Yzabel / August 19, 2017

Review: Lady Mechanika, Volume 1

Lady Mechanika, Volume 1: Mystery of the Mechanical CorpseLady Mechanika, Volume 1: Mystery of the Mechanical Corpse by Joe Benítez

My rating: [rating=4]

Blurb:

 

 

The tabloids dubbed her “Lady Mechanika,” the sole survivor of a mad scientist’s horrific experiments which left her with mechanical limbs. Having no memory of her captivity or her former life, Lady Mechanika eventually built a new life for herself as an adventurer and private investigator, using her unique abilities to solve cases the proper authorities couldn’t or wouldn’t handle. But she never stopped searching for the answers to her own past.

Set in a fictionalized steampunk Victorian England, a time when magic and superstition clashed with new scientific discoveries and inventions, Lady Mechanika chronicles a young woman’s obsessive search for her identity as she investigates other mysteries involving science and the supernatural.

This volume collects the entire first Lady Mechanika mini-series The Mystery of the Mechanical Corpse, including its prequel chapter The Demon of Satan’s Alley, plus a complete cover art gallery.

Review:

[I received a copy of this book through NetGalley.]

Set in an alternate Victorian (circa 1879) England, this comics deals with Lady Mechanika, a private investigator/adventuress whose limbs are actually mechanical, and who’d like nothing more than to find out who made her like that and where she comes from; all the while being pitted against the sinister Blackpool Armaments Co. and both its shady employer and soldiers. In this arc, Mechanika investigates the death of a mysterious young woman with mechanical arms similar to her own, only to realise that a lot more players are involved, including Commander Winter and a circus full of characters each with their own secrets.

The drawing style itself is, in general, well-balanced and elegant, and the colours match the mood of the various panels and situations. It’s probably a little overkill on the steampunk aesthetics (in that at some point, there’s going to be a lot of leather and corsets and goggles on top hats etc.), so depending on one’s mood about that, it may not be a selling point. On the other hand, there’s a lot of attention to details, which makes it a joy to look for those in panels, and even if they’re of the, well, aesthetic persuasion in spite of usefulness, there’s plenty to keep your eyes busy. (I usually tends to like steampunk aesthetics, so count me in the second category, even though I tend to criticise lightly. ^^)

Not bonus points on the boobs, though, and some of the extreme ‘female body poses’ that I see in a lot of comics. Eye candy and all that, I get it. It’s just… it detracts from the overall badassness of the characters. (And large boobs are seriously not convenient, especially since they easily hurt during stunts. Whatever.)

The characters as a lot were likeable enough: from Mechanika herself, with her doubts but also her resourcefulness and her desire to do what’s right, to Lewis the inventor whose bottle problems hint at dark events in his past. And the little Alexandra, with her gimmick ‘you’re an impostor’atttitude, which made her quibs with Mechanika quite funny—apparently some authors in the comics write stories about M, and the kid thinks these are the truth. There seems to be a current of underlying relationships that beg to be developed in later issues, creating a sense of an over-plot that will be gradually revealed (which I sure hope will happen in later issues because if it doesn’t, I’ll be disappointed). So far I’m not too happy with the two enemy women apparently becoming enemies because of a man (as it’s a pretty boring reason), but it may still turn out to be something slightly different, so we’ll see. I could do with a little less wordiness, though—it doesn’t fare too well in some panels, making pages difficult to focus on—yet I’m also torn about that because some of that dialogue was of the banter kind, and I think this fits well with Victorian/steampunk themes in general.

Conclusion: 3.5 stars, going on 4.Quite an enjoyable comics in spite of the (typical?) eye-candy. I still liked the artwork and additional covers no matter what, as well as the story and its slight cliffhanger/ominous tones at the end.

Yzabel / August 9, 2017

Review: From Holmes to Sherlock

From Holmes to Sherlock: The Story of the Men and Women Who Created an IconFrom Holmes to Sherlock: The Story of the Men and Women Who Created an Icon by Mattias Boström

My rating: [rating=5]

Blurb:

Everyone knows Sherlock Holmes. Sir Arthur Conan Doyle created a unique literary character who has remained popular for over a century and is appreciated more than ever today. But what made this fictional character, dreamed up by a small-town English doctor in the 1880s, into such a lasting success, despite the author’s own attempt to escape his invention?

