Yzabel / April 1, 2018

Review: Lady Mechanika – La Dama de la Muerte

Lady Mechanika: La Dama de la MuerteLady Mechanika: La Dama de la Muerte by Joe Benítez

My rating: [rating=3]

Blurb:

After suffering a tragic loss, Lady Mechanika takes a trip to a small Mexican village just in time for their Día de los Muertos celebration. But the festivities turn truly deadly after the arrival of the Jinetes del Infierno, the mythical Hell Riders!

Review:

[I received a copy of this book through Netgalley.]

Not sure where chronologically this volume is set, among the other ‘Lady Mechanika’ ones. In this story, Mechanika travels to Mexico without a goal, grieving for her friend Dallas, and finds herself taking a room in a village whose inhabitants are about to celebrate the dead.

The characters she meets throughout the pages were in general endearing and friendly, passing along their traditions and encouraging Mechanika to have fun for the sake of fun itself, and teaching her of a different way to celebrate her departed ones. To be fair, I don’t know that much about this specific tradition, but from what I know, the comics seemed to respect it and try to delve into it deeper than just ‘oh hey let’s paint skull faces’—a welcome addition.

Less steampunk-oriented than the previous volumes, the story follows some typical western codes: a village terrorised by bandits, and a lone vigilante stepping up to defend them. Not an unwelcome change, although in terms of scenario and plot twists, it was easy to guess where this was going, and that made the story unexceptional in that regard.

The art and style remain very good in this volume, too, mixing Victorian and steampunkish aesthetics with more traditional ‘Día de Muertos’ ones, including costumes and face paint. The latter somehow contributed to keeping the ‘outlandish costuming’ toned down, in that apart from one short corset, Mechanika appears in clothing that looks more tribal, but also easier to move in (much as I like the style, the ‘tiny corset + narrow sleeves’ combo is an awful one for fighting, so I’m all for graphically striking options that are also convenient). If just for the art, this series is definitely worth reading.

Yzabel / March 12, 2016

Review: The Weird Wild West

The Weird Wild WestThe Weird Wild West by Misty Massey

My rating: [rating=3]

Blurb:

Why the Weird Wild West?

The untamed frontier is a challenge, a test of character, a proving ground for the soul. It’s a place where pioneers rewrite their future, or end their days…for better or worse. In the spirit of Bret Maverick, Cat Ballou, Kwai Chang Caine, and James West, The Weird Wild West blends western grit with the magical and mysterious unknown that waits beyond the next horizon.

With thrilling stories by Jonathan Maberry, Gail Z. Martin, John Hartness, RS Belcher, Diana Pharaoh Francis, Misty Massey, James R. Tuck, Robert E. Waters, David Sherman, Tonia Brown and many more, you’ve hit the Mother Lode!

Review:

[I received a copy of this book through Netgalley, in exchange for an honest review.]

A fairly decent anthology of western-themed stories with a twist, often of the paranormal or supernatural variety, with a bit of steampunk thrown in. A lot of the “western codes” are followed here. Little towns and farms on the Frontier, homesteaders and professional players, gunslingers and sharpshooters, sheriffs and outlaws, finding themselves dealing with something that one day comes to disturb their life. Even though having so many stories follow the same “rule”, so to speak, it was still enjoyable. While none of the stories blew my mind, none was truly bad either; I probably wouldn’t buy the book, but borrowing it from a friend or the library would be in order here. It would also provide a good introduction to this “weird wild west” genre (because all things said and done, it does feel like a genre to me).

The ones I liked best:

“Ruin Creek”: a pair of paranormal investigatores go to the little town of Ruin Creek, on board a night train, to investigate the disappearance of another investigator, after the latter reported mysterious occurrences.

“Son of the Devil”: or the trappings of a small town where people are so entrenched in their religious beliefs that they fail to apply them to people who’re not perfect but could do with some mercy, thus driving them to committing dark deeds. I always tend to find this dichotomy interesting, because it raises the question of who is to blame: the sinners, or the “pure ones” who could have helped but didn’t? And were the sinners “bad people” from the beginning, or did they just turn to “evil” because they were alone and desperate?

“Mungo Snead’s Last Stand”: a brave and desperate tale, with aliens thrown in the middle for good measure. (It is the Weird West, after all!)

“Frank and Earnest”: fun and cute, with a bit of slapstick comedy. Two outlaws find themselves looking for a kitten, and stumble upon what could destroy the world.

Notes:

“Abishag Mary” wasn’t my favorite, and it was a bit typical (homesteader trying to keep her land), however I found the twist at the end quite funny.

