Yzabel / April 1, 2018

Review: Lady Mechanika – La Dama de la Muerte

Lady Mechanika: La Dama de la MuerteLady Mechanika: La Dama de la Muerte by Joe Benítez

My rating: [rating=3]

Blurb:

After suffering a tragic loss, Lady Mechanika takes a trip to a small Mexican village just in time for their Día de los Muertos celebration. But the festivities turn truly deadly after the arrival of the Jinetes del Infierno, the mythical Hell Riders!

Review:

[I received a copy of this book through Netgalley.]

Not sure where chronologically this volume is set, among the other ‘Lady Mechanika’ ones. In this story, Mechanika travels to Mexico without a goal, grieving for her friend Dallas, and finds herself taking a room in a village whose inhabitants are about to celebrate the dead.

The characters she meets throughout the pages were in general endearing and friendly, passing along their traditions and encouraging Mechanika to have fun for the sake of fun itself, and teaching her of a different way to celebrate her departed ones. To be fair, I don’t know that much about this specific tradition, but from what I know, the comics seemed to respect it and try to delve into it deeper than just ‘oh hey let’s paint skull faces’—a welcome addition.

Less steampunk-oriented than the previous volumes, the story follows some typical western codes: a village terrorised by bandits, and a lone vigilante stepping up to defend them. Not an unwelcome change, although in terms of scenario and plot twists, it was easy to guess where this was going, and that made the story unexceptional in that regard.

The art and style remain very good in this volume, too, mixing Victorian and steampunkish aesthetics with more traditional ‘Día de Muertos’ ones, including costumes and face paint. The latter somehow contributed to keeping the ‘outlandish costuming’ toned down, in that apart from one short corset, Mechanika appears in clothing that looks more tribal, but also easier to move in (much as I like the style, the ‘tiny corset + narrow sleeves’ combo is an awful one for fighting, so I’m all for graphically striking options that are also convenient). If just for the art, this series is definitely worth reading.

Yzabel / January 1, 2018

Review: Lady Mechanika 3 – The Lost Boys of West Abbey

Lady Mechanika, Vol. 3: The Lost Boys of West AbbeyLady Mechanika, Vol. 3: The Lost Boys of West Abbey by Joe Benítez

My rating: [rating=4]

Blurb:

Lady Mechanika’s investigation into the murders of -undesirable- children in Mechanika City triggers an unexpected reaction from her subconscious self. But are they truly lost memories finally surfacing after so many years, or just simple nightmares? And what connection does the killer have to Lady Mechanika’s past? Collects the complete third Lady Mechanika mini-series, The Lost Boys of West Abbey, including extra pages which were not published in the original comic books.

Review:

[I received a copy of this book through NetGalley.]

Beautiful artwork like in the first two collected volumes. I didn’t notice the same ‘eye-candy’ level during action scenes as in the first volumes, which is good since it makes those scenes more believable. Exception made for the illustrations at the end, these are all fine since they’re meant to depict the character posing anyway. Also, they’re beautiful. The art and colours remain as enjoyable as ever.

While there’s no resolution as to Mechanika’s past here either, we do get a few glimpses into what she has been through, thanks to her nightmares and memories. I can only hope that at some point she’ll get to find out the information she’s seeking.

This volume dealt with body transfer into what appear like a mix of golems and automata, which means that of course I got sold on that idea pretty quick. There’s a mix of dark experiments with magic and technology, action, and conundrums about what defines life, that I tend to enjoy. There’s a tall, dark and somewhat mysterious detective (Singh) that for once I felt more connection with than I usually do with that character archetype. Oh, and creepy toys, in a sense, considering the golems are doll-like and can easily be mistaken for toys.

This third instalment felt darker to me than the second one, and more interesting even though there was no trip to mysterious temples or adventures in the jungle; I guess that’s my natural preference for urban settings speaking, along with the themes explored in this ‘Lost Boys of West Abbey’ story.

The one thing I really regret is how short this volume was compared to the others. The plot deserved more.

