Yzabel / November 19, 2016

Review: Pirate Utopia

Pirate UtopiaPirate Utopia by Bruce Sterling

My rating: [rating=4]

Blurb:

Who are these bold rebels pillaging their European neighbors in the name of revolution? The Futurists! Utopian pirate warriors of the diminutive Regency of Carnaro, scourge of the Adriatic Sea. Mortal enemies of communists, capitalists, and even fascists (to whom they are not entirely unsympathetic).

The ambitious Soldier-Citizens of Carnaro are led by a brilliant and passionate coterie of the perhaps insane. Lorenzo Secondari, World War I veteran, engineering genius, and leader of Croatian raiders. Frau Piffer, Syndicalist manufacturer of torpedos at a factory run by and for women. The Ace of Hearts, a dashing Milanese aristocrat, spymaster, and tactical savant. And the Prophet, a seductive warrior-poet who leads via free love and military ruthlessness.

Fresh off of a worldwide demonstration of their might, can the Futurists engage the aid of sinister American traitors and establish world domination?

Review:

[I received a copy of this novel through NetGalley.]

A book that, to me, was more interesting for the world it developed than for its actual plot—I’d definitely like to see this “Futurist 1920s Italia/Europe/USA” revisited and developed more, especially for what the author does with famous figures and events of that time period.

So. It is 1920 in Fiume, and this town poised between Italia and Croatia is run by pirates: anarchists and artists, writers and syndicalists, all at once, boasting ideals and beliefs in the Future, taking over factories and throwing away rich capitalists. It is 1920, and Communism has been alive and kicking for quite a while. Gabriele d’Annunzio is the Prophet (and the man who really established the Republic of Carnaro in our world, too); Harry Houdini, H. P. Lovecraft and Robert E. Howard are working as flamboyant spies for the US government; and in Berlin, a young man by the name of Adolf dies to protect another man in a bar brawl, thus never starting on the path he will be known for in our History. And he’s not the one, far from it.

I loved what Bruce Sterling did with this alternate history, dieselpunk Europe, full of contradictions: praise for the Future and strong beliefs and angular colourful clothes; rambunctious pirates proud of their ways, fascists with minds turned towards a different ideology, and engineers stealing armoured cars from the rioters who stole them first; beautiful and mysterious artist women, and a magician without fear who may or may not be human; but also factories churning torpedoes, small guns produced by the hundreds and used as currency, manifestos and propaganda, and a mounting tendency towards a new war.

A constant energy permeated the narrative, nervous and stressful in parts, ecstatic in others, and it provided for a fascinating read. There’s humour and pulp and inventions and scary ideas as well in there. There’s speed and technology and violence, carried by a youthful spirit—in one word, Futurismo—reflected in the illustrations at the beginning of each chapter. Delightful.

What I regret is that it didn’t go further. This is more a novella, and one that stops at a turning point that I would so much have wanted to see developed and explored. (In an interview, the author explains his choice, and the writer in me can totally understand it; still, the reader in me felt sad at leaving that alternate world so soon.)

Conclusion: 3.5 stars. Mr Sterling, are you going to revisit this world soon? Please.

Yzabel / November 4, 2016

Review: Revenger

RevengerRevenger by Alastair Reynolds

My rating: [rating=3]

Blurb:

The galaxy has seen great empires rise and fall. Planets have shattered and been remade. Amongst the ruins of alien civilizations, building our own from the rubble, humanity still thrives.
And there are vast fortunes to be mad, if you know where to find them…
Captain Rackamore and his crew do. It’s their business to find the tiny, enigmatic worlds which have been hidden away, booby-trapped, surrounded by layers of protection – and to crack them open for the ancient relics and barely-remembered technologies inside. But while they ply their risky trade with integrity, not everyone is so scrupulous.
Adrana and Fura Ness are the newest members of Rackamore’s crew, signed on to save their family from bankruptcy. Only Rackamore has enemies, and there might be more waiting for them in space than adventure and fortune: the fabled and feared Bosa Sennen in particular.
Revenger is a science fiction adventure story set in the rubble of our solar system in the dark, distant future – a tale of space pirates, buried treasure, and phantom weapons, of unspeakable hazards and single-minded heroism… and of vengeance…

Review:

[I received a copy of this novel through NetGalley.]

I’ve never read anything by this author before, so I can’t compare with his other works. In general, although “Revenger” is not without faults, it was an entertaining novel.

“Revenger” takes place in a decrepit, dark solar system. In this world where spaceships run both on ion engines and thanks to sails gathering solar radiation from the “Old Sun”, crews live and die for their constant scavenging of “baubles”, closed gems inherited from various alien occupations, that only open from time to time… and are rumoured to contain all kinds of treasures. There’s no massive colonisation of other planets here, only little artificial worlds, scattered here and there, some in the shape of tubes, others using rotation to generate their gravity. This is a world of smuggling and piracy, of young women signing up with crews to leave their smothering father, and of rakish captains and resourceful sailors—all united by their love of money (qoins) and their fear of the legendary Bosa Sennen.

