Yzabel / August 29, 2015

Review: Classic Human Anatomy in Motion

Classic Human Anatomy in Motion: The Artist's Guide to the Dynamics of Figure DrawingClassic Human Anatomy in Motion: The Artist’s Guide to the Dynamics of Figure Drawing by Valerie L. Winslow

My rating: [rating=5]

Blurb:

This highly illustrated reference book provides artists and art students with an understanding of human anatomy and different types of motion, inspiring more realistic and energetic figurative art.

Fine-art instruction books do not usually focus on anatomy as it relates to movement, despite its great artistic significance. Written by a long-time expert on drawing and painting human anatomy, Classic Human Anatomy in Motion offers artists everything they need to realistically draw the human figure as it is affected by movement. Written in a friendly style, the book is illustrated with hundreds of life drawing studies (both quick poses and long studies), along with charts and diagrams showing the various anatomical and structural components. This comprehensive manual features five distinct sections, each focusing on a different aspect of the human figure: bones and joint movement, muscle groups, surface form and soft tissue characteristics, structure, and movement. Each chapter builds an artistic understanding of how motion transforms the human figure and can create a sense of expressive vibrancy in one’s art.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

This book took me more than a month to finish, not because it was boring, though: because there’s so much to get out of it, and a couple of sittings just isn’t enough. Incidentally, it is definitely worth having a paper copy, as a PDF is not the most convenient format to use it to its full extent.

The author goes methodically through anatomical fundamentals, along with plenty of illustrations to show how bones, muscle and sinews “translate” into once put on paper. While this can be read from front cover to back, I think it’s not the best way to approach this book, and it will probably be much more interesting to start with a specific chapter, learn from it, and/or observe first the drawings and then read the anatomical “lessons” related to them. I had quite a lot of fun observing myself, trying to make a note on every detail (where a bone is apparent, etc.) and then compare with the written information (“so that’s why there’s this little justting parth ere: it’s [bone X]”).

Another interesting element is how some of the illustrations likens the body to objects (for instance, the condyles of the femur to a pair of casters): it provides another kind of reference, especially useful for people with a visual mind and who are more likely to learn from visual cues in general, as they can recall such references in order to draw those very parts later. Additional tidbits are provided, among which the reasons why this or that body part was named in such a way, something that in itself I always find good to know.

Last but not least, it one needs to understand processes to learn better, then this book goes exactly into that: if you understand how limbs are articulated, how muscles are tied to bones and then work together, how the vertebrae allow the spine to bend… then after a while, you can draw pretty much any position. And this, to me, is something I neglected for far to long, and wish I had realised sooner: to base one’s drawings on realistic information and then only find one’s style, instead of doing the contrary and learning from bases that aren’t necessarily strong enough.

In other words, I recommend this book to anyone who wants to learn seriously about how to draw the human body and be able to draw it later without using (many) models and references.

Yzabel / December 21, 2005

Launching The Vectorized Blog

Here’s a blog project I haven’t advertised heavily, since I first wanted to start it and see if I could get it going for more than just a few days. The answer to this being a definite yes, I’m therefore proud to announce that Vectorized is alive and kicking, and that everyone is of course invited to go and take a look at it, if the theme remotely interests you, that is.

So what’s the theme? Illustrations and animations done in vector-based software such as Illustrator, Freehand or Flash. What’s often called “vector art”, for reasons of convenience, is used in advertising and logo-making, among other fields, due to the scalability of the images it produces. I’ve even written entries there on what vector art is and what vector art isn’t. I use this media a lot myself in my illustrations, and I’ve come to realize that there weren’t many blogs dedicated to it (in fact, I found one only, and a handful of “personal” blogs which creators put their own works on). My resolve was strengthened. I decided to launch the blog.

The template itself isn’t totally fixed yet, but this is something I’m working on as well.

Yzabel / September 7, 2005

Monstercake

It had been a few days I had bookmarked this blog with the intent of writing a little blurb about it here, but I got sidetracked by my recent theories about languages, among other things.

Better late than never, here is Monstercake, “a cast of the odd, misfortunate, and downright horrible, brought to you daily” by Eugene Smith. Each blog entry intriduces some kind of “monster”, whether this is evident at first sight, or done with a more subtle approach. Sometimes scary, sometimes funny in some kind of twisted way, inks or watercolor, freaks or folklore monsters, these drawings aren’t always what one would expect of them at first, and the style is one I find very pleasant.

Today’s post features Cthulhu in a salaryman suit. Well, probably not Cthulhu, but isn’t it an interesting way of seeing things?

Illustration © Eugene Smith