Yzabel / September 26, 2015

Review: Havelock, Part 2

Havelock: TwoHavelock: Two by Jane D. Everly

My rating: [rating=4]

Blurb:

Eliana Havelock is a female with no past, whose determination to bring down a Karachi arms dealer catches the attention of the British Secret Intelligence Service. MI-6 is currently fractured due to political upheaval, with many of its covert programs dissolved or disbanded. When Eliana presents the opportunity to divert an international arms disaster, the head of MI-6 partners her with one of its best and brightest, the enigmatic, Connor Blackwell. But in a world of secrets and hidden agendas, who can Eliana trust? And what, or who, is Eliana really after?

Review:

[I received a copy from the publisher, in exchange for an honest review.]

Second instalment in the “Havelock” series. I had read the first episode a few months ago, and I must say I pretty much enjoyed this one as well.

A lot of things from my first review keep standing true here. The shift from 1st to 3rd person is still puzzling, but doesn’t bother me much. Eliana is still a fun character to read about (that scene with the psychatrist? Totally something *I* would have one of my RPG characters do). The chase goes on, with some action scenes described in an enjoyable way. The villain and his sidekick are one step ahead, while the “heroes” are also skilled enough to try and keep up no matter what.

I’m waiting for more background and fleshing out of Blackwell, and some revelations about Eliana’s past (there’s a hint about her father, I may or may not be right, but it’d be funny if I were). Hopefully in the next parts of this serial!

3.5 to 4 stars.

Yzabel / September 26, 2015

Review: Ghost Fleet

Ghost Fleet: A Novel of the Next World WarGhost Fleet: A Novel of the Next World War by P.W. Singer

My rating: [rating=1]

Blurb:

The United States, China, and Russia eye each other across a twenty-first century version of the Cold War, which suddenly heats up at sea, on land, in the air, in outer space, and in cyberspace. The fighting involves everything from stealthy robotic–drone strikes to old warships from the navy’s “ghost fleet.” Fighter pilots unleash a Pearl Harbor–style attack; American veterans become low-tech insurgents; teenage hackers battle in digital playgrounds; Silicon Valley billionaires mobilize for cyber-war; and a serial killer carries out her own vendetta. Ultimately, victory will depend on blending the lessons of the past with the weapons of the future.

Review:

[I received an advanced copy of this book through NetGalley, in exchange for an honest review.]

DNF at 56%. I tried, I really tried, but it’s been weeks and I just can’t get interested in the story or the characters. I don’t mind when there is more than two or three, I don’t mind short chapters in general; only it’s not working at all for me in this novel, and halfway in, I still don’t care about what’s happening to whom, whether the insurgents will survive, whether Carrie will be found out or not, whether Jamie will mend his relationship with his father… I see, strictly speaking, where it is going. Yet it doesn’t matter, because it’s going in a very dry way that makes everything confusing after a while, all the more as reading a few pages, then leaving the book again for a couple of days doesn’t help (not being interested enough to keep trudging through it, that is).

The other, really important thing not working for me is how little is actually given in terms of geopolitics, even though the characters talk about it; that’s info-dumping without actually giving enough information. There is the Directorate (the new China), allied with the Russians, waging a blitzkrieg on the United States by taking down satellite coverage and basically scrambling communications, GPS on board of planes, etc. Clever and efficient plan, yet why exactly? I would have wanted to learn so, so much about how this state of war came to be, what strings of events led to such a decision, why the NATO countries dropped out of it so fast. So many things just don’t make sense without more background here. I think such a book demands additional information (and handled differently), otherwise it’s not believable.

The technological aspect was somewhat OK. A bit heavy-handed, though (nothing really “new”, some devices were pretty similar to ours only with a more “futuristic” name). I didn’t love nor hate it, which is already something, I guess.

I’m rather sad, because this story had potential, especially regarding the level of creativity the insurgents came to (Walmart going to war as an underground supply chain: both funny and oddly logical), but it didn’t deliver on the human and global relationships factor, at least not when it comes to what I expected from it.