There were great moments in this story—from gritty and gorey close-combat scenes to tense moments between characters, from the cold, constricted yet fascinating baubles to the ominous presence of the Nightjammer when it was looming close—and hints of a world building that goes much deeper, thanks to the various bits the author gives here and there about the various Occupations. I wish the author had had room to develop this some more, especially when it came to the baubles and why they were left here: weaponry warehouses? Traps? Something else? Part of a much more complicated system?

A lot of the characters in this novel are not particularly nice at first sight. Adrana and Fura dream of adventure, and enlist on a ship to earn money for their father who lost a lot in bad investments (on top of having heart problems), but most of their drive still comes from a selfish desire (selfish because they don’t think of all the hurt they’ll cause) to escape a pampered rich girl’s fate. Probably they’re meant to marry to bring money in, though, and, in Fura’s case, there’s the matter of her father, as doting as he is, considering having a creepy doctor inject her with drugs so that her body will remain that of a child for more years to come. While the crew of the Monetta seems to be decent people, other are clearly cowardish, like captains trailing other ships to let them do most of the work in a bauble before entering it themselves, or, worse, jump them to steal their loot and kill them (Bosa is in the latter category). Vidin, from the beginning, was a thug who demolished a robot instead of just “preventing it from entering the shop”. And Fura herself isn’t blameless, becoming harder (understandable considering the hardships she’s been through) in a way that also makes her really callous at times (I’m thinking of the morning of her escape, more specifically).

However, even though this doesn’t make them too likeable, it also definitely fits the mood. There’s something dark and rotten in this world, highlighted by some of the loot found in baubles: cloth as black as the night, ghostly weapons and armor that seem to defy the laws of space itself, claustrophobic baubles where you can end up trap if you’ve got your auguries wrong (they open and close at set times, and if you’re trapped, nobody can get you out). Ships communicate and spy through the use of bones, ancient remnants of aliens long gone, which nobody truly understand; only teenagers can read them, before adulthood freezes their neural elasticity and makes them unable to process the kind of data travelling on the bones. And, in general, no mercy here: a tiny mistake will kill you, and some, like Bosa, have mastered and elevated cruelty to the rank of art.

Oddly enough, I quite liked Bosa. Maybe because of her way of talking, her strange suit, the legend she posed as… I admit I was a little disappointed when her goals were revealed, not because of what they were, but because of the way they were introduced—these would have deserved, I think, more details, and a different kind of exposition. This echoed the disjointedness I could feel at times, when the rhythm of the narrative became uneven; the beginning would be a good example of this, with the girls’ decision coming a little too fast to be believable (especially Fura’s—Adrana was introduced as wilder, but Fura seemed to be too mild and obedient to suddenly do such a 180). Things became more interesting once the girls were onboard the ship.

There’s a slight shift in the narrative style as well: the harder Fura becomes, the more her style veers from her more prim, ‘ladylike’ speech (even though she always keeps traces of it—as several characters are apt to point out). Although to be honest, I’m still on the fence when it comes to Fura’s growth: in spite of the hardships she encountered, I found it too quick, and not entirely justified by the a certain plot element supposed to make her more paranoid/prone to anger. I don’t know. It just seemed to extreme.

Still, I enjoyed the book, and am hoping there’ll be a sequel, so 3.5 stars it is.

Yzabel / June 17, 2014

Review: Child of a Hidden Sea

Child of a Hidden SeaChild of a Hidden Sea by A.M. Dellamonica

My rating: [rating=2]

Summary:

One minute, twenty-four-year-old Sophie Hansa is in a San Francisco alley trying to save the life of the aunt she has never known. The next, she finds herself flung into the warm and salty waters of an unfamiliar world. Glowing moths fall to the waves around her, and the sleek bodies of unseen fish glide against her submerged ankles.

The world is Stormwrack, a series of island nations with a variety of cultures and economies—and a language different from any Sophie has heard.

Sophie doesn’t know it yet, but she has just stepped into the middle of a political firestorm, and a conspiracy that could destroy a world she has just discovered… her world, where everyone seems to know who she is, and where she is forbidden to stay.

But Sophie is stubborn, and smart, and refuses to be cast adrift by people who don’t know her and yet wish her gone. With the help of a sister she has never known, and a ship captain who would rather she had never arrived, she must navigate the shoals of the highly charged politics of Stormwrack, and win the right to decide for herself whether she stays in this wondrous world . . . or is doomed to exile.