“Rocky Rolls Gold” had an interesting premise, but the way it was told didn’t work too well for me, I get that the tone was to be light and funny, but the characters felt too silly to properly work (as if they were meant to be competent at what they did, yet the banter and their reactions made them appear as stupid nonetheless).

“Fifteen Seconds”: this one’s a bit different, because of its contemporary setting (all the other stories are cleary 19th century Frontier adventures). I also thought it had a bit too much info-dumping.

3.5 stars overall.

Yzabel / February 29, 2016

Review: Hell’s Bounty

Hell's BountyHell’s Bounty by Joe R. Lansdale

My rating: [rating=2]

Blurb:

If the Western town of Falling Rock isn’t dangerous enough due to drunks, fast guns and greedy miners, it gets a real dose of ugly when a soulless, dynamite-loving bounty hunter named Smith rides into town to bring back a bounty, dead or alive—preferably dead. In the process, Smith sets off an explosive chain of events that send him straight to the waiting room in Hell where he is offered a one-time chance to absolve himself.

Satan, a bartender also known as Snappy, wants Smith to hurry back to earth and put a very bad hombre out of commission. Someone Smith has already met in the town of Falling Rock. A fellow named Quill, who has, since Smith’s departure, sold his soul to the Old Ones, and has been possessed by a nasty, scaly, winged demon with a cigar habit and a bad attitude. Quill wants to bring about the destruction of the world, not to mention the known universe, and hand it all over: moon, stars, black spaces, cosmic dust, as well as all of humanity, to the nasty Lovecraftian deities that wait on the other side of the veil. It’s a bargain made in worse places than Hell.

Even Satan can’t stand for that kind of dark business. The demon that has possessed Quill, a former co-worker of Satan, has gone way too far, and there has to be a serious correction.

And though Smith isn’t so sure humanity is that big of a loss, the alternative of him cooking eternally while being skewered on a meat hook isn’t particularly appealing. Smith straps on a gift from Snappy, a holstered Colt pistol loaded with endless silver ammunition, and riding a near-magical horse named Shadow, carrying an amazing deck of cards that can summon up some of the greatest gunfighters and killers the west has ever known, he rides up from hell, and back into Falling Rock, a town that can be entered, but can’t be left.

It’s a opportunity not only for Smith to experience action and adventure and deal with the living dead and all manner of demonic curses and terrible prophecies, it’s a shot at love with a beautiful, one-eyed, redheaded-darling with a whip, a woman named Payday. But it’s an even bigger shot at redemption.

Saddle up, partner. It’s time to ride into an old fashioned pulp and horror adventure full of gnashing teeth, exploding dynamite, pistol fire, and a few late night kisses.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

A crossover between western, horror and dark comedy, where a bounty hunter who blew himself up to Hell (literally) is recruited to prevent the end of the world. This mix is full of saloon pillars, hardened girls, flash-eating ghouls, not too clever zombies, and heroes (and foes) out of the Far West legends and dime novels. A bizarre and mismatched posse, and none is guaranteed to come out of this alive.

I found this novel fairly weird: entertaining to a degree, but sort of straddling a fence, as if it never knew what it really wanted to be. Horror? Comedy? It would lean alternatively towards one or the other, swinging back and forth between both genres, sometimes successfully, sometimes with results that were a bit silly. There’s a Lovecraftian-like threat, and a mesmerising long night with vivid imagery of a moon cleft in two by a tower… and there’s the villain that looked like a cross between a gargoyle and a bat. There’s Falling Rock, with its resident bully who hits prostitues and shoots down just about anyone out of his own feelings of misery… and there are all the stereotypes, perhaps too much like stereotypes, of, well, stereotypical western stories (drunk doc, undertaker, kid playing at being a big gun…). There are scenes both gruesome and funny—like the short-lived moment when Jenny comes out of her grave—and there are others where the humour doesn’t take too well. The ghouls are often dumb and presented more like comic relief… and then dismember and eat people like there’s not tomorrow.

The writing itself was disjointed and weird at times. I got an ARC, so I wouldn’t expect it to be flawless, yet often a sentence would jump out of the page, looking twisted and not fully grammatically correct. Though it wasn’t absolutely unreadable, it was distracting enough to pull me out of the story at times. The dialogues, too, were hit or miss: some lines made me smile and snort, befitting dark humour western characters, while others just made me roll my eyes. Some parts were action-packed and a funny ride, and others ended up feeling repetitive (attack zombies, get hurt/maimed/trampled/killed/devoured, not necessarily in that order, rinse and repeat).

