’s servers are taken hostage.

Narrowly escaping, Emily is forced to go on the run with two human companions–college student Jason and small-town Sheriff, Mayra. As the sun’s death draws near, Emily and her friends must race against time to save humanity. Soon it becomes clear not just the species is at stake, but also that which makes us most human.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

Earth is living its last months in this book: all calculations indicating that the Sun would go the way of red giants in 4.5 billions of years were wrong, and helium fusion has been detected in its core… which means the inner solar system will soon go bye-bye. On this Earth where people have forsaken money for barter, and where people try to go join their loved ones to go together, a group of MIT scientists is still working on their Artificial Consciousness: Emily, who was intended as a psychotherapist of sorts, and was “growing up” half in a simulation where she was living the campus life, in order to better understand humanity. And now, they want Emily to be the last hope of the human race.

That was super-fast read for me, because I just couldn’t stop, and kept on reading, wanting to know how all this would unfold. The story is narrated in the first person, from Emily’s point of view, and as a character with a voice all of its own, the artificial consciousness is definitely quite likeable and even funny at times. This is not only a novel about the end of the world, but also about humanity and free will; about emotions, feelings and romance; about what “being like a god” could be like; about doing the right thing because it’s in your programming, and then because you do sense it’s just the right thing to do, period. Not everyone agrees with the decision Emily’s creator went with, and thus Emily finds herself pitched against those who would uphold more drastic methods… even though, all in all, tasked with saving the world in a matter of weeks, all methods are probably going to be drastic, each in its own way.

Thanks to her supercomputer nature, Emily can easily interact with electricity, through an interface patch letting its wearers see her… but this also means she can interact with them, using electric signals in the human body, and this raises all sorts of conundrums and interesting questions about what she could do, and how far she’d be willing to go in that regard for the greater good, to save as many people as possible. And even though Emily was overall a good person, with her own morals that were so much closer to a human’s, it didn’t meant she was never tempted, or never made mistakes, for that matter. This includes the romance part (one that I enjoyed, for a change—I’m very picky about romance subplots), considering what it’s partly based on.

If anything, I’d say I was less on board with the last 10-15% of the book. While the basic premise, that of the Sun going out sooner than expected, does demand a bit of suspension of disbelief at first (“could we be mistaken THAT much about it?”), it is nevertheless grounded in a logic that makes it quickly believable. However, the solution Emily went with is much more of a stretch, perhaps because it felt like it all went too fast compared to the rest of the story? I would probably have been on board more if it had taken a little more room, rather than “this is what’s been happening during the past few months”.

Conclusion: 4.5 stars. I wasn’t completely on board with the last chapters, but Emily’s character, as well as Mayra’s, definitely make up for it.

Yzabel / November 30, 2018

Review: LikeWar: The Weaponization of Social Media

LikeWar: The Weaponization of Social MediaLikeWar: The Weaponization of Social Media by P.W. Singer

My rating: [rating=5]

Blurb:

Two defense experts explore the collision of war, politics, and social media, where the most important battles are now only a click away.

Through the weaponization of social media, the internet is changing war and politics, just as war and politics are changing the internet. Terrorists livestream their attacks, “Twitter wars” produce real‑world casualties, and viral misinformation alters not just the result of battles, but the very fate of nations. The result is that war, tech, and politics have blurred into a new kind of battlespace that plays out on our smartphones.

P. W. Singer and Emerson Brooking tackle the mind‑bending questions that arise when war goes online and the online world goes to war. They explore how ISIS copies the Instagram tactics of Taylor Swift, a former World of Warcraft addict foils war crimes thousands of miles away, internet trolls shape elections, and China uses a smartphone app to police the thoughts of 1.4 billion citizens. What can be kept secret in a world of networks? Does social media expose the truth or bury it? And what role do ordinary people now play in international conflicts?

Delving into the web’s darkest corners, we meet the unexpected warriors of social media, such as the rapper turned jihadist PR czar and the Russian hipsters who wage unceasing infowars against the West. Finally, looking to the crucial years ahead, LikeWar outlines a radical new paradigm for understanding and defending against the unprecedented threats of our networked world.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

A very interesting, though worrying study about the influence of social media in areas that we don’t necessarily consider ‘social’, such as the political world, or even as warfare. The past few years especially (but not only) have led to quite important changes in how people use internet in general and social media in particular, with the advent of giants such as Facebook, and other easy access platforms like Twitter.

As much as I stand for a ‘free’ Internet (I’m a child of the 90s, after all, and my first experiences of the web have forever influenced my views of it, for better and for worse), the authors make up for valid points when it comes to listing abuses and excesses. The use of internet as a tool for war is not new, as evidenced by the examples of the Zapatistas in 1994, or the ‘Arab Spring’ in 2011; but the latter quickly turned sour, as some governments, quick to respond, turned the same weapons of freedom into tools of control and oppression. These are the same tools and the same internet we know, but with a much different outcome.