In From Holmes to Sherlock, Swedish author and Sherlock Holmes expert Mattias Boström recreates the full story behind the legend for the first time. From a young Arthur Conan Doyle sitting in a Scottish lecture hall taking notes on his medical professor’s powers of observation to the pair of modern-day fans who brainstormed the idea behind the TV sensation Sherlock, from the publishing world’s first literary agent to the Georgian princess who showed up at the Conan Doyle estate and altered a legacy, the narrative follows the men and women who have created and perpetuated the myth. It includes tales of unexpected fortune, accidental romance, and inheritances gone awry, and tells of the actors, writers, readers, and other players who have transformed Sherlock Holmes from the gentleman amateur of the Victorian era to the odd genius of today. Told in fast-paced, novelistic prose, From Holmes to Sherlock is a singular celebration of the most famous detective in the world—a must-read for newcomers and experts alike.

Review:

[I received a copy of this book through NetGalley.]

This was a thoroughly enjoyable read, more than I thought it would be—the matter of course I was definitely interested in, but the way the author gathered and presented his material gave the whole book a ‘storytelling’ side that kept me wanting to read, and read, and read. Much like Conan Doyle’s Sherlock Holmes stories. A biography-slash-history book that is in itself a big story.

I won’t deny that some chapters towards the middle (the period between Conan Doyle’s death and the modern adaptations after the 1970s-80s) weren’t the most interesting for me, but even those didn’t detract from the book as a whole. It takes us through the genesis of the original Holmes & Watson stories, how they came to be, how their author perceived them, the conundrum of seeing them more successful than his ‘most serious’ works and of wanting to kill Holmes… How they gradually escaped his and his family’s grasp, in spite of efforts to keep a hand on them, because what Doyle gave birth to was bigger than him, bigger than just a handful of people, and wanted out, plain and simple.

I’ve read all the original stories (will read them again), yet I admit I’m lagging behind when it comes to movies. Well, now I know exactly what to catch up on, what to look for, and what kind of tone these adaptations’ would be—the movies with Basil Rathbone won’t be the same than the BBC Sherlock series, nor is their Holmes the one from the 1980s series with Jeremy Brett. I’d need half a lifetime to catch up on all this (and I’d want to catch up several times, for sure), but now at least I have a clearer view of ‘the bigger picture’.

Arthur Conan Doyle gave life to Holmes and took it away, but the Great Detective just won’t stay dead, will he? It’s all the readers and actors and directors and other authors that gave him a much, much longer life than expected.

Conclusion: Highly recommended!

Yzabel / August 4, 2017

Review: Bizenghast Collectors Edition 1

Bizenghast Collectors Edition V.1Bizenghast Collectors Edition V.1 by M. Alice LeGrow

My rating: [rating=3]

Blurb:

When a young girl moves to the forgotten town of Bizenghast, she uncovers a terrifying collection of lost souls that leads her to the brink of insanity. One thing that becomes painfully clear: The residences of Bizenghast are just dying to come home. Marty Legrow has crafted an unforgettable Gothic drama that will leave readers haunted long after the last page is turned.

Review:

[I received a copy of this book through NetGalley.]

I’ve had this comic book on my shelf to read and review for quite some time, I just didn’t get to it until now. (I’ve known about it for quite, quite some time, back when the author posted on deviantART, and when I saw it on NetGalley, well, it reminded me that at some point, many years ago, I used to check on the related art from time to time.) It gathers the first chapters of the Bizenghast series, and I’d say it’s more an introduction for now, but still giving the reader to see enough.