Yzabel / September 25, 2015

Review: The Gap of Time

The Gap of Time: A Novel (Hogarth Shakespeare)The Gap of Time: A Novel by Jeanette Winterson

My rating: [rating=4]

Blurb:

The Winter’s Tale is one of Shakespeare’s “late plays.” It tells the story of a king whose jealousy results in the banishment of his baby daughter and the death of his beautiful wife. His daughter is found and brought up by a shepherd on the Bohemian coast, but through a series of extraordinary events, father and daughter, and eventually mother too, are reunited.

In Jeanette Winterson’s retelling of The Winter’s Tale we move from London, a city reeling after the 2008 financial crisis, to a storm-ravaged American city called New Bohemia. Her story is one of childhood friendship, money, status, technology and the elliptical nature of time. Written with energy and wit, this is a story of the consuming power of jealousy on one hand, and redemption and the enduring love of a lost child on the other.

Review:

[I received an advanced copy of this book through Edelweiss, in exchange for an honest review.]

I’m not too familiar with Winterson’s writing—except for a puny page from Sexing the Cherry that I had to translate at uni a some 10 years ago—so I can’t comment on how this adaptation exercise affected her usual writing, or if there’s anything really noteworthy here, in one way or another.

As a retelling of a play I incidentally also had to study, and quite enjoyed, I found it interesting: close enough to Shakespeare’s work in its themes (and names), but different enough as well, in that the modern setting allowed for other ways of dealing with those themes.

I liked this new interpretation of the characters. Hermione’s death, for instance, carried through isolation from the media as well as from her family. What happened to Milo/Mamilius. How exactly Perdita was “lost”. The absent Oracle, replaced by a DNA test. The kingdoms being a corporation and a colony. The Sheperd as a poor musician, Autolycus as a wily car dealer. And, last but not least, the twist on Antigonus’s fate, in a surprising interpretation of the famous “exit, pursued by a bear” stage direction. The Winter’s Tale is not an easy play; retelling it is certainly not easy either; in any case, for me, it worked.

As with the play, I preferred the first part to the second—darker, edgier, also with a more hateful Leo/Leontes, through his vulgarity and the way he treated MiMi/Hermione, so blinded by his jealousy that he kept refusing the means to actually prove whether he was right or wrong. Mostly the characters evolved in a bleak setting of money and fake smiles, in lieu of a Court, where finding happiness was just impossible as long as Perdita wasn’t fully accepted among them. I can’t exactly explain why such a setting was more interesting to me than the “happy” one of Shep’s and Clo’s life, raising Perdita on the other side of the ocean… it just was. This doesn’t make the novel less good, though—it’s probably more a matter of personal preference.

I liked what became of Leo in the third part, too: repentant yet still himself, amending his ways yet not all of them, which made him… believable? As for the video game… not sure what to make of it, however I found it lending a strange, eerie, haunted quality to the story, a sort of gloomy backdrop to Leo’s and Xeno’s broken relationship, with MiMi as the single unattainable beacon of light in the darkness. Quite powerful imagery.

Although it’s not absolutely necessary to have read the original play, since a summary is provided, I would recommend doing so, if only to be able to properly draw the parallels between both.

Conclusion: with other authors such as Margaret Atwood and Gillian Flynn being involved in this project, on top of that, I think it is definitely worth another check later. Here’s to hope I’ll be able to get copies of these books as well!

Yzabel / September 21, 2015

Review: The Undying Legion

The Undying Legion (Crown & Key #2)The Undying Legion by Clay Griffith

My rating: [rating=2]

Blurb:

With a flood of dark magic about to engulf Victorian London, can a handful of heroes vanquish a legion of the undead? When monster-hunter Malcolm MacFarlane comes across the gruesome aftermath of a ritual murder in a London church, he enlists the help of magician-scribe Simon Archer and alchemist extraordinaire Kate Anstruther. Studying the macabre scene, they struggle to understand obscure clues in the ancient Egyptian hieroglyphics carved into the victim’s heart—as well as bizarre mystical allusions to the romantic poetry of William Blake. One thing is clear: Some very potent black magic is at work. But this human sacrifice is only the first in a series of ritualized slayings. Desperate to save lives while there is still time, Simon, Kate, and Malcolm—along with gadget geek Penny Carter and Charlotte, an adolescent werewolf—track down a necromancer who is reanimating the deceased. As the team battles an unrelenting army of undead, a powerful Egyptian mummy, and monstrous serpentine demons, the necromancer proves an elusive quarry. And when the true purpose of the ritual is revealed, the gifted allies must confront a destructive force that is positively apocalyptic.