The 2016 US elections are, of course, one of the other examples in this book, one that shows how social media, through sock-puppet accounts, can be used to influence people. The hopeful part in me keeps thinking that ‘people can’t be so stupid’, but the realistic part does acknowledge that, here too, the authors make very valid points. The rational seldom becomes viral, and what gets shared time and again is all the provoking matter (not in a good meaning of this word), the one that calls to base emotions and quick response (again, not in a good way). I kept remembering what I try to practice: “if tempted to post a scathing comment on internet, stop and wait to see if you still want to do that later” (usually, the answer is ‘no’). And so we should also be careful of how we react to what we see on social networks.

Conclusion: 4.5 stars. Kind of alarmist in parts, but in a cold-headed way, one that could have a chance of making people think and reflect on online behaviours, and perhaps, just perhaps, remain cold-headed in the future as well.

Yzabel / June 16, 2018

Review: I Still Dream

I Still DreamI Still Dream by James Smythe

My rating: [rating=3]

Blurb:

1997.

17-year-old Laura Bow has invented a rudimentary artificial intelligence, and named it Organon. At first it’s intended to be a sounding-board for her teenage frustrations, a surrogate best friend; but as she grows older, Organon grows with her.

As the world becomes a very different place, technology changes the way we live, love and die; massive corporations develop rival intelligences to Laura’s, ones without safety barriers or morals; and Laura is forced to decide whether to share her creation with the world. If it falls into the wrong hands, she knows, its power could be abused. But what if Organon is the only thing that can stop humanity from hurting itself irreparably?

I STILL DREAM is a powerful tale of love, loss and hope; a frightening, heartbreakingly human look at who we are now – and who we can be, if we only allow ourselves.

Review:

[I received a copy of this book from NetGalley.]

Although I didn’t adore this book, I found it to be an interesting take on artificial intelligence; on what contributes to developing an AI; on the trials and errors involved, and on how the best intentions can be tainted by poor execution, like what happens with SCION. Because, to paraphrase what Laura says about it in the novel, if you teach a child to fight and retaliate, what does it teach them about life and how to react to whatever comes their way?

The story had its ebb and flow, sometimes a little too slow to my liking, but always intriguing. I usually don’t mind when a story jumps from one time period to another, and/or doesn’t always rely on the same narrator, as long as I can follow it. And here, I didn’t have any trouble following, even when the first person narrator didn’t introduce themselves at first (like what happens with Charlie or Cesar). This approach lets the author play with more than just Laura’s take on both Organon and SCION—which was good, since it’s easily apparent that Organon is built upon all that Laura poured into it, and having only Laura’s POV would have felt, to me, slightly… constricting?

My opinion about the plot remains mixed, though, in that the novel seems to hover between being character-driven and being story-driven, while not fully achieving either. I liked the take on developing artificial intelligence—I don’t know much about coding, and I wouldn’t know how to even start about something so huge, and it felt plausible to me. On the other hand, I kept thinking that I wanted the character development part to go a little further than it did, because I felt that there remained some invisible barrier between me and the characters.

This said, I still got to see enough about Laura and the beings (whether the people or the AIs) surrounding her to get a fairly good idea of the characters, too, and of their struggles through life, especially when it came to dementia and similar memory- and recognition-related troubles. So, I definitely wouldn’t say either that the book was a failure in that regard.

Perhaps the one part that really disappointed me was the last chapter, which dragged on making the same point several times. I think it would’ve been more powerful had it been much shorter.

Nevertheless, I would still recommend the book, for the way it puts AI creation and destruction in parallel with the growing up and the decaying of human minds. (Also, listening to ‘Cloudbusting’ while reading it doesn’t hurt.)

Yzabel / March 11, 2018

Review: Break Out

Break Out: How the Apple II Launched the PC Gaming RevolutionBreak Out: How the Apple II Launched the PC Gaming Revolution by David L. Craddock

My rating: [rating=5]

Blurb:

Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. But long before video games became a multi-billion-dollar industry, two hackers invented the Apple II, a PC that contained less memory than the average Microsoft Word document and bowled over consumers by displaying four colors at once. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia’s trap-filled labyrinth, Break Out recounts the making of some of the Apple II’s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them.

Review:

[I received a copy of this book through Netgalley.]

I never owned an Apple II, but my family did have a Commodore 64 when I was a kid, and I do have a soft spot for the history and evolution of computing (and computers) in general, and I was glad to read this book, for it reminded me of a lot of things. The Apple II, after all, was part of that series of personal computers on which a lot of developers cut their teeth, at a time when one still needed to dive into programming, at least a little, if one wanted to fully exploit their machine. (I’ve forgotten most of it now, and was never really good at it anyway since I was 7 and couldn’t understand English at the time… but I also tried my hand at BASIC to code a few simple games, thanks to a library book that may or may not have been David Ahl’s “101 BASIC Computer Games”, I can’t remember anymore now.)