A strange girl who isn’t getting over her parents’ death and whose health seems to suffer in consequence; a boy who seems to be her only friend, in the small remote town where she lives with her aunt who doesn’t know what to do with her; and a contract signed in a mysterious castle with a strange arachnoid-slash-humanoid being, with the goal of freeing spirits who couldn’t find solace in death, following a trail of riddles. I am not sure yet where this is leading, but in themselves, the first ‘tasks’ involved sufficiently creepy elements to keep me hooked.

The art is sometimes confusing and inconsistent, though, potentially because it’s a work that started years ago, and one can see the author’s style changed over the years. Still, it’s worth a read.

Yzabel / August 4, 2017

Review: Cold Hearted

Cold Hearted (Yancy Lazarus #2)Cold Hearted by James A. Hunter

My rating: [rating=3]

Blurb:

Yancy Lazarus just wants to be left alone. He wants to play his blues music, smoke a few cigarettes, and otherwise leave the supernatural world to fend for itself.

He especially wants to be left alone by the Guild of the Staff—the mage ruling body—where he used to work as a Fix-It man. But when a little kid gets nabbed by an ancient Fae creature from the nether regions of Winter and the Guild refuses to set things right, he just can’t seem to heed good sense and leave things be.

Nothing’s ever easy though. Turns out, the kidnapping is just the tip of one big ol’ iceberg of pain and trouble. It seems some nefarious force is working behind the scenes to try and unhinge the tenuous balance between the supernatural nations and usher in a new world order. So now, if Yancy ever hopes to see the bottom of another beer bottle, he’s gonna have to partner up with an FBI agent—an agent who’s been hunting him for years—in order to bring down a nigh-immortal, douchebag mage from a different era. And to top it off, Yancy’s gonna have to pull it off without his magical powers … Boy, some days just aren’t worth getting out of bed for.

Review:

[I received a copy of this book through NetGalley.]

I do believe I liked this second instalment in the series more than the first one (usually, it’s the contrary).

Still packed with action, a little less noir and but with perhaps a bit more grit towards the middle , and also more female presence this time (not the Damsel In Distress kind either—she’s the one saving his ass more than the contrary… and at the same time, she’s also the way through which he can realise he may be a better person than he thinks). A dash of potential romance, but it’s light, and follows the no-nonsense I’m getting used to from Yancy, and from the other party as well: they both know they live in a world that isn’t what it seems, that is more often than not hectic and unforgiving, and so they’re going with a carpe diem attitude rather than the usual sappy ‘true love forever’.

The plot felt a little tighter than in the first book, although I could’ve done with a few less flashbacks (we already know about Yancy’s past family and time in ‘Nam from book one, so having him think about it -and- tell another character about it was redundant). Here there are more hints of a meta-plot that I think is going part of the next books in the series for now, considering a certain name dropped during a conversation, and which is bound to resurface. So far I like the world the characters evolve in; the author keeps going with other supernatural creatures than the usual vampires, werewolves and ghosts—there is a sort of werewolf, but only in appearance, and that creature’s nature is actually really cool in my opinion. The Guild of mages is prooobably full to the brim with corrupt people, and I bet it’s going to end in Yancy and a couple of good guys having to save the world or something (if the ones appearing good aren’t the most corrupt of the bunch!), which would be predictable, but also fitting in that kind of universe. I’m not sure I’d like to see it otherwise anyway.

While the main antagonist was more of the pitiful kind, all things considered, he was a good reminder than sometimes one doesn’t need to be truly evil at hear to do evil… and thus, anyone in a moment of weakness may end up turning to means they shouldn’t envision. Yancy included (good thing he plans for failsafes).

Conclusion: It still reads in some places as if it could do with another editor’s pass, but all in all the story and the characters were entertaining (in a good way, that is).

Yzabel / July 30, 2017

Review: The Comic Book Story of Video Games

The Comic Book Story of Video Games: The Incredible History of the Electronic Gaming RevolutionThe Comic Book Story of Video Games: The Incredible History of the Electronic Gaming Revolution by Jonathan Hennessey

My rating: [rating=3]

Blurb:

A complete, illustrated history of video games–highlighting the machines, games, and people who have made gaming a worldwide, billion dollar industry/artform–told in a graphic novel format.
Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games–from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today’s app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Review:

[I received a copy of this book through NetGalley.]