Yzabel / September 1, 2017

Review: Lady Mechanika vol.2 – The Tablet of Destinies

Lady Mechanika Volume 2: Tablet of DestiniesLady Mechanika Volume 2: Tablet of Destinies by Joe Benítez

My rating: [rating=3]

Blurb:

After a young friend shows up unexpectedly on her doorstep, Lady Mechanika immediately drops everything to come to her aid. They embark on a globe-spanning trek filled with ancient artifacts, secret societies, and scientific curiosities, but Lady Mechanika is eventually confronted with an impossible decision: the life of her friend, or the fate of all humankind.

Set in a fictionalized steampunk Victorian England, a time when magic and superstition clashed with new scientific discoveries and inventions, LADY MECHANIKA chronicles a young woman’s obsessive search for her identity after a mad scientist’s horrific experiments left her with mechanical limbs and no memory of her past.

This volume collects the entire second LADY MECHANIKA story, The Tablet of Destinies, along with a gorgeous cover art gallery.

Review:

[I received a copy of this book through NetGalley.]

A slightly different take than in the first arc (which I read last month): this time, the story follows Mechanika from London to mysterious ruins on the African continent, following the trail of an old researcher who’s being forced to decrypt strange tablets under the threat of seeing his granddaughter killed. It’s not exactly the same kind of theme, and although some aspects were a bit cliché (of course the bad guys had to be German), I still appreciate it because… hey, let’s be honest, I do like myself a good old Victorian/early 20th century adventure with archaeologist-like people, secret societies, and, yes, in small quantities, even German bad guys. 😉

On the other hand, this volume didn’t bring anything to the bigger story hinted at in the first instalments (Mechanika’s origins, the history she shares with Commander Winter, the Engineer…), and I admit I would’ve liked to get a few more hints. It also keeps playing on the evil bad guy/female enforcer tropes, which, well, why not, but I hope this kind of dynamics will change later.

The drawing style remains detailed, with vivid colours that get more muted as they adapt to the various atmospheres of day and night. There’s still a lot of eye-candy, however this time I felt it took slightly less precedence depending on the scenes and panels (seriously, huge boobs and perceived sexy poses aren’t necessarily as exciting as they sound when it comes to depicting heroo-types characters… or, well, any character at all). And perhaps there were a few less walls of text, too? I read it in public transportation so I didn’t pay as much attention to that aspect I had noted in the first volume, to be honest.

Conclusion: The storyline remained entertaining, though definitely on the cliché side, and I can only hope this won’t last; nevertheless, large boobs over corsets notwithstanding, I liked the artwork.

Yzabel / August 19, 2017

Review: Lady Mechanika, Volume 1

Lady Mechanika, Volume 1: Mystery of the Mechanical CorpseLady Mechanika, Volume 1: Mystery of the Mechanical Corpse by Joe Benítez

My rating: [rating=4]

Blurb:

 

 

The tabloids dubbed her “Lady Mechanika,” the sole survivor of a mad scientist’s horrific experiments which left her with mechanical limbs. Having no memory of her captivity or her former life, Lady Mechanika eventually built a new life for herself as an adventurer and private investigator, using her unique abilities to solve cases the proper authorities couldn’t or wouldn’t handle. But she never stopped searching for the answers to her own past.

Set in a fictionalized steampunk Victorian England, a time when magic and superstition clashed with new scientific discoveries and inventions, Lady Mechanika chronicles a young woman’s obsessive search for her identity as she investigates other mysteries involving science and the supernatural.

This volume collects the entire first Lady Mechanika mini-series The Mystery of the Mechanical Corpse, including its prequel chapter The Demon of Satan’s Alley, plus a complete cover art gallery.

Review:

[I received a copy of this book through NetGalley.]

Set in an alternate Victorian (circa 1879) England, this comics deals with Lady Mechanika, a private investigator/adventuress whose limbs are actually mechanical, and who’d like nothing more than to find out who made her like that and where she comes from; all the while being pitted against the sinister Blackpool Armaments Co. and both its shady employer and soldiers. In this arc, Mechanika investigates the death of a mysterious young woman with mechanical arms similar to her own, only to realise that a lot more players are involved, including Commander Winter and a circus full of characters each with their own secrets.

