This week-end, I went back to sweet hometown and met with friends I hadn’t seen in a few years. Knowing who we are and what our common background is, there was no doubt that it would end with a tabletop RPG session, and no surprise here, it happened. One of my friends had in fact built his own little world, complete with maps and background history, which is the universe we played in. It reminded me of a comment left on this blog some time ago, about handing out my characters to players, placing them in specific situations, and seeing how it goes.
I considered doing that with the world I created, but not with characters–just with the world. Freed from the pressure of having to conform to a role dictated by the Storyteller (a.k.a. myself), the players’ actions could turn into good ideas to use in the story (which they would be notified about, of course), into ideas to use in side-stories, for my practicing pleasure, or, all that simply, into excellent gaming moments. After all, this is what we’re looking for in roleplaying first and foremost. The rest is only bonus.
For the moment, this remains a possible project. I must admit that it would be fun to craft a few world-building sheets, ask a handful of friends to create characters for this world, and write a basic scenario for everyone to have fun with. The only important problem is that it would detract me from writing the actual story, or from planning it, as it stands, hence my hesitations. On the other hand, everything is so detailed in my mind that I wouldn’t need that much time to tell them about the world–and it may also help me see if there are any inconsistencies in it.
Would this be a positive project, or just another way of procrastinating? Good question. For me, it sounds like both. It also sounds like it can be much fun. I need to think about it some more.