Fairly interesting, although to be honest, in spite of the early chapters being educative in their own ways, I would’ve preferred to see the focus more on the actual video games (and industry) themselves, rather than also on the electricity/industrial revolution parts. The art style, too, was not always consistent, and sometimes too stiff.

On the other hand, I appreciated the inclusion of actual video games characters in panels, as watchers or part of the ‘narrative’; just trying to remember or find out who they were, was in itself another, different dive into history. (Well, maybe it wouldn’t work that well on someone who knows less about such games, but for me, it worked.)

I also liked how the book included some of the backstage workings behind the whole video games industry; they were plenty of things I didn’t know, for instance Sony and its Playstation, I had no idea there had been a deal in the plans with Nintendo for CD games, and that it completely fell through. (I’m not feeling younger, though. Being reminded that this PSX I got in 1998—and I made it a point to get a US model, too, since the European one didn’t run the games I wanted—was even a few years older than that… well…)

Conclusion: An informative and colourful read. I do wish it had spent just a little less time on the really early years, where ‘games’ per se weren’t so much concerned (to be fair, I already know a lot about computer history in general).

Yzabel / July 28, 2017

Review: Saint Death

Saint DeathSaint Death by Marcus Sedgwick

My rating: [rating=4]

Blurb:

Anapra is one of the poorest neighbourhoods in the Mexican city of Juarez – twenty metres outside town lies a fence – and beyond it – America – the dangerous goal of many a migrant. Faustino is one such trying to escape from the gang he’s been working for. He’s dipped into a pile of dollars he was supposed to be hiding and now he’s on the run. He and his friend, Arturo, have only 36 hours to replace the missing money, or they’re as good as dead. Watching over them is Saint Death. Saint Death (or Santissima Muerte) – she of pure bone and charcoal-black eye, she of absolute loyalty and neutral morality, holy patron to rich and poor, to prostitute and narco-lord, criminal and police-chief. A folk saint, a rebel angel, a sinister guardian.

Review:

[I received a copy of this book through NetGalley.]

This is not a happy book, and to be fair, I’m a little unsure why I requested it in the first place, since I’m usually not too keen on reading ‘realistic’ stories (the world is depressing enough as it is). Well, no: I guess I requested it because I like Marcus Sedgwick’s stories, also I met him briefly at a book festival and he was definitely a cool guy. So, yes, I guess there’s that.

And, anyway, I enjoyed the story. Though I should’ve guessed it wouldn’t be a bed of roses for the characters (pay attention to the very first character we meet, too). It is both realistic and haunting—haunted as it is by the presence of Santa Muerte, who may or may not be present, and who can tell, and does it really matter? For the characters believe in her and in her powers, and quickly learn that you must be crazy to try and trick the White Girl.

The story is told in third person point of view, present tense, which I typically enjoy less than past tense for a simple reason: it’s difficult to use, and too many people fail at it. Here, it works, and lends itself to that haunting atmosphere I mentioned previously, making the story somewhat surreal… which, in turn, strengthens its gritty aspects even more.

This isn’t a happy world, and there isn’t much light at the end of the tunnel. Yet this is also a world where one can learn to retain their human dignity, and not give in to the darkness. A world where there are still good people in spite of all the bad ones. It is both hope and sadness—and death, who unites everybody in the end.

Yzabel / July 27, 2017

Review: The Serial Killer’s Daughter

The Serial Killer's DaughterThe Serial Killer’s Daughter by Lesley Welsh

My rating: [rating=1]

Blurb:

Charmer, liar, father… Killer. 
Suzanne’s life changes forever the day she receives a visit from Rose Anderson, the woman who has been living with her estranged father, Don

Don is dead, but Rose wants Suzanne to have his possessions – including a series of intimate diaries and a mysterious collection of photographs of women. 

To Suzanne’s shock, one of the photos is of her friend Sophie, who died ten years ago in an unexplained and devastating fire

But Don only met Sophie once, on an unsettling visit he paid Suzanne just days before Sophie’s death… So why did he have a picture of her? 