I’d deem this the kind of quick read definitely worth it when you don’t need to focus and just want to spend a few hours with an entertaining story. Which in itself is not a bad thing, nor anything to be belittled. However, the writing and the wonky pacing don’t make it much more than “enjoyable then forgettable”. 2.5 stars.

Yzabel / November 25, 2015

Review: Deadlands: Ghostwalkers

Deadlands: GhostwalkersDeadlands: Ghostwalkers by Jonathan Maberry

My rating: [rating=2]

Blurb:

The first of three media tie-in novels based on the hit RPG franchise Deadlands

From New York Times bestselling author Jonathan Maberry, the first in a thrilling series of novels based on Deadlands, a hugely successful role-playing game (RPG) set in the Weird, Weird West.

Welcome to the Deadlands, where steely-eyed gunfighters rub shoulders with mad scientists and dark, unnatural forces. Where the Great Quake of 1868 has shattered California into a labyrinth of sea-flooded caverns . . . and a mysterious substance called “ghost rock” fuels exotic steampunk inventions as well as plenty of bloodshed and flying bullets.

In Ghostwalkers, a gun-for-hire, literally haunted by his bloody past, comes to the struggling town of Paradise Falls, where he becomes embroiled in a deadly conflict between the besieged community and a diabolically brilliant alchemist who is building terrible new weapons of mass destruction . . . and an army of the living dead!

Review:

[I received a copy of this novel through NetGalley, in exchange for an honest review.]

I used to play the Deadlands RPG when I was in high school. That was, well, long ago. Long enough for the game to be in its original iteration, no LCG or anything. Back when we used poker chips that could act as jokers, but we greedily kept them because the unused ones would turn into experience points at the end of the game. Yeah, that was quite a few years ago.

So I wanted to try and see what a novel set in the Deadlands universe was like.

Though I admit my recollections of the game are far and few between, I’m not sure the book exactly related. Some elements fitted, and had the “Weird West” feeling I tend to associate with that world, but they seemed to be thrown in more as add-ons than as true parts. (Dinosaurs, zombies, steampunk weapons, etc.) It was fun, sure, yet it also looked as too much being crammed in it… and at the same time, the novel felt too long for the story it had to tell.

It worked well enough as a “strange western”-like story in the beginning, in that the action started fast, and the tropes I was looking for were there: gunslingers, little town under the tyranny of a couple of rich white guys with their own militia of sorts, inhabitants trying to resist but being outnumbered… However, after a while, I began to lose interest, likely because of the repetitiveness of said action, and because the characters didn’t have much depths, all things considered. Grey had a troubled past… but there isn’t much more to him once this past is uncovered (he did work as a character thrown in that mess without much knowledge of what happened, as other people explaining things allowed the reader to discover them as well). Jenny was the mandatory brave female character with a shotgun, and her courage was commendable, yet out of this and her relationship with Grey, there wasn’t too much to her either. The monk was forgettable, and the villain was… gloating?

A definitely problematic character was Looks Away, the Sioux guy who happened to be part of a circus in Europe, got an education there, and now throwns in “British” slang all the time. Making him a Sioux felt more like ye olde mandatory POC than like a real person, as basically he could have been a British scholar just as well, and it wouldn’t have changed the plot in any way. (Granted, had the author gone overboard the other way, by making him a Native American cliché, it’d have been just as bad. But I believe in middle grounds.)

A good deal of the novel was also both boring and too over the top to fully belong. Characters discover awful weapon and enemies, fight them, manage to escape at the last moment, bit of deus ex machina here, rinse and repeat. (A corset stopping a bullet… Uh… Not sure about that, and if the explanation is what I think it was, it wasn’t made very clear in the end.) As for the enemies, I could do with zombies (in the Deadlandsverse? Sure!), but the vampire-witches mqde me wonder what they were doing here, and dinosaurs was too far-fetched, seemingly added to the mix just because at some point, someone must’ve said “hey, why not put dinosaurs in there, too, they’re cool.” Odd.

Writing style: long descriptions (of which I quickly get bored), and a tendency to veer into very short sentences/3-word long paragraphs that worked sometimes, and were jarring at others.

Conclusion: Some interesting ideas, but the characters need to be fleshed out, and the novel to be trimmed down when it comes to descriptions.

Yzabel / May 21, 2015

Review: Treasure, Darkly

Treasure, Darkly (Treasure Chronicles, #1)Treasure, Darkly by Jordan Elizabeth Mierek

My rating: [rating=1]

Blurb:

Seventeen-year-old Clark Treasure assumes the drink he stole off the captain is absinthe… until the chemicals in the liquid give him the ability to awaken the dead.