Review:

(I got an ARC through NetGalley, in exchange for an honest review.)

2.5 stars. This book gave me trouble, although I should’ve liked its setting and themes. When I had to put it down, and then wanted to pick it up again, geting back into the story was a little hard.

I quite liked the world of Stormwrack, which seems fairly rich and complex, full of political intricacies, bureaucracy antics, and red tape tactics. There’s a lot of potential in there, a potential that doubles up with the Fleet—a literal fleet of ships representing every nation, basically a federation existing on sea only, and acting as a central government of sorts. I don’t doubt readers who like stories with a lot of sea travel and exploration will enjoy this side of the novel. A lof of Stormwrack’s system rests on notions such as honour, giving one’s word, having one’s origin speak for their character; this is partly cliché (“the Sylvanners are thieves”, “the Tiladenes are promiscuous”), yet also leaves room for misinterpretation, culture clashes, and having to speak up for oneself, without resorting to family support.

My main problem lay with Sophie. I couldn’t warm up to this character, and thought her rather immature for a 24-year-old woman who’s had experience in “delicate” situations such as diving, which for me implies knowledge and responsibility. While this was part of her character development, I was constantly reminded of what I’m going to call her “tourist mentality”, and in the end, she was still going strong enough about it (obssessed with bringing back samples and pictures, etc.). She first ended up on Stormwrack after saving the life of Gale, a woman who had turned out to be her biological aunt, and that chain of events already hinted at a dangerous world. I could understand Sophie’s desire to go back there and learn more; I had less understanding for the way she did it, ignoring everyone’s recommendations, and involving her brother Bram in the muddle. It felt as if she just didn’t think, only considering the pretty shiny things in the sea, and never the bigger picture and the potential dangers she might put Bram in.

And this very attitude indeed put people in danger, and/or ruined lives. Granted, said people never really explained either how she was such a “threat” to them, not until it was too late, so I don’t blame Sophie for not getting it sooner. However, I do blame her for not thinking it through. For instance, when the bad guys threatened her with magic, demanding she retrieved an item for them, not once did she consider that they may get after other people if she didn’t move fast enough to their liking. Guess what? Someone got kidnapped, and put in harm’s way. The “I have your wife” trope is already tricky enough as it is, since it forces characters to make callous choices (let the loved one die, or let the rest of the world suffer), but when the character herself dive into it head-first, it’s even harder.

Moreover, Sophie had a meandering mind, and after a while, it became distracting (perhaps this was part of the reason why I could never get back into the story easily?). She’d be doing something important to free the aforementioned person, but thinking of the flora and fauna right in the middle of the “mission”. I don’t how it goes for other people; my own mind tend to wander a lot, too; but when something really important pops up, I focus on the task at hand. Maybe I shouldn’t expect characters to react like that, but… I can’t help it. If Mum gets kidnapped, who would be worrying about hiding wasp samples and whatnot inside their skirts? Not me. Similarly, in the beginning, Sophie goes about voicing out whatever goes through her head, when she’s in the middle of an unknown sea, trying not to drown with Gale. Her narrative voice was therefore a little troublesome, although I finally got used to it.

Another problem was how she managed to investigate. As a person thrown in a world whose geopolitical complexities she didn’t know, sometimes she did the math too quickly, more quickly than people who were born and raised on that world. This didn’t strike me as very logical, and made the other characters seem a little dumb. It felt as if they had been dumbed down for the protagonist to show how clever she was, instead of Sophie just being, well, smart. (The connections she made could’ve been made by Verena, who knows Earth technology, and would’ve been just as able, if not more, to connect the dots.)

World-building quibbles of mine:

1) The time travel aspect. It is heavily implied that Stormwrack is future!Earth, but I didn’t see the point. The story would’ve worked just as well if it had been a bona fide other world, and this left me wondering, only to close the book with no more answers about that in the end. Was it really important? Is there going to be a sequel, resting more on this specific matter?

2) The secrecy. Stormwrack people aren’t supposed to know about Erstwhile (Earth), but some of them had the portal magic/technology, and seemingly Gale was acting as courier between both worlds, which also implied that other people from Stormwrack lived in Erstwhile. Why? Who were they? If there’s a post service, it means there’s a need, so how many of them were there? Why the secrecy? As a reader, I don’t want to be told “it’s hush-hush business”: I want to know why it is.

On the other hand, bonus point for deconstructing “the Chosen One/Destroyer of Worlds” trope here.

All in all, an interesting setting, but one I would’ve liked more answers about, just I would’ve liked Sophie to be less of a “tourist”.

NB: ARC version, with a few errors that may be gone by the time the book hits the shelves. (Verena is called “Thorna” a couple of times: a remnant of a former version, or some subtlety I didn’t catch?)