Not Dead
No, I’m not dead, I just haven’t been in the mood for blogging much these days. Coupled with being away the past week-end, fighting with scenes from my novel that wouldn’t go my way (see the “NaNo” blog for this), and falling sick (as usual every two months or so), life’s been full. Alright, to be realy honest, I need to blame Stepmania as well, though in a good way; I definitely needed to get back in shape, and doing mindless cardio on stationary bikes really isn’t my thing at all. I was looking at fun alternatives, and I remembered having tried DDR once… The fate of this author was sealed, and a dance mat went on its way to reach me.
Things are going well with the writing so far, in any case. In spite of my battle with scenes that will go to the unused basket, replaced as they are by more appropriate ones, the ball goes on rolling. Five chapters under my belt, it’s not that bad, and for a change, they’re planned ones, not written on the spur of the moment.
I’ll love this story as much as I’ve loved creating the universe it’s set in, which is an excellent thing.
I’m considering working on two novel projects this year. Well, this is maybe not a good way of presenting it, but the idea I wanted to keep for the next NaNoWriMo, if I take part, I won’t be able to hold it off for very long, since I feel so much like giving it life as well. And truth be told, don’t we write for the sheer pleasure of the act, after all? I know it’s about doing it seriously if we really want to become published authors someday. However, in my eyes, our writing must also remain something interesting and enjoyable–a sort of a reward. Else, what would be the interest to want to become an author?
This week-end, I went back to sweet hometown and met with friends I hadn’t seen in a few years. Knowing who we are and what our common background is, there was no doubt that it would end with a tabletop RPG session, and no surprise here, it happened. One of my friends had in fact built his own little world, complete with maps and background history, which is the universe we played in. It reminded me of a comment left on this blog some time ago, about handing out my characters to players, placing them in specific situations, and seeing how it goes.