Review:

[I received a copy of this novel through Edelweiss, in exchange for an honest review.]

I’ve had the three novels of Crown & Key for quite a while, but only got to the second one now. Better late than never, I suppose.

I admit I still can’t reconcile the writing style in this trilogy with what I read a couple of years ago (The Vampire Empire series). Granted, I received Advanced Reader Copies, so there were likely changes in the published novels, but I’m not sure either there were that many between my copy and the final result. In general, the style felt more like a first draft’s: unedited, with a lot more telling than showing, including during fight scenes.

There are, again, good ideas and concepts here. Imogen’s need to accept her fate, even though her appearance shall ensure she cannot be easily accepted. Charlotte’s desire to find a home and be the little girl she is, to desperately use her “evil” nature to help her new “family” in spite of all the risks. Malcolm’s dilemma about her: can the hunter accept the beast? Penny’s inventions and the overall steampunk mood she brings to the story—she doesn’t get that much screen time, unfortunately, but her pistol and her bullets are fun. Necromancy (I’m always so partial to necromancy). Gruesome, bloody rituals, whose aim may be evil, or may not be: does the end justify such means?

But then, there are a lot of inconsistencies, too. Fight scenes made even weirder, as two characters do OK for instance against several werewolves, and it kind of makes you wonder what the fuss is about Charlotte (she can’t be so dangerous then, can she?). The use of necromancy: it’s cool in a creepy factor way, but doesn’t really seem to be that important when it comes to the rituals themselves, which in turns makes the use of a necromancer a little pointless (any “dark magician” can go about performing ritualistic murders). The uneven pace: a really strange combination of fast-paced action and lulls. A couple of decisions that didn’t make a lot of sense once you think about them, their only actual point being to drive the plot forward.

I’m not sure of what I should make of Kate’s and Simon’s budding relationship. The banter didn’t have as much appeal as I thought it would have; at times I just wanted them to go on with the plot and stop wasting their time. And yet, we don’t learn that much about the characters, and I would have liked said plot to focus on them in less trivial ways than it did. (So Malcolm has read Blake… Great, it still doesn’t make me feel a lot for him. What about more Malcolm & Jane, so that I could get more interested in that for the last book?)

Conclusion: 1.5 to 2 stars. Some fun scenes, fun inventions on Penny’s part, Charlotte is cute in her own ways, but I can’t bring myself to really care about the main characters. I’ll still read book 3, since I have it; I can’t promise I’ll enjoy it, though.

Yzabel / September 17, 2015

Review: Dreams of Shreds and Tatters

Dreams of Shreds and TattersDreams of Shreds and Tatters by Amanda Downum

My rating: [rating=3]

Blurb:

When Liz Drake’s best friend vanishes, nothing can stop her nightmares. Driven by the certainty he needs her help, she crosses a continent to search for him. She finds Blake comatose in a Vancouver hospital, victim of a mysterious accident that claimed his lover’s life – in her dreams he drowns.

Blake’s new circle of artists and mystics draws her in, but all of them are lying or keeping dangerous secrets. Soon nightmare creatures stalk the waking city, and Liz can’t fight a dream from the daylight world: to rescue Blake she must brave the darkest depths of the Dreamlands.

Even the attempt could kill her, or leave her mind trapped or broken. And if she succeeds, she must face the monstrous Yellow King, whose slave Blake is on the verge of becoming forever.

Review:

[I received an advanced copy of this book through NetGalley, in exchange for an honest review.]

Granted, I took my sweet time in reading it… so by now the book has been out for quite a few months.

