Yzabel / October 30, 2014

Review: Broken Realms

Broken Realms (The Chronicles of Mara Lantern, Book 1)Broken Realms by D.W. Moneypenny

My rating: [rating=1]

Summary:

Mara Lantern doesn’t believe in metaphysical powers and alternate realities. That’s about to change.

After a jetliner plunges into the Columbia River near Portland, Oregon, everyone survives. So why do crash investigators have a hangar full of bodies, one for each passenger except Mara? Before the plane goes down, she glimpses a new reality, one with scales and snouts, fangs and gills. She sees a boy running down the aisle carrying a ball of blue light, chased by a girl who could be her clone. By trying to help, she unwittingly unleashes dozens of creatures on an unsuspecting world and sparks a series of events that threatens her life, her family and everything she believes. To save them, she has to embrace a power she cannot comprehend.

Review:

(I got a copy courtesy of NetGalley, in exchange for an honest review.)

I’ve debated again and again, whether I should give this book 1* or 2, so let’s say it’s a 1.5. I wouldn’t deem it as bad per se. In fact, it dealt with themes I’m usually fascinated with: parallel worlds, and manipulating the very fabric of reality. But it was just so long. It felt so long. It felt as if it picked up by the 75% mark, which was too late to muster much interest in me, and I’ll be honest: if I hadn’t got it through NetGalley, if I hadn’t considered myself as owing it a review (and a full read), I would havd stopped reading it days ago.

I loved the beginning: that scene in the plane, one set of people dying while another replaced them—raising from the start the question of “who is real?” Can we call people from Mara’s world “the real versions”, or are their “dopplegängers” just as real? It’s all in the eye of the beholder, and one soon comes to realise that things aren’t so easy. It’s not simply about sending people back to their original realms. It’s not only about the poor ones who died and were replaced by “evil” counterparts, because while some of those counterparts were indeed rotten, others were pretty decent people. And that’s the key word: people. In that regard, you can’t read this book with an all-or-nothing approach.

Unfortunately, the characters and the way they made their way through the story seemed off balance to me. There was a lot of talking, of explaining, something that was partly unavoidable (considering the theories behind the various worlds and how to affect them), but too often I caught myself thinking that the characters took their sweet time getting to actually tackling the problems. Again, I guess it was logical, in a way (for instance, convincing Mara of her powers in a snap of fingers would have been just… bad); only it happened in ways that made the story drag.

Maybe the premise of “every single passenger survived vs. every single passenger died”, something that really grabbed me in the blurb, would have deserved more spotlight (as it was, the ones who should have cared packed up the investigation pretty quickly—and I’m talking of several people here, not just a certain person). Maybe the plot would have called for more action on the main characters’ part (all the scenes at the repair shop didn’t strike me as particularly useful, and I suppose they contributed in dragging things down). At this point, it’s hard to tell, becaue everything’s got muddled in my head. I never found enough interest to read more than a few chapters at once, despite somewhat wanting to know where the plot was going.

There are intriguing things in this novel. Alas, I just couldn’t remain interested for very long, nor invested in the characters and their relationships.

Yzabel / January 15, 2006

Role-Playing Games, Novels and World-Building

This week-end, I went back to sweet hometown and met with friends I hadn’t seen in a few years. Knowing who we are and what our common background is, there was no doubt that it would end with a tabletop RPG session, and no surprise here, it happened. One of my friends had in fact built his own little world, complete with maps and background history, which is the universe we played in. It reminded me of a comment left on this blog some time ago, about handing out my characters to players, placing them in specific situations, and seeing how it goes.Read More

Yzabel / August 20, 2005

Orion’s Arm: A Science-Fiction World in the Making

Sisyphean posted an annoucement about this at Writers Blog Alliance, and after taking a peek at the webpage, I thought it’s a pretty interesting project, worth being advertised a little more.

Without further ado, let me thus introduce you to Orion’s Arm, a collaborative project aiming at creating a science-fiction universe, complete from breeds to timeline, while following currently accepted science matters.

Our goal is to create a dramatic far-future universe that is internally consistent and abides as much as possible with the accepted facts and theories in the physical, biological, and social sciences. Thus matter cannot travel faster than light, matter and energy are conserved, no evolved humanoid aliens have been discovered, future ultratech social issues are likely to be very different to those of today, and so on. We embrace speculative ideas like drexlerian assemblers, mind uploads, posthuman intelligences, femtotech, magnetic monopoles, wormholes, as it is proposed that future sciences, technologies, and developments will make these possible. And we attempt a logical explanation for even the most fantastic-seeming elements in OA. We aim to paint a future that is plausible at every level, from the scientific to the social to the psychological.

While this may seem too scientific to one’s liking, for an author who’d like to write science-fiction, this approach can turn to be a very valuable one. Indeed, science-fiction is not just “something easy to write: you can invent anything”. Let’s not forget the word science in it, and that when creating our own little pocket universes, basing them off real scientific theories is a necessity, in order to make them more believable to our readers. I’m really not a scientific type, but grabbing a magazine here and there has taught me a few invaluable things to add in my stories.

It’s all about credibility—and seeing such a world being created is anyway a fascinating enough process in itself to at least take a few minutes and have a look at it.