Yzabel / March 21, 2014

Review: The Cleansing

The Cleansing (Earth Haven)The Cleansing by Sam Kates

My rating: [rating=3]

Summary:

Apocalypse unleashed, the Cleansing begins. Relentless. Survival, uncertain.

Seven billion people inhabit this world, unaware our destruction is at hand. Death arrives unheralded—swift and nearly certain—not from meteors or nuclear holocaust or global warming, but from a source no one even knows exists.

The architects of doom have moved among us, hidden in plain sight, waiting for the signal to trigger our extinction.

Blindsided, humanity falls. A handful of survivors, bewildered and grief-stricken, must face the new reality, and quickly. For while the Cleansing threatens our existence, it is only the beginning…

Review:

(I got an e-copy of this book through NetGalley, in exchange for an honest review.)

3.5 stars.

An interesting twist on the more traditional post-apocalyptic “a deadly catastrophe wipes off humanity, only a few hundreds/thousands survive”… because this time, the survivors are mostly the ones who were responsible for said catastrophe (and this isn’t a spoiler: we learn about it in the first couple of chapters). We’re clearly given both sides here: that of the “poor” human survivors, and that of the group who engineered everything, and was thus organised enough beforehand to be able to breeze through the aftermath.

I liked how the story made me question a lot of things. What we take for granted. The reasons behind the decision of the “bad guys”. How some of them may not be so far away from humanity as they like ot think. I suspect the latter aspect will be explored more in the next installment, or at least I hope so, as it’s something I found quite intriguing. The characters of Troy, Diane and Milandra come to mind. Troy being too trigger-happy in his mission, for a supposedly non-violent being; Diane showing no emotion, no signs, and being exactly the kind of person who might or might not snap in the end; and Milandra, the one who gave the order, yet still tries to protect the one guy who didn’t obey. It seems to me that thousands of years spent among the “drones” have taken their toll, and it made me wonder: how many others are going to have second thoughts, in spite of having carried the order and followed the plan so far?

On the downside, the writing was sometimes a little too dry, and I found it hard to connect with the characters, which in turn made it harder to actually care for them. For quite a few chapters, we see them in their mundane lives, or going through the apocalypse, but mostly I wouldn’t feel very invested in them. I also thought part of the explanation, given throughout the second half of the novel, tended to veer into info-dump territory (just a couple of times, fortunately). The setting also makes up for bleak prospects for the human race—but then, it depends on whether one wants to read a story full of hope in the wake of adversity, or indeed read something about a dark future, in which case The Cleansing definitely delivers.

Yzabel / September 18, 2005

Virtual Disease in a Virtual World

Even though I haven’t found many sources yet to confirm this, it looks like World of Warcraft now has to deal with a disease spreading to other players’ characters, and bearing the charming name of “Corrupted Blood”. Here’s what pigz at Shacknews has to say about it:

Blizzard adds in a new instance, Zul’Gurub. Inside is the god of blood, Hakkar. Well, when you fight him he has a debuff called Corrputed Blood. It does like 250-350 damage to palyers and affects nearby players. The amazing thing is SOME PLAYERS have brought this disease (and it is a disease) back to the towns, outside of the instance. It starts spreading amongst the genral population including npcs, who can out generate the damage. Some servers have gotten so bad that you can’t go into the major cities without getting the plague (and anyone less than like level 50 nearly immediately die). GM’s even tried quarantining players in certain areas, but the players kept escaping the quarentine and infect other players. 

As a person who’ve dabbled in MMORPGs for a few years, although I’ve never played WoW, I find this quite fascinating. Is this an intended feature that’s working too well, or a serious coding bug, if there’s ever any difference between the two, in this case? We’ve all heard of viruses that spread from computer to computer through the internet, and of course of biological viruses, but this is a premiere to me; I don’t think that any online game has seen such collateral damage occur, and while it can sure be fascinating from a purely roleplaying point of view, it also has the potential to be a serious bother to players.

I now wonder how Blizzard will handle the matter, yet above all, I wonder how this could happen. What piece of code was needed for the Corrupted Blood to become so virulent? How come that such an event could occur in what’s supposed to be a completely human-controlled environment? Somehow, I can’t prevent but thinking that this is a perfect example of chaos in motion. It’s so similar to real life that it’s almost frightening.

(Link found through Clickable Culture)