Unable to let Sophie’s memory alone, Suzanne begins to dig into her father’s life. What horrors is she about to unearth in his journals? And who is it that’s out there, watching her every move? 

Review:

Reading about Don’s twisted point of view and convictions about himself, others and the world about him, was fairly interesting. This kind of characters always feels like a train wreck to me: you know it’s going to be horrible, yet you keep on reading nonetheless, to see if the monster is truly so abject or if there’s anything else. I definitely won’t empathise with the guy (no kidding), but… yes, I find that interesting.

My major problem with this story, though, was the style itself, of a definite ‘tell-doesn’t-show’ kind, which kept throwing me out of the narrative at almost every page. In turn, I couldn’t empathise with the characters (whether ‘victims’, ‘criminal’ or ‘investigators’); this would have gone much better if their actions, their feelings, and whatever went through their heads, had been shown dynamically. However, I constantly felt that I was being given a recap, a textbook, telling me about them (I guess the flashbacks, or rather, where they were placed, contributed to that).

This diminished the tension created by the horrors described in Don’s notebooks and the investigation Suzanne embarked on, and didn’t contribute in making me warm up to ambiguous characters either, like ‘he’ (the man who follows Rose and Suzanne), for instance. So in general, I didn’t really care about them. I suppose I also expected something a little different, regarding the notebooks and the way Suzanne discovered the truth about her father—possibly something more psychological, and less along the lines the story followed in its second half.

Conclusion: 1.5 stars. Good basic idea, but I didn’t care much about the execution.

Yzabel / July 17, 2017

Review: Turing’s Imitation Game

Turing's Imitation Game: Conversations with the UnknownTuring’s Imitation Game: Conversations with the Unknown by Kevin Warwick

My rating: [rating=3]

Blurb:

Can you tell the difference between talking to a human and talking to a machine? Or, is it possible to create a machine which is able to converse like a human? In fact, what is it that even makes us human? Turing’s Imitation Game, commonly known as the Turing Test, is fundamental to the science of artificial intelligence. Involving an interrogator conversing with hidden identities, both human and machine, the test strikes at the heart of any questions about the capacity of machines to behave as humans. While this subject area has shifted dramatically in the last few years, this book offers an up-to-date assessment of Turing’s Imitation Game, its history, context and implications, all illustrated with practical Turing tests. The contemporary relevance of this topic and the strong emphasis on example transcripts makes this book an ideal companion for undergraduate courses in artificial intelligence, engineering or computer science.

Review:

[I received a copy of this book through NetGalley.]

That was an informative, albeit also controversial, read about Turing’s ‘Imitation Game’, focused on the game itself rather than on the man (who I like reading about in general, but here I was definitely more interested in his famous ‘test’, since I keep hearing about it, but never in much detail). It sheds light on Turing’s aim when devising the test, as well as on what he predicted, and that may or may not happen sooner than expected.

Several sections in the book are devoted to examples of studies and events during which the test took place, pitching human judges against both machines and other human beings, without the former knowing what or who the latter was. Actual, textual examples allow the reader to try and make their own judgment—and determining where the machines are is not so easy as it seems. I was accurate in my guesses except but once, I think, however I can see where judges were ‘fooled’, and why. At other times, I was surprised at the outcome, for instance quite a few human participants made ‘boring’ answers to conversations, which in turn prompted judges to believe they were talking to a machine—and conversely, some AIs were clearly programmed with a variety of lively potential responses. Eugene Goostman, especially, with its persona of a 13-year old Ukrainian boy whose English is only second language, has good potential (in that you can tell some of its/his answers are stilted, but not more than if it/he was an actual learner of ESOL).

The test as a whole posits several interesting questions and conundrums. Namely, the fact that it’s based on language, and that one may wonder whether being able to converse means one is gifted with ‘thought’. Another one is whether the test as it exists can really be used as a marker: aren’t the various chatbots/AIs out there simply well-programmed, but in no way indicative of whether they’ll be able to go further than that?