Overall an interesting experience, though I expected more out of it. I’ve been fascinated by the original work behind this, The King in Yellow, for a couple of decades, from the weight it bore in Lovecraft’s works to the stories by Robert Chambers that actually inspired it. Simply suggest one nightmarish yet terribly beautiful and sublime (in a Burkian sense) city, and I will think “Carcosa”. And while we don’t have a play here, we do have art, including the painting of a door.

Mostly I liked the descriptions, especially of what happened in dreams and how some people in Vancouver were affected. Liz the dreamer, chasing after her friend Blake to bring him back from his coma. Blake, lost in a place he doesn’t understand, where pain and promises of eternal pleasure tempt him both. Rainer and his circle of artists who dabble in magic too potent for them. Rae and other people addicted to mania, a dream-inducing drug that does just that, and more, turning them into zombie-like creatures desperately wanting to taste the real dream. Above them all, the shadow of the King in Yellow, watching from his throne, and the Twins, waiting for an opening. Waiting for, yes, a door.

Such imagery I found quite fascinating, even though I admit it didn’t extend to the actual Vancouver (rain and cold is standard weather where I live), and that I found myself eagerly waiting for the oneiric dreams, the ones involving Liz seeking Blake in the strange streets, corridors and rooms in Carcosa, under inhuman skies. Those were the most interesting scenes for me. Also some other mysteries, such as Lailah and the two other “jackals”, which may or may not be akin to certain hounds living beyond the folds of time and space, but…

…But that’s one of the problems that prevented me from enjoying this story more: a lot of side stories and hints that made the characters more enjoyable, and paradoxically were really frustrating, as they’re not resolved in the end. Alex, for instance: his past involvment with Samantha was brushed upon, where it would have deserved more, considering the sequels it left him with. The artists, too: running from a Brotherhood, rivals of another wannabe sorcerer, the beginning of a strange relationship where Rae was concerned… yet all of this collided a bit too fast (almost in a chaos that may have been intended to mirror the circumstances everybody was thrown in, only it didn’t work that well). Such subplots deserved either more developement, or not to have been included at all, as the middle ground didn’t feel so satisfying. More answers as to who was what and what was who would have been appreciated. Where does Liz’s power come from? What about the memories she sacrificed, would those come back to bite her later? What exactly is Lailah? What role did Seker play, apart from being some deus ex machina?

Also, a lot of the characters had a sort of “hype” edge bordering on pedantic, as if they were trying too hard—including the asexual relationship thrown in there (are Liz and Alex happy that way? Because Alex sure doesn’t seem to be, not that much). I’m all for various kinds of relationships instead of the usual, often bland typical ones, but something didn’t quite fit here.

I still liked this story, mind you. I just expected more out of it, I guess.

Yzabel / September 13, 2015

Review: Pop Sonnets

Pop Sonnets: Shakespearean Spins on Your Favorite SongsPop Sonnets: Shakespearean Spins on Your Favorite Songs by Erik Didriksen

My rating: [rating=5]

Blurb:

The Bard meets the Backstreet Boys in Pop Sonnets, a collection of 100 classic pop songs reimagined as Shakespearean sonnets. All of your favorite artists are represented in these pages–from Bon Jovi and Green Day to Miley Cyrus, Beyoncé, and beyond. Already a smash sensation on the Internet–the Tumblr page has 50,000+ followers–Pop Sonnets has been featured by the A.V. Club, BuzzFeed, and Vanity Fair, among many others. More than half of these pop sonnets are exclusive to this collection and have never been published in any form.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

Clever, very clever.

And in proper rhyming structure *and* iambic pentameters (yes, I counted; not for every single sonnet, but I still counted, just to make sure).

This collection of 100 famous songs—some dating back to the mid-20th centuries, some much more recent—revisited as Shakespearian sonnets was very funny to read, as well as interesting: the poetry does respect the form, appropriates some lines from actual plays (“the winter of our disco tent”), and translates modern concepts into Elizabethan wording. Guitars become lutes, cars become coaches… However, the content of the songs is very easy to recognise. Here’s an example from Roxanne by The Police:

“Pray, do not put those bawdy vestments on
or paint that vulgar rouge across thy face;
thou needest not those wanton garments don
nor with that ruddy brush thy cheeks debase.
I beg thee to this sordid life forego:
turn not a trick, but prithee turn the page!
O, dear Roxanne, thou dost not need to go
into that den of sin to earn thy wage.”