The drawing style itself is, in general, well-balanced and elegant, and the colours match the mood of the various panels and situations. It’s probably a little overkill on the steampunk aesthetics (in that at some point, there’s going to be a lot of leather and corsets and goggles on top hats etc.), so depending on one’s mood about that, it may not be a selling point. On the other hand, there’s a lot of attention to details, which makes it a joy to look for those in panels, and even if they’re of the, well, aesthetic persuasion in spite of usefulness, there’s plenty to keep your eyes busy. (I usually tends to like steampunk aesthetics, so count me in the second category, even though I tend to criticise lightly. ^^)

Not bonus points on the boobs, though, and some of the extreme ‘female body poses’ that I see in a lot of comics. Eye candy and all that, I get it. It’s just… it detracts from the overall badassness of the characters. (And large boobs are seriously not convenient, especially since they easily hurt during stunts. Whatever.)

The characters as a lot were likeable enough: from Mechanika herself, with her doubts but also her resourcefulness and her desire to do what’s right, to Lewis the inventor whose bottle problems hint at dark events in his past. And the little Alexandra, with her gimmick ‘you’re an impostor’atttitude, which made her quibs with Mechanika quite funny—apparently some authors in the comics write stories about M, and the kid thinks these are the truth. There seems to be a current of underlying relationships that beg to be developed in later issues, creating a sense of an over-plot that will be gradually revealed (which I sure hope will happen in later issues because if it doesn’t, I’ll be disappointed). So far I’m not too happy with the two enemy women apparently becoming enemies because of a man (as it’s a pretty boring reason), but it may still turn out to be something slightly different, so we’ll see. I could do with a little less wordiness, though—it doesn’t fare too well in some panels, making pages difficult to focus on—yet I’m also torn about that because some of that dialogue was of the banter kind, and I think this fits well with Victorian/steampunk themes in general.

Conclusion: 3.5 stars, going on 4.Quite an enjoyable comics in spite of the (typical?) eye-candy. I still liked the artwork and additional covers no matter what, as well as the story and its slight cliffhanger/ominous tones at the end.

Yzabel / November 23, 2016

Review: Tôru – Wayfarer Returns

Toru: Wayfarer Returns (Sakura Steam Series Book 1)Toru: Wayfarer Returns by Stephanie R. Sorensen

My rating: [rating=2]

Blurb:

Revolutionary young samurai with dirigibles take on Commodore Perry and his Black Ships in this alternate history steampunk technofantasy set in 1850s samurai-era Japan.

In Japan of 1852, the peace imposed by the Tokugawa Shoguns has lasted 250 years. Peace has turned to stagnation, however, as the commoners grow impoverished and their lords restless. Swords rust. Martial values decay. Foreign barbarians circle the island nation’s closed borders like vultures, growing ever more demanding.

Tōru, a shipwrecked young fisherman rescued by American traders and taken to America, defies the Shogun’s ban on returning to Japan, determined to save his homeland from foreign invasion. Can he rouse his countrymen in time? Or will the cruel Shogun carry out his vow to execute all who set foot in Japan after traveling abroad? Armed only with his will, a few books, dirigible plans and dangerous ideas, Tōru must transform the Emperor’s realm before the Black Ships come.

Tōru: Wayfarer Returns is the first book in the Sakura Steam Series, an alternate history of the tumultuous period from the opening of Japan in 1853 to the Meiji Restoration in 1868. This volume covers the year prior to the American Commodore Perry’s arrival in Japan and follows the hero and his young allies as they lead Japan through a massively compressed industrial revolution, dramatically altering that pivotal moment in history.

While Tōru and his dirigibles are fictional, the story unfolds against the backdrop of the “real” Japan of that period, with historical figures and their political environment woven into the tale, staying true to their motivations and agendas even as the alternate history warps their actions, history and a few laws of physics. Underpinning the adventure plot is a young man’s yearning for his father’s approval and an honorable place in his world.

Review:

[I received a copy of this book through NetGalley.]

More an alternate history novel than a truly steampunk one, “Tôru: Wayfarer Returns” deals with late feudal Japan faced with the potential intruding of American civilisation—more specifically, the last years of the Tokugawa bakumatsu, and the arrival of Commander Perry and his “black ships”. The idea: what if, instead of feeling inferior to this technology, Japan at the time had had an industrial revolution of its own, and had been able to withstand such demonstration of power?