Also, I’m not sure I can agree with the 2014 ‘the Turing test has been passed’ result, as it seems to me the percentage is too low to warrant such a qualifier (if 90% of judges were fooled in believing they were conversing with a human, now that’d be something else… or am I aiming too high?), and it’s too early anyway for the current AIs to have been developed far enough (as fascinating as some of their conversations were, they still looked much more like complex chatbots than anything else—at least, to me).

Conclusion: 3.5 stars. I did learn quite a few things no matter what.

Yzabel / July 9, 2017

Review: Void Star

Void StarVoid Star by Zachary Mason

My rating: [rating=4]

Blurb:

Not far in the future the seas have risen and the central latitudes are emptying but it’s still a good time to be rich in San Francisco where weapons drones patrol the skies to keep out the multitudinous poor. Irina isn’t rich, not quite, but she does have an artificial memory that gives her perfect recall, and lets her act as a medium between her various employers and their AIs, which are complex to the point of opacity. It’s a good gig, paying enough for the annual visits to the Mayo Clinic that keep her from ageing.

Kern has no such access; he’s one of the many refugees in the sprawling drone-built favelas on the city’s periphery, where he lives like a monk, training relentlessly in martial arts, scraping by as a thief and an enforcer. Thales is from a different world entirely – the mathematically-inclined scion of a Brazilian political clan, he’s fled to L.A. after the attack that left him crippled and his father dead.

A ragged stranger accosts Thales and demands to know how much he can remember. Kern flees for his life after robbing the wrong mark. Irina finds a secret in the reflection of a laptop’s screen in her employer’s eyeglasses. None are safe as they’re pushed together by subtle forces that stay just out of sight.

Review:

[I received a copy of this book through NetGalley.]

This story takes us on the paths followed by three characters very different from each other: Irina, carrying a brain implant that gives her perfect memory and access to AIs; Kern, a young refugee from the San Francisco favelas, who taught himself through books and martial arts thanks to a laptop found in a dump; and Thales, son of a murdered Brazilian politician, whose life hangs by a thread only because his body may reject the implant that saved his life at any moment.

The world depicted in the novel is not exactly cyberpunk, not exactly transhumanistic, not exactly dystopian, but a blend of all three? Life-prolonging and youth treatments exist… only for those who can afford them. The implant in both Irina and Thales’s brains is exceptional… but. Large corporations dominate everyday life, but the protagonists are different from their more usual cyberpunk counterparts. Earth is going through climate changes and places like Singapore are gradually going underwater, and many people don’t have access to basic necessities… but at the same time, a sense of wonder still permeates the story, if only because of the way the characters are confronted to various threats and obstacles, yet also to hopes and openings towards new paths. Kern’s laptop, for instance, because of what it represents, or could represent, for a young boy living in the streets. Or the inhuman and fascinating beauty of the AIs introduced here, the destructive Cloudbreaker and the elusive Mathematician.

This is both close to us, making it possible to grasp it, with its technologies that we can understand (tablets and phones, albeit somewhat obsolete for the wealthier characters), and at the same time deeply alien and full of mysteries (what would it be like to live with a perfect, artificial memory you can access just whenever, yet that may send you into seizure and kill you?).

‘Void Star’ reads well, although for some reason I felt like taking my sweet time with it, perhaps because unconsciously I didn’t want to finish it too fast? It may sometimes be a wee difficult to follow, since it doesn’t rely on detailed explanations, instead taking its readers through its characters’ travels; I quite liked that, though—I like that in general in SF/F, even though I know I can’t read such stories when I’m too tired, for fear of losing my pace and missing important hints. While some events appeared, as a result, a little confusing, in the end I could still piece everything together. The three main narratives are well interwoven—chapter Y actually holds the missing answers to what happened in chapter X, and so on—and even when I didn’t have all the information to understand their world in the beginning, it wasn’t much of a problem.

Conclusion: Not the easiest read around, due to its (beautiful but sometimes complex) descriptive language and concepts; however, if one is ready to tackle that, this book can be positively fascinating.