Compare with the song’s lyrics, and there you have it. In general, although the sonnets don’t include *all* lines (Bohemian Rhapsody, for instance, would be hard to translate in only 14 lines), mostly they really fit their songs counterparts.

Of course, the “downside” is that, to fully enjoy this book, you have to a) be a Shakespeare geek of sorts, and b) know the songs and their lyrics. Without that, odds are it won’t be as amusing, or at least not more than “heh, nice”. On the other hand, it’s also a good opportunity to go and discover/listen to the songs one knows less.

I spent a merry good time reading this book, and I highly recommend it to whoever likes Shakespeare, famous songs, and wants to have a laugh. Not to mention to have fun with friends and/or try to find the real Shakespearian lines in there.

Yzabel / September 12, 2015

Review: Great Expectations (Manga Classics)

Manga Classics: Great ExpectationsManga Classics: Great Expectations by Stacy King

My rating: [rating=3]

Blurb:

Great Expectations has it all: romance, mystery, comedy, and unforgettable characters woven through a gripping rags-to-riches tale. Naive Pip, creepy Miss Haversham, beautifully cold Estella, terrifying Abel Magwitch, and the rest of Dicken’s fantastic cast are perfectly envisioned in this new adaptation in this 300-plus page volume featuring artwork by artist Nokman Poon. Manga Classics editions feature classic stories, faithfully adapted and illustrated in manga style, and available in both hardcover and softcover editions. Proudly presented by UDON Entertainment and Morpheus Publishing.

Review:

[I received a copy of this book through NetGalley, in exchange for an honest review.]

This series of classics turned to manga remains interesting. I read Great Expectations some 9 years ago, so I admit I forgot a lot of details, and it’s difficult now for me to properly decide if this adaptation is faithful enough or if it culled through a lot. However, I think that for someone who never read Dickens’s original story, this manga version covers the essential parts: Pip’s feelings towards his class as he grows up and moves up the ladder, his relationship with the beautiful but cold Estella, and the mystery about his benefactor. For those who have read Dickens, well… it’s a good reason to read him again, I say.

The artwork is similar to that of the other adaptations in this series: not by the same artist, but nonetheless quite pleasant to look at. Miss Havisham’s dress is plain gorgeous, and her dusty, spiderweb-covered room definitely creepy. Estella’s posture and attitude reflect the way she was brought up. Joe isn’t like the character in the novel, physically, yet no matter what his design still conveyed that he’s a good man. Actually, it’s easy to detect who is “nice” and who is “evil” from their features—and while it may be considered a graphic shortcut, it also quickly allows the reader to picture who does (or will do) what, something that would be more difficult to achieve here anyway than in the original prose form.

The pace was rushed in places, though, especially when it comes to how Pip’s take on life, people and events changed: it was wrapped up a little bit too fast, and as a result, Pip mostly came off as bratty most of the time (which he is, alright). And as the format demanded the story be restricted to 300 pages, some of its depth was lost along the way; the novel left room for more development, whereas in the manga, most characters felts rather one-dimensional.

Still, I would recommend it if only for the artwork and for its ability to make one want to (re)read Great Expectations itself. 3.5 stars.

Yzabel / September 9, 2015

Review: The Secrets of Blood and Bone

The Secrets of Blood and BoneThe Secrets of Blood and Bone by Rebecca Alexander

My rating: [rating=2]

Blurb:

Venice, 16th Century.
Having undertaken a mission of the upmost discretion, occultist and scholar Edward Kelley finds the answers he seeks are more perilous than can be believed, and his ultimate salvation means confronting the darkest deeds of his past.