Enters Tôru, a young fisherman who, after being shipwrecked, was saved by Americans, and spent two years in their country before coming back to Japan with books, blueprints, and lots, lots of ideas about how to revolutionise his country for the day Westerners come to impose their trade and culture on it. Things aren’t meant to be easy for him, first and foremost because bringing western books and machinery to these lands, and sneaking in at night, are deemed traitorous acts, punishable by death. When Lord Aya catches wind of this, his first reaction is to get the traitor executed. Except that ideas are contagious, and Tôru’s more than others.

This first volume in the “Sakura Steam” series shows how a handful of daimyôs and commoners manage to find common ground to dig the foundations of Japan’s industrialisation: first in secrecy, then by ensuring the support of some of the most powerful coastal lords, to make sure that when the Shôgun hears about this (and he will), they’ll have grounds to argue their case, machines to show off, and engineers to explain how said machines will allow their country to stand strong and proud. These rebels definitely go against the stream in many ways, by also allowing commoners and women to take part in engineering trains and dirigibles. And even though some characters are (understandably, considering their upbringing) against this, they do try and see how this could change the world, and acknowledge that such “unexpected people” will do good and have a place in this new order. Not to mention that Jiro the blacksmith, or Masuyo the noble lady, are pleasant characters to see evolve, and I liked when they had parts to play; even some of the more unpleasant characters, like Lady Tômatsu, had their redeeming features.

However, while this is all very exciting, I could never really shake my suspension of disbelief, because everything happened both much too fast and sometimes too slowly as well:
– The “rebels” should logically have been discovered sooner.
– And, more importantly, building railroad tracks, engines, a fleet of dirigibles, a telegraph network, etc, in secrecy, with the (limited) means of a handful of daimyôs, in less than one year, seemed too far-fetched to be believable. Granted, they had blueprints and all; on the other hand, all those engineers had to learn from scratch, only from those blueprints not even in Japanese, translated and explained only by Tôru who isn’t even an engineer, and… Well. Really, really hard to believe. Had it been done in a few years rather than a few months, I probably would have been, paradoxically, more excited about it.
– At times the narrative devolves into explanations about the political views during the Bakumatsu, the fixed place of samurai vs. commoners—which is interesting, but was dumped in between scenes. It would have been more welcome if better intertwined with the dialogue and action, which in turn would also have left more room to the characters to fully interact, giving us a better feel for them.
– It would’ve been more interesting IMHO to see a different “industrialisation”, and not a mere “westernisation” of Japan. Something that would’ve mixed traditional/feudal ways with modern weaponry, instead of having basically one or the other.
– Minor pet peeve: Tôru’s secret, which he takes great pains to hide, but is much too obvious to the reader, almost from the beginning.

Conclusion: I wish it had been more “believable” in terms of alternate history, and had provided a different path than the expected one.

Enregistrer

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Yzabel / September 23, 2016

Review: Gaslight & Grimm – Steampunk Faerie Tales

Gaslight & Grimm: Steampunk Faerie TalesGaslight & Grimm: Steampunk Faerie Tales by Danielle Ackley-McPhail

My rating: [rating=4]

Blurb:

Once Upon a Time, ageless tales were told from one generation to the next, filled with both wonders and warnings. Tales of handsome princes and wicked queens, of good-hearted folk and evil stepmothers. Tales of danger and caution and magic…classics that still echo in our hearts and memories even to this day, told from old, cherished books or from memory at Grandma’s knee.

Oh yes, tales have been told…but never quite like these. Journey with us through the pages of Gaslight and Grimm to discover timeless truths through lenses polished in the age of steam.

With tales by James Chambers, Christine Norris, Bernie Mojzes, Danny Birt, Jean Marie Ward, Jeff Young, Gail Z. and Larry N. Martin, Elaine Corvidae, David Lee Summers, Kelly A. Harmon, Jonah Knight, Diana Bastine, and Jody Lynn Nye.

Review:

[I got a copy through NetGalley, in exchange for an honest review.]

I found this anthology quite inspiring in general, and it left me with a better impression than anthologies generally do. I appreciated that most stories, while building upon the foundations of original tales, didn’t hesitate to stray from them at some point, instead of being “mere” retellings almost identical to their inspirations. For instance, the one inspired by “Rapunzel”.