Yzabel / June 18, 2017

Review: Bad Girl Gone

Bad Girl GoneBad Girl Gone by Temple Mathews

My rating: [rating=1]

Blurb:

Sixteen year-old Echo Stone awakens in a cold sweat in a dark room, having no idea where she is or how she got there. But she soon finds out she s in Middle House, an orphanage filled with mysteriously troubled kids.

There s just one problem: she s not an orphan. Her parents are very much alive.

She explains this to everyone, but no one will listen. After befriending a sympathetic (and handsome) boy, Echo is able to escape Middle House and rush home, only to discover it sealed off by crime scene tape and covered in the evidence of a terrible and violent crime. As Echo grapples with this world-shattering information, she spots her parents driving by and rushes to flag them down. Standing in the middle of street, waving her arms to get their attention, her parents car drives right through her.

She was right. Her parents are alive but she s not.

She s a ghost, just like all the other denizens of Middle House. Desperate to somehow get her life back and reconnect with her still-alive boyfriend, Echo embarks on a quest to solve her own murder. As the list of suspects grows, the quest evolves into a journey of self-discovery in which she learns she wasn t quite the girl she thought she was. In a twist of fate, she s presented with one last chance to reclaim her life and must make a decision which will either haunt her or bless her forever.

Review:

[I received a copy of this book through NetGalley.]

This ended up being a very uneventful read for me. The premise felt really cool: a girl finds herself in a creepy orphanage, realises it’s actually a kind of purgatory for murdered kids, and tries to find out who killed her so that she can move on. The beginning was intriguing, especially since, like other ghosts in the orphanage, Echo first has to piece together memories of her death—reliving the trauma at once would be too shocking—, and investigating why you’re in an orphanage when last you knew your parents were definitely alive, well, that’s tricky.

The problem lied mainly in how all this was executed. Not particularly thrilling, for starters. Echo has a couple of culprits in mind, so she and the other kids go to ‘haunt’ them and see if they’re going to wield under pressure, or are actually innocent, but… it wasn’t anything scary or memorable, more like pranks, not like the really creepy kind of haunting you could get when adding children/teenagers to the mix (in general, I find kid ghosts scarier than adult ones). The mystery itself—finding the murdered—wasn’t exciting either, nor were the murderer’s reactions. Perhaps this was partly due to Echo’s power as a ghost: entering living people’s bodies in order to perceive their thoughts. The investigation part, in turn, was more about vaguely picking a maybe-potential culprit, scaring them, popping in their mind, then be gone. Then the story. And then Echo’s past as a ‘bad girl’ was revealed, and it turned out it wasn’t so much bad as introduced without much taste.

Definitely cringeworthy was the drama-addled romance. Echo’s living boyfriend, Andy, is all about moping and wanting to kill himself over her death, and… well, call me hard-hearted and callous, but you’re 16 and that kind of relationship is by far NOT the first one you’re going to experience in life, so pegging everything on it always feels contrived to me. Then there’s cute ghost boy Cole, who’s not about murdering the hypotenuse (thanks goodness), yet was strange, considering Andy is not aware of his presence, and so the triangle is… incomplete? (Its attempts at becoming a square later didn’t help either.) Also contains examples of stupid Twue Wuv/The One/soulmate 4evah/Doormat Extraordinaire. Such as Echo being so happy that her corpse was dressed in her favourite dress at her funeral… Favourite because her boyfriend Andy liked it. I still have no idea if Echo herself liked the pattern or colour or whatever. In any case, these are the kind of tropes I dislike in novels in general, and in YA even more. Why always make it look like couple love is the ultimate end, as if nobody (whether girl or boy) couldn’t have a good life in different ways?

In fact, I was more interested in the orphanage’s headmistress (whose back story plays a part for a chapter or so) and other inmates, all with their own murders to solve. These I would’ve liked to see interact more than just as Echo’s sidekicks. But we don’t get to learn much about them, apart from how they died. Too bad.

Conclusion: Nope.