England, 21st Century.
Running from her past and hiding from her future, Jackdaw Hammond buys a new home in the middle of nowhere. But her fresh start is threatened by a wild magic similar to her own. The legacy of Edward Kelley remains, and with their fates inexorably entwined, the battle for Jackdaw’s soul has just begun.

Review:

[I received a copy of this novel through Edelweiss, in exchange for an honest review.]

I had quite liked the first book in this series, but I didn’t enjoy this one as much. Perhaps because the pacing felt too slow, and the book to long for what it had to say? Either it would have worked better as a shorter read, or it would have deserved to be expanded on, developed more.

The format pretty much follows the same one as in the first book, interspersing the contemporary plot with one involving Edward Kelley again — this time in Venice, where he’s looking for information for the Dannick family, not realising he’s about to stumble upon another, dangerous family, as well as meet old acquaintances of the not-so-pleasant kind. The Dannicks in turn play a part in Jack’s and Sadie’s lives, too, as the two girls set into the cottage of a dead witch and gradually discover what really happened there.

There are very interesting ideas and questions raised here, all the more after reading The Secrets of Life and Death. Jack’s and Sadie’s fates as “borrowed timers” obviously tie into the whole matter of having to feed on blood to survive, and what it involves and implies: would Jack become a monster by doing so? Would she suffer side effects? Can she, Maggie and Felix afford to let Sadie try this too, even though her health is failing and she’s not likely to last as long as Jack has, even with the circles and potion?

However, while those points are indeed raised, not many answers are brought, and there’s only slight progress towards the end to explain what may be happening. Sure, this sets the backdrop for a third novel, but considering that not much happens in this one, all things considered, I think such developments could very well have occurred here instead. Not necessarily through Jack herself: more about Felix’s research, the people he met (Gina, Ivanova…), would have been nice as well.

The same is worth regarding Sadie. There’s something going on with her and the garden at the new cottage, and it was brushed upon rather than given the weight it deserved. It felt like Sadie was mostly meant to be the Damsel in Distress again, and this made her potential role and importance… somewhat less potent.

As for the two families, the one in Venice and the one in England, I didn’t find them so convincing as antagonists, and I think this is due to how little we actually see them “in action as villains”. There’s more telling than showing when it comes to the Dannicks — the other one seemed a little more convincing… although the bit about them at the end left me wondering how such a change came to be. Details were needed here as well in my opinion, after what the Kelley chapters allowed me to see.

Conclusion: a novel with interesting elements, but too shy in exploiting them.

Yzabel / September 8, 2015

Review: Write Your Novel

Write Your Novel! From Getting Started to First DraftWrite Your Novel! From Getting Started to First Draft by Maggie James

My rating: [rating=4]

Blurb:

Have you always longed to write a novel? In Write Your Novel! From Getting Started to First Draft, I aim to inspire you with the confidence to do just that. With this book, I’ll be your cheerleader, your hand-holder. We’ll work on your mind-set, find sources of support, and deal with procrastination issues. I’ll help you carve out the time to write and together we’ll smash through the excuses that are holding you back.

What else? Do you need help in finding ideas? Worried where to start? Unsure whether writing software is right for you? Confused how to plan your novel? No problem! We cover all these issues and more. Every section ends with an action plan so you’re raring to go!

Review:

[I received a copy of this novel in exchange for an honest review.]

3.5 stars. Short and to the point, although on a basic level: in other words, this will likely be a useful and motivating read if you are quite new to writing and/or looking for motivation, but will not bring anything new to someone who’s already studied several books about writing in general.

I think the author liked putting up this guide together, and you can feel it, as she puts the finger on exactly what one should take into account when writing a novel. Battling procrastination, finding a writing software (links are provided), not letting anyone kill your desire to write, how to start looking for ideas, the “hero’s journey”, planning or not planning, writing environment, self-publishing, advice about adverbs and active/passive voice, etc… A lot of aspects are covered, along with examples from the author’s own stories, thus allowing to actually see how her thought processes went and how she got from her initial ideas to the finished novels.