The ones I liked best:
– “When Pigs Fly” (original story: The Three Little Pigs): airship and their badass captains, on a backdrop of Alliance vs. Rogues conflict. I was bound to like this one.
– “From the Horse’s Mouth” (The Goose Girl): a gritty retelling, that doesn’t shy away from the grim realities of a country at war.
– “The Giant Killer” (Jack the Giant Killer): with Jack being more of a Jane, with interesting devices and a tendency to get into trouble… but always with a certain style.

Remarks on a couple of other stories:
– “The (Steamy) Tale of Cinderella (Cinderella, obviously): set in a fleet gathered around the princely ship, where the fated ball is to be held. But the Prince isn’t just some charming vapid man, Cinderella is more interested in machines than in snagging a man, and there’s a nice LGBT dimension. I do regret, though, that the latter was presented a little abruptly, out of nowhere—there could have been so much more, instead of the (at first) traditional approach of shaming same-sex relationships. Fortunately Cinderella’s and the Prince’s decision is an interesting one.

– “The Hair Ladder”: I liked the different relationship dynamis between “Rapunzel” and “the witch”. I wasn’t convinced by the mother, however, as she was much too selfish and vain, and felt like a cardboard villain.

But overall, these stories were more 3 to 4 stars each than anything really bad. “The Walking House” (Baba Yaga) is probably my least favourite.

Yzabel / July 31, 2016

Review: Monstress (volume 1): Awakening

Monstress, Vol. 1: AwakeningMonstress, Vol. 1: Awakening by Marjorie M. Liu

My rating: [rating=5]

Blurb:

Set in an alternate matriarchal 1900’s Asia, in a richly imagined world of art deco-inflected steampunk, MONSTRESS tells the story of a teenage girl who is struggling to survive the trauma of war, and who shares a mysterious psychic link with a monster of tremendous power, a connection that will transform them both. Entertainment Weekly praised MONSTRESS as “one of Image Comics’ most imaginative and daring new series” and dubbed it the “Best New Original Series” in their year-end “Best Comics of 2015” list.

Collects MONSTRESS #1-6

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

Actually, I received the first 6 parts, now gathered in this volume, so I thought I might as well review everything at once.

The 6 books are a blend between “traditional” comics and manga, especially in the themes and graphic style.

I found the art gorgeous—the cover got me interested even before I read what the book was about—with its seinen-style style softened in parts with rougher lines, and the way it pictures a civilisation both refined and savage, through the auction and the Cumaea, on a backdrop of war with “monsters” (the arcanics). The Cumaea reminded me of a kind of medieval-flavoured order of “nuns” who hunt and capture monsters to perform cruel scientific experiments on them. Also, characters reminiscent of eastern folklore, like the kitsune-type child, coexist with more “western” characters (the little cyclops or angel-winged kid). Said art remains impressive throughout the whole volume, able to convey both harshness and a certain softness: gorgeous landscapes, expressive characters, and creepy features when it comes to the more monstrous parts. (It seemed slightly darker in issue 5, and I’m not sure if it’s on purpose or a matter of different inks, but I find it’s quite fitting, reflecting the way the story is evolving (towards darker revelations and purposes).)

The first part follows Maika, a fierce young woman who looks but isn’t human, as she’s “bought” by a Cumaea nun and brought into their compound. Gifted with a strange power she cannot fully control, Maika is looking for answers, and isn’t shy about dirtying her hands to get them. The reader is also introduced here to a few other characters, some who will likely appear in other issues, and others who probably won’t… but I suspect their shadow won’t vanish as easily, and we’ll still hear about them.

In the second part, we get to discover the world outside, and not through a couple of flashbacks only. While Maika and the little kitsune manage to find a friendly woman to help them travel, the Cumaea’s badass and ruthless leadership is unveiled some more… and the world itself is not the least ruthless of all, what’s with the war still looming over its inhabitants. Not to mention the various uses of lilium.

Part 3 highlights the gruesome truths of the world (that “mountain” on the last two pages…), among which what’s hiding within Maika. Literally, may I add. The monster is revealing itself, and it is scary. Yet at the same time, beauty remains in that world, too: in its landscapes, in the costumes (Maika in her simple dress tends to make one forget the Cumaea’s clothes), in the wonders it may also contain. Kippa the cute fox-kid also plays more of a role, discarding an opportunity for running away to behave bravely instead. It may not seem much, but… but that kid is cute, and a little cuteness is not unwelcome in that world.