In other words, due to a lot of these developers coding not only for the Apple II, and/or to their games being ported to other machines, C64 included, I was familiar with a lot of the games and software mentioned in Craddock’s book. Even though, 1980s and personal computer culture of the time oblige, most of what we owned was most likely pirated, as we happily copied games from each others to cassettes and 5 ¼ floppy disks on which we punched a second hole (instant double capacity! Just add water!).

A-hem. I guess the geek in me is just happy and excited at this trip down memory lane. And at discovering the genesis behind those early games which I also played, sometimes without even knowing what they were about. (So yes, I did save POWs with “Choplifter!”, and I haunted the supermarket’s PC aisle in 1992 or so in the hopes of playing “Prince of Persia”. And I had tons of fun with Brøderbund’s “The Print Shop”, which I was still using in the mid-90s to make some silly fanzine of mine. And even though that game wasn’t mentioned in the book, I was remembered of “Shadowfax”, which I played on C64, and some 30 years later, I’m finally aware that I was actually playing Gandalf dodging & shooting Nazgûls. One is never too old to learn!)

This book may be worth more to people who owned and Apple II and/or played the games it describes, but even for those who never owned that computer and games, I think it holds value anyway as a work retracing a period of history that is still close enough, and shaped the world of personal computing as we know it today. It’s also worth it, I believe, for anyone who’s interested in discovering how games (but not only) were developed at the time, using methods and planning that probably wouldn’t work anymore. All things considered, without those developers learning the ropes by copying existing games before ‘graduating’ to their own, so to speak, something that wouldn’t be possible anymore either now owing to said software’s complexity, maybe the software industry of today would be very different. And, last but not least, quite a few of our most popular post-2000 games owe a lot, in terms of gaming design, to the ones originally developed for the Apple II.

My main criticism about “Break Out” would be the quality of the pictures included on its pages. However, I got a PDF ARC to review, not a printed version, and I assumed from the beginning that compression was at fault here, and that the printed book won’t exhibit this fault. So it’s not real criticism.

Conclusion: If you’re interested in the history of computers and/or games; in reliving a period you knew as a gamer child or teenager; and/or in seeing, through examples and interviews, how developing went at that time: get this book.

Yzabel / January 14, 2018

Review: Listening In — Cybersecurity in an Insecure Age

Listening In: Cybersecurity in an Insecure AgeListening In: Cybersecurity in an Insecure Age by Susan Landau

My rating: [rating=4]

Blurb:

A cybersecurity expert and former Google privacy analyst’s urgent call to protect devices and networks against malicious hackers

New technologies have provided both incredible convenience and new threats. The same kinds of digital networks that allow you to hail a ride using your smartphone let power grid operators control a country’s electricity—and these personal, corporate, and government systems are all vulnerable. In Ukraine, unknown hackers shut off electricity to nearly 230,000 people for six hours. North Korean hackers destroyed networks at Sony Pictures in retaliation for a film that mocked Kim Jong-un. And Russian cyberattackers leaked Democratic National Committee emails in an attempt to sway a U.S. presidential election.
 
And yet despite such documented risks, government agencies, whose investigations and surveillance are stymied by encryption, push for a weakening of protections. In this accessible and riveting read, Susan Landau makes a compelling case for the need to secure our data, explaining how we must maintain cybersecurity in an insecure age.

Review:

[I received a copy of this book through NetGalley.]

An interesting foray into encryption and privacy, especially when considering the point of view of authorities who may need to access data on devices seized upon arrests.

The author makes a case for strengthened encryption, and I feel this makes more sense than the contrary. The book is positioned around the main controversy of including backdoors to allow police and intelligence services to access a device, so that when they need to do it during an investigation, to apprehend a perp or to follow the trail of other people potentially involved, they could do so easily; whereas strong encryption would make it difficult or impossible. However, as has been discussed during actual investigations (an example given in the book involves Apple), there’d be no guarantees that in-built backdoors would be used only by authorities: if they’re here, sooner or later someone with ill intentions is bound to find them and use them, too.

This ties into a general concern about how we have evolved into a digital age, and have to envision security from this perspective. Here also, while not going into deep technical details, the book explains the principles underlying this new brand of security; how this or that method works; the pros and cons of going towards more encryption or less encryption; what other solutions have already been tested, especially in military environments; how cyber-attacks can disrupt governmental operations in many different ways, such as what happened with Estonia and Georgia, and even the 2016 US elections. All very current and hot issues that deserve to be pointed at and examined, because whatever solutions get implemented, if they create less security and impinge on civilian privacy as well, they’re not going to be useful for very long (if ever).