(Side note: the author mentions the Scrivener sofwatre, as well as NaNoWriMo, a yearly “event” that has personally motivated me a lot in years past. For anyone who’d like to take part in November, “winning” (completing 50k words) entitles you to a 50% discount to buy Scrivener. It’s a great software, and the discount makes it dirt cheap.)

As said above, while it’s probably nothing new to someone with experience in that regard, this book’s main interesting feature, in my opinion, is that it covers a lot of essential things to keep in mind. Someone with very little knowledge can easily start from any chapter, motivate themselves, then expand and look for more resources later, using this basis to delve deeper—either using the links provided by the author, or researching on other websites and in other books. As for more experienced writers, since it’s a short read, it can still be useful if you’re finding yourself into a writing slump and are looking for a nice reminder about how to get back to work.

A more developed version would definitely be a good addition. As it is now, I’d say 3*stars for me, but 4* for someone who hasn’t started writing yet and needs to find a good place to start.

Yzabel / September 3, 2015

Review: Armada

ArmadaArmada by Ernest Cline

My rating: [rating=3]

Blurb:

Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. 
 
But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. 
 
And then he sees the flying saucer. 
 
Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.  
 
No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. 
 
It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?

Review:

[I received a copy of this novel through NetGalley and Edelweiss, in exchange for an honest review.]

I loved Ready Player One by the same author, and I was rather worried about this one: reviews were extremely mixed, and I kept wondering whether I’d like it or not. In the end, while I didn’t enjoy it as much as I did RPO, I still managed to like it. Which doesn’t mean it’s not without faults. Basically, for me, this was all a constant game of “good!” and “but…!”.

Armada plays with a lot of tropes, from beginning to end. The video games-addicted kid living in the memory of a father he never knew, and who suddenly finds himself an ace in a top-secret military organisation where his gamer skills are of the utmost importance. Games used as training (more about this later). The hot gamer/hacker chick. A handful of mavericks saving the world. Faceless aliens threatening humanity. The same aliens’ strategy resembling so much that of a video game.

The downside is that, in a way, the novel also feels like some kind of wish-fulfilment, and this always tends to ring a bit silly. Unless this is another subverted trope? It’s difficult to tell. Another issue may be the way the novel ties into specific works, namely Ender’s Game by Orson Scott Card . Although I didn’t read it, I know enough to see the links, and the same goes with movies mentioned along the way. It’s acknowledged in Armada, but I can’t make up my mind whether it’s homage or “borrowing too much”, so to speak. And then, there are all those “geek culture” references that are OK for a while, yet become burdensome in the end. They were more justified in RPO, because of the nature of the game itself and the hints the players had to decipher; here, they tether between “hey, funny”, “I don’t get it” and “you didn’t need to explain that”. (In other words, the balance is very thin between references readers may miss, references that are understandable and in the right places, and references that are likely to make one roll their eyes.)

The story itself could’ve been more original; on the other hand, it could also have been *less* original. All in all, it was interesting along the pattern it followed, if you like such patterns. Good call on some characters’ part to wonder about the aliens’ real goal. Also, the stakes are real. People do die in this book. The invasion leaves destruction in its wake, and the gamers have to quickly wake up and realise it’s not a joke, it’s not a game anymore. The way they’re quickly thrown into this new reality, brought to this realisation, was a “good” thing, as it made the threat more real. But! At the same time, the twists were fairly predictable. Or was it on purpose, to fit into the mould of tropey alien invasion stories?

Speaking of the characters: likeable enough, but nothing to write home about. Zack was probably too serious for his age, and the others didn’t left much of an impression. Nice and forgettable. I wish I could’ve gotten to know them better, see more of them, as it would have made more of an impact when X or Y got into trouble during a fight against the aliens, and so on. (And yet, again, I have to wonder: isn’t this also part of the private jokes contained in the novel—a bit like red shirts? Tricky, I tell you!)

2.5-3 stars, in the end, to even out things between all these “buts”. I didn’t dislike it, *but* I didn’t love it the way I had expected to. It had good ideas, *but* were they homage, playing on tropes, or just using existing works to build without too much effort? The characters were likeable, *but* very cardboard-like too. And so on. You get my drift…