Part 4 and 5 also introduce more players, like the Warlord and the Queen, and the plot thickens (hints about what happened in Constantine). And in part 5 and 6, we get to see more of the mysterious Dusk Court, who have their own sources of information and their own plans for Maika, and even sent a bodyguard sent to escort her to their lands. Meanwhile, the Cumaea make their moves as well, and some of them are also in a long game, more than meet the eye for sure. Also, what is being done to these poor kids downstairs, and are the cats their guardians, or here to suppress their powers, or?…

As for part 6, this collection of first issues ends with a cliffhanger that doesn’t bode so well for Maika. Cosmic irony much? I am sad that I won’t get to find all the answers now, yet I’m also glad that the plot isn’t too simplistic noro “drowned” in pretty panels.

Notes:

– I find it particularly interesting that most important characters are females (men are mostly seen in passing), but in a way that doesn’t get pointed at: they aren’t strong or important “in spite of” being female (the way you unfortunately see in too many works of fiction), they just ARE, which is great. And speaking of the Warlord… haven’t we seen that face?

– I’m not sure if the “Awakening” volume also containes the “cat lessons” that were at the end of each individual issue. I found them interesting, and I didn’t mind the infoo-dump since it wasn’t imposed within the story itself, so all’s good for me in that regard.

Conclusion: Definitely a graphic novel I want to keep reading, for its wonderful art (both soft and harsh, a little weird, creepy in places, and with beautiful landscapes and buildings) as well as for the direction the story seems to be taking: Maika’s stay at the compound is only the beginning. So many questions, and hopefully many answers to come… in the next collection of issues.

Yzabel / March 27, 2016

Review: Steal the Sky

Steal the Sky (The Scorched Continent #1)Steal the Sky by Megan E. O’Keefe

My rating: [rating=2]

Blurb:

Detan Honding, a wanted conman of noble birth and ignoble tongue, has found himself in the oasis city of Aransa. He and his trusted companion Tibs may have pulled off one too many cons against the city’s elite and need to make a quick escape. They set their sights on their biggest heist yet – the gorgeous airship of the exiled commodore Thratia.

But in the middle of his scheme, a face changer known as a doppel starts murdering key members of Aransa’s government. The sudden paranoia makes Detan’s plans of stealing Thratia’s ship that much harder. And with this sudden power vacuum, Thratia can solidify her power and wreak havoc against the Empire. But the doppel isn’t working for Thratia and has her own intentions. Did Detan accidentally walk into a revolution and a crusade? He has to be careful – there’s a reason most people think he’s dead. And if his dangerous secret gets revealed, he has a lot more to worry about than a stolen airship.

Review:

[I received a copy of this book through Netgalley, in exchange for an honest review.]

An interesting world with a lot of background remaining to be discovered, and characters that all hide more depth than one would think at first. However, I found the story itself somewhat confusing.

It starts with an offer that our main thief/conman character, Detan Honding, is in no position to refuse, coming from the very captain of the Watch. A strange request: steal the newfangled airship of ex-Commodore Thratia, an exile from the the Valathean empire, infamous for her ruthless methods. Soon enough, though, Detan and Tibal, his friend and associate, realise they may be out of their depth here, and that the players involved aren’t so easy to thwart.

A lot of things revolve around selium, a strange gas found on the Scorched Continent, that can only be manipulated by sel-sensitive people. Privileged in a way, but slaves in many others: they have no other choice than to work in the selium mines (regular people won’t be their friends if their shirk their “duty”…), those who lose their skill are forced into retirement, and those with “deviant” talents are sooner or later captured and experimented upon by the Valathean “whitecoats”. Not such very enthralling prospects. As for criminals in Aransa, the mining city where the story is set, they can choose to die by the axe, or to “walk the Black”, aka letting the scorching sun of the obsidian desert kill them in a matter of minutes (if they’re lucky).