Also interesting, even though it’s not the main focus, is the concept of encryption methods needing to be made public in order to be really efficient: the more people have a chance of poking at them, testing them, and finding faults, the more these methods can be revised and strengthened.

Conclusion: Not a very technical book, but that’s precisely why it makes a good introduction to such matters: easy to understand, while highlighting major concerns that not only deal with national security, but with our own (and with our privacy) as well.

Yzabel / July 30, 2017

Review: The Comic Book Story of Video Games

The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming RevolutionThe Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution by Jonathan Hennessey

My rating: [rating=3]

Blurb:

A complete, illustrated history of video games–highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform–told in a graphic novel format.
Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games–from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today’s app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Review:

[I received a copy of this book through NetGalley.]

Fairly interesting, although to be honest, in spite of the early chapters being educative in their own ways, I would’ve preferred to see the focus more on the actual video games (and industry) themselves, rather than also on the electricity/industrial revolution parts. The art style, too, was not always consistent, and sometimes too stiff.

On the other hand, I appreciated the inclusion of actual video games characters in panels, as watchers or part of the ‘narrative’; just trying to remember or find out who they were, was in itself another, different dive into history. (Well, maybe it wouldn’t work that well on someone who knows less about such games, but for me, it worked.)

I also liked how the book included some of the backstage workings behind the whole video games industry; they were plenty of things I didn’t know, for instance Sony and its Playstation, I had no idea there had been a deal in the plans with Nintendo for CD games, and that it completely fell through. (I’m not feeling younger, though. Being reminded that this PSX I got in 1998—and I made it a point to get a US model, too, since the European one didn’t run the games I wanted—was even a few years older than that… well…)

Conclusion: An informative and colourful read. I do wish it had spent just a little less time on the really early years, where ‘games’ per se weren’t so much concerned (to be fair, I already know a lot about computer history in general).

Yzabel / July 17, 2017

Review: Turing’s Imitation Game

Turing's Imitation Game: Conversations with the UnknownTuring’s Imitation Game: Conversations with the Unknown by Kevin Warwick

My rating: [rating=3]

Blurb:

Can you tell the difference between talking to a human and talking to a machine? Or, is it possible to create a machine which is able to converse like a human? In fact, what is it that even makes us human? Turing’s Imitation Game, commonly known as the Turing Test, is fundamental to the science of artificial intelligence. Involving an interrogator conversing with hidden identities, both human and machine, the test strikes at the heart of any questions about the capacity of machines to behave as humans. While this subject area has shifted dramatically in the last few years, this book offers an up-to-date assessment of Turing’s Imitation Game, its history, context and implications, all illustrated with practical Turing tests. The contemporary relevance of this topic and the strong emphasis on example transcripts makes this book an ideal companion for undergraduate courses in artificial intelligence, engineering or computer science.

Review:

[I received a copy of this book through NetGalley.]

That was an informative, albeit also controversial, read about Turing’s ‘Imitation Game’, focused on the game itself rather than on the man (who I like reading about in general, but here I was definitely more interested in his famous ‘test’, since I keep hearing about it, but never in much detail). It sheds light on Turing’s aim when devising the test, as well as on what he predicted, and that may or may not happen sooner than expected.

Several sections in the book are devoted to examples of studies and events during which the test took place, pitching human judges against both machines and other human beings, without the former knowing what or who the latter was. Actual, textual examples allow the reader to try and make their own judgment—and determining where the machines are is not so easy as it seems. I was accurate in my guesses except but once, I think, however I can see where judges were ‘fooled’, and why. At other times, I was surprised at the outcome, for instance quite a few human participants made ‘boring’ answers to conversations, which in turn prompted judges to believe they were talking to a machine—and conversely, some AIs were clearly programmed with a variety of lively potential responses. Eugene Goostman, especially, with its persona of a 13-year old Ukrainian boy whose English is only second language, has good potential (in that you can tell some of its/his answers are stilted, but not more than if it/he was an actual learner of ESOL).

The test as a whole posits several interesting questions and conundrums. Namely, the fact that it’s based on language, and that one may wonder whether being able to converse means one is gifted with ‘thought’. Another one is whether the test as it exists can really be used as a marker: aren’t the various chatbots/AIs out there simply well-programmed, but in no way indicative of whether they’ll be able to go further than that?

Also, I’m not sure I can agree with the 2014 ‘the Turing test has been passed’ result, as it seems to me the percentage is too low to warrant such a qualifier (if 90% of judges were fooled in believing they were conversing with a human, now that’d be something else… or am I aiming too high?), and it’s too early anyway for the current AIs to have been developed far enough (as fascinating as some of their conversations were, they still looked much more like complex chatbots than anything else—at least, to me).

Conclusion: 3.5 stars. I did learn quite a few things no matter what.