A great invention for creating perfect soldiers, yes, but Clark wants to live as a miner, not a slave to the army—or the deceased. On the run, Clark turns to his estranged, mining tycoon father for help. The Treasures welcome Clark with open arms, so he jumps at the chance to help them protect their ranch against Senator Horan, a man who hates anyone more powerful than he.

Sixteen-year-old Amethyst Treasure loathes the idea of spending the summer away from her bustling city life to rot on her father’s ranch, but when a handsome young man shows up claiming to be her secret half-brother, her curiosity is piqued. He’s clever, street smart, and has no qualms jumping into the brawl between the Treasures and Horans. Caught in the middle, Horan kidnaps Amethyst, and all she gets is this lousy bullet through her heart.

When Clark brings her back to life, however, the real action starts, and Amethyst joins him in his fight against the Horan clan—whatever the cost. Defeating the Horans may seem easy at first, but going up against men with the same fighting vengeance as Clark, and a Senator with power he’s obtained by brainwashing the masses?

Well, Amethyst’s boring summer at home has turned into an adventure on the run, chock full of intrigue, danger, love, and a mysterious boy named Clark.

Review:

(I was given a copy by the publisher, in exchange for an honest review.)

I had read a couple of short stories by this author, and thought the world she developed would be worth the read. I’m sorry to say I couldn’t push myself to enjoy Treasure, Darkly, in spite of a good beginning. Or perhaps because the beginning led me to hope for something quite different, something I’d have liked instead.

Adventure in a steampunk, western-like world, along with a mysterious power allowing the male protagonist to bring people back to life: that would’ve rocked, and it’s what I got in the first chapters. Clark seemed an intriguing character. On the run from the Army after he accidentally used their latest invention and ended up with powers over the dead, he turned to the only people he thought would be able to protect them, thanks to their wealth and reputation; a risky move if you ask me, but why not, when you don’t have much left to lose? Clark was kind of resourceful—ready to use whatever resources he could find, aware that he had to be ruthless at times, yet still trying to fit in in a “good” way no matter what.

The world depicted in the novel was interesting, too. Perhaps with a bit too much “steampunkish eye-candy”, in that you’d have to simply enjoy the descriptions and atmosphere for what they are, not look for any detailed explanation behind some of the machines. At some point, Clark goes on a quest for missing inventions, and if you like reading about such contraptions, well, those fit well within a steampunk universe.

However, I found it really difficult to remain invested into the story after the 40%-50% mark. First, Amethyst’s expected death doesn’t occur before then, i.e. a bit too late to my liking. Second, what would’ve been somewhat stereotypical but still enjoyable plot in a western-type plot (the Treasures vs. the Horans) wasn’t that much developed, with the race to find the missing inventions getting muddled in there. Third, and a killer for me, those parts of the plot, along with Clark’s power and running away from the military, got lost in the romance.

I didn’t care the least bit for the romance here. Partly because of the brother/sister thing, even though there’s a twist here. Partly because I wanted to see a kickass brother/sister pairing living adventures in a Weird Wild West world. Partly because it didn’t make much sense when pitched against the other stakes (the Horans, Clark being on the run, how the family in general was supposed to accept him…).

Amethyst I found fairly unlikeable all along. I could’ve forgiven her snobbish ways in the beginning, if only coming back from the dead would’ve redeemed them. I’d expect dying, then being resurrected would leave heavy traces in someone’s psyche, make them contemplate their mortality, see the world in a different way; but Amethyst doesn’t change, and remains as superficial as ever (all the more as she’s cast several times in a Damsel In Distrest role, moments during which she worries about the wrong things).

Clark’s power remained vague and not exploited after the first half. For instance, we’re told that when he brings back someone, he has to give death in the next minutes or so for the first life to indeed be spared, yet he’s never seen doing it, which felt like a cop-out. The villains didn’t do much in the second half either, the two brothers vanishing from the scene fairly quickly, to better leave room to Clark and Amethyst traipsing around, buying clothes, camping in the woods, and so on. Also, Clark’s secrets got out in the open too easily, and it was hard after a while to believe that people wouldn’t talk about it sooner, that he wouldn’t get in trouble sooner because of it.

In short, based on the first half of the novel, I was somewhat enthused, and expected adventure and a grand finale. In the end, I got bored by the romance and distractions from what should’ve remained the issues at stake. By the time they came back, it was too late.

1.5 stars.