There’s a lot seemingly going on behind the scenes. Valathea, for instance, with its blend of refinement and cruelty (I couldn’t help but envision a mix between Roman and Chinese civilisations, in terms of conquest and clothing, with airships and an elite corps of scientists bent on dissecting people with sel-related abilities). The Scorched had a “Far West/unconquered land” vibe in some ways—perhaps because of the whole desert thing and of how it tried to remain out of Valathea’s influence, but could feel it pressing down closer and closer. Additionally, many characters appear simple at first (Detan is a conman, Ripka the loyal Watch captain, Thratia a ruthless manipulator who won’t hesitate to kill people, the doppel a mysterious killer with a single goal…) yet soon show signs of being more than meet the eye, with agendas and knowledge of their own,

However, while the world felt rich, and provides enough ground to cover more than one book in that regard, the plot was a bit all over the place, as if it couldn’t decide what to focus on. The expected heist (stealing an airship) wasn’t so exciting nor given that much attention, with our conmen being more outclassed than actually able to properly work on it, and with the story veering into murder investigation, and revenge, and intrigue, and a few more things. This felt more confusing than anything else. I guess this is partly a case of “it’s not the book, it’s me”: I like heist stories, but I like them with my burglars/conmen being able to have a marginal success at least. Here, both Detan and Tibs went from failure to failure, with Detan losing his “rogue” charm, and after a while I didn’t really care anymore.

2.5 stars. The setting remains interesting, so I may check the next book if NetGalley or the library has it, because the group at the end has potential for good adventures, complete with an already existing dangerous enemy, and with another potential antagonist looming in the background. We’ll see.

Yzabel / March 17, 2016

Review: The Grace of Kings

The Grace of Kings (The Dandelion Dynasty #1)The Grace of Kings by Ken Liu

My rating: [rating=3]

Blurb:

Two men rebel together against tyranny—and then become rivals—in this first sweeping book of an epic fantasy series from Ken Liu, recipient of Hugo, Nebula, and World Fantasy awards.

Wily, charming Kuni Garu, a bandit, and stern, fearless Mata Zyndu, the son of a deposed duke, seem like polar opposites. Yet, in the uprising against the emperor, the two quickly become the best of friends after a series of adventures fighting against vast conscripted armies, silk-draped airships, and shapeshifting gods. Once the emperor has been overthrown, however, they each find themselves the leader of separate factions—two sides with very different ideas about how the world should be run and the meaning of justice.

Fans of intrigue, intimate plots, and action will find a new series to embrace in the Dandelion Dynasty.

Review:

[I received a copy of this book through Netgalley, in exchange for an honest review.]

Mixed bag of feelings and opinions regarding this novel: it has the making of a great epic, with battles and politics and court intrigue and betrayals… but more than once, it read more like a history book, which didn’t make the characters really three-dimensional.

This is the story of Mata Zyndu, “the Chrysanthemum”, scion of a noble though destroyed family, a powerful warrior destined to do great things and convinced everything and everyone has their rightful place in the world; and Kuni Garu, “the Dandelion”, a good-to-nothing son turned gangster for want of fidning a goal in life first, but who’s gradually proving himself very resourceful. As Emperor Mapidéré’s reign of terror plunges more and more people into poverty and forced building works, these two men, each for their own reasons, find themselves taking arms in the hopes of making the isles of Dara a peaceful set of kingdoms again… But can thisbe achieved, or will the empowered kings go back to petty squabbling of old?

As a lot of stories go, it is ripe with strife, brothers turning against each other, allies found where nobody ever expected them, faithful families and love interests turned traitors, and… ell, you name it, it probably has it. The pacing was usually fast, covering several weeks or months at times, the novel spanning a few years of fights and rebellion and of trying to build a new world. It never wants for events, for the tide turning suddenly for this or that character, for another character managing to come up with a new deal, and so on.

The setting is reminiscent of feudal Chinese society, with a dash of steampunk (there are rudimentary airships, and later steam technology gets developed). The Emperor is law, everybody’s below him, those who voice out their criticism tend to be silenced forever very quickly. Sons and daughters are expected to uphold the family’s honour, and if they don’t, they often get cast away or at least partly shunned. While I confess not knowing much to Chinese history, customs and mores, the story managed to make me feel its influences, in a good way. I had no trouble imagining the complex sitting and greeting etiquette, or to picture schools with ancient men dispensing the teachings of sages of old (obviously modelled on Confucius or Sun Tzu, but whether this is plagiarism or homage didn’t matter much to me, since I liked the world depicted here).

And even though the world of Dara isn’t perfect, even though the Emperor is a tyrant and his son a naïve, sheltered teenager, there aren’t only bad sides to the “tyranny”: as Mapidéré displaces noble families to prevent them from rallying supporters in their original lands, trade develops (because, simply enough, people sent to other islands long for their home’s cooking and clothing, and so on). There’s a vision gone wrong in all this… but a vision nonetheless.

On the downside, the writing style, while beautiful in some places, often felt dry and too descriptive—too much telling, not enough showing, making the action read as if it was being told by a remote observer. This in turn impeded the characters’ development, as often, too, we’re told of their merits and flaws, of how they evolve… instead of being shown. I still found myself rooting alternatively for Kuni, for Mata, for Gin and a few others; nevertheless, I would’ve liked them even more had their potential complexity really shone through, rather than being recounted. And they really had such potential, considering the nest of opportunities and treasons they went through. So many scenes that could have been between Jia and Risana, for instance, but were told in too few, too short paragraphs.

Also, I must admit I didn’t really care for the part played by the gods. So they shouldn’t interfere directly… but some did it indirectly… but was it really so indirect… but wait, in the end it’s still the mere mortals making history anyway… I sort of get this message, however the way it was handed felt like a series of devices meant to advance the plot, and nothing more.

Conclusion: mostly I liked this story, and may check the second volume later. It had potential for something bigger, though, something grander, especially when the characters were concerned—and in the end, it wasn’t so much.

Yzabel / February 5, 2016

Review: The SEA Is Ours

The Sea Is Ours: Tales from Steampunk Southeast AsiaThe Sea Is Ours: Tales from Steampunk Southeast Asia by Jaymee Goh

My rating: [rating=3]

Blurb:

Steampunk takes on Southeast Asia in this anthology
 
The stories in this collection merge technological wonder with the everyday. Children upgrade their fighting spiders with armor, and toymakers create punchcard-driven marionettes. Large fish lumber across the skies, while boat people find a new home on the edge of a different dimension. Technology and tradition meld as the people adapt to the changing forces of their world. The Sea Is Ours is an exciting new anthology that features stories infused with the spirits of Southeast Asia’s diverse peoples, legends, and geography.

Summary:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

An interesting change of setting, mixing south-eastern Asia culture and various other aspects to engineering and more “steampunkish” elements. I appreciated this nice change of pace, so different from the typical corset & goggle aesthetics: though I still love the latter, variety is always good, and the whole steam/mechanical technology shouldn’t be restricted to European or American settings.

Descriptions and characters mostly felt real enough, and I had no trouble imagining what their surroundings looked like. Some stories used “foreign” words whose meaning wasn’t too difficult to guess, so it added to the immersion factor while not being overly confusing. A certain dichotomy also permeated this anthology, though in a harmonious way, in that several of the stories mixed technology with traditional or supernatural aspects: the Westerners’ cold, rational technology as opposed to a technology combining magic or spirits to science. As simplistic as the first may seem, it still flowed well enough for me.

What I found lacking in this anthology is something I find both very difficult to achieve as a writer, and lacking in short stories in general: it came with a lot of excellent ideas, character concepts and backgrounds, but tended to leave the reader to dry by cutting off abruptly the narratives. I kept expecting either more of a punchline at the end of stories, or to learn that those had also been developed / were to be developed into novellas or novels later. As a result, I more than once reached the end of a story thinking “am I missing a few pages here?”

Favourite stories:

“On the Consequence of Sound”: though the ending was a bit predictable, I really liked the idea of using music to make items and ships levitate.

“The Unmaking of the Cuadro Amoroso”: exploring various ideas, such as artists that are also scientists (or is it the contrary?), science versus faith, an oppressive government, revenge, and a polyamorous relationship presented in a totally natural way.

“Working women”: a bit too abrupt to my taste in how events unfurled, however I liked its weaving of three women’s stories, colliding through mechanical transformations, how society perceived them, and how they acted to (re)claim their own worth and independence.

Formatting: a few typos here and there, however I read an ARC, so this was probably to be expected. I don’t